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The article focuses on emotions in participatory research with children and young people. We approach emotions as a generative site for exposing assumptions about participation, as well as participation rights more widely. Our reflections emerged out of revisiting two participatory research projects involving young people (aged 14 to 25) and identifying the significant, but under-articulated importance of emotions in this work. Research is often planned and described in emotionally ‘neutral’ terms, although participatory research necessarily relies on building relationships and engaging emotionally in a research process with others. In our own projects we retrospectively identify and trace the circulation of two salient emotions of fun and pride. We identified fun as an explicit emotion often invoked in the research process, but often under-theorised, and treated almost instrumentally, as something necessary to make the research process flow. The project with young queer women drew our attention to questions of pride, and the role of pride as a transformative emotion which draws our attention to what matters in young people's lives, particularly when it is not anticipated. We argue for the analytical value of emotions, not only as a key component of participatory research design, but also as a site for analysis and knowledge production, if we are to explore seriously research that is intended to respect and support children and young people's participation rights.  相似文献   
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Fun activities are commonly sought and highly desired yet their affective side has received little scrutiny. The present research investigated two features of fun in two daily diary studies and one laboratory experiment. First, we examined the affective state associated with fun experiences. Second, we investigated the social context of fun, considering whether shared fun is more enjoyable than solitary fun. Findings from these studies indicated that fun is associated with both high-activation and low-activation positive affects, and that it is enhanced when experienced with others (especially friends). However, social fun was associated with increases in high-activation but not low-activation positive affect, suggesting that social interaction emphasizes energizing affective experiences. We also found that loneliness moderated the latter effects, such that lonely individuals received a weaker boost from shared compared to solitary fun. These results add to what is known about the impact of social contexts on affective experience.  相似文献   
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Although research has demonstrated that workplace fun has important benefits, we have an incomplete understanding of the role of fun in the learning domain, especially informal learning. To address this need, the present study examined the influence of fun activities and manager support for fun on informal learning among 206 managers. Fun activities were significantly related to overall informal learning, but manager support for fun was not. Examination of the dimensions of informal learning found that manager support for fun was significantly related to learning from oneself, while fun activities were significantly related to learning from others and learning from non-interpersonal sources. Furthermore, a negative interaction between core-self evaluations and fun activities in predicting learning from oneself was found, suggesting that fun may not be beneficial for all individuals. The key practical implication is that organizations should consider fun as a viable strategy to promote informal learning beyond traditional learning supports. At the same time, organizations should consider the personality of their learners to ensure fun has its intended impact.  相似文献   
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Fun is fundamental in life, since it fosters interaction and learning. But the design of fun is not trivial since it is subjective: it depends upon context, preferences and the history of users. That is why assessment is an important issue in the design process. Traditional assessment methods involve observation and inquiring of users while interacting, while more recent methods involve data collection and physiological measurements. This article presents a survey on the existing methods for the assessment of fun from its constituent elements – attention, flow, immersion and emotion.  相似文献   
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