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1.
Prasada S  Ferenz K  Haskell T 《Cognition》2002,83(2):141-165
What is the difference between conceiving of an entity as an object of some kind and conceiving of it as an amount of solid stuff? We propose that the difference lies in how one thinks about the entity's structure. Object construals require thinking of the structure as being nonarbitrary, whereas substance construals require thinking of the structure as being arbitrary. We report six experiments that provide empirical support for this proposal. Regularity of structure, repetition of structure, and the existence of structure-dependent functions, all of which provide reasons to consider the structure of an entity to be nonarbitrary, were shown to bias participants towards object construals. We also discuss how the proposed account of what it means to construe an entity as an object or as some stuff can account for a range of findings in the literature on lexical development. These include the relation between cohesiveness and ontological category, shape and ontological category, and complexity of shape and ontological category. Finally, we discuss the nature of construals and the relation of object and substance construals to the physical, design, and intentional stances.  相似文献   
2.
Barner D  Snedeker J 《Cognition》2005,97(1):41-66
Three experiments explored the semantics of the mass-count distinction in young children and adults. In Experiments 1 and 2, the quantity judgments of participants provided evidence that some mass nouns refer to individuals, as such. Participants judged one large portion of stuff to be "more" than three tiny portions for substance-mass nouns (e.g. mustard, ketchup), but chose according to number for count nouns (e.g. shoes, candles) and object-mass nouns (e.g. furniture, jewelry). These results suggest that some mass nouns quantify over individuals, and that therefore reference to individuals does not distinguish count nouns from mass nouns. Thus, Experiments 1 and 2 failed to support the hypothesis that there exist one-to-one mappings between mass-count syntax and semantics for either adults or young children. In Experiment 3, it was found that for mass-count flexible terms (e.g. string, stone) participants based quantity judgments on number when the terms were used with count syntax, but on total amount of stuff when used with mass syntax. Apparently, the presence of discrete physical objects in a scene (e.g. stones) is not sufficient to permit quantity judgments based on number. It is proposed that object-mass nouns (e.g. furniture) can be used to refer to individuals due to lexically specified grammatical features that normally occur in count syntax. Also, we suggest that children learning language parse words that refer to individuals as count nouns unless given morpho-syntactic and referential evidence to the contrary, in which case object-mass nouns are acquired.  相似文献   
3.
Computational metaphors for determining the orientation of planar surfaces represented in line drawings have exploited a postulate that often surfaces are rectangular. Previous research implies that people follow such logic with real surfaces in ecological viewing. However, this research is problematic methodologically and some research does not directly address the issue. The stimuli used in this study were rectangular and trapezoidal; the latter shape was used to mislead with regard to orientation under the rectangularity postulate. Viewing conditions were monocular and binocular, with and without observer movement. The results suggest that the rectangularity postulate was important under stationary monocular viewing but diminished with movement and was not apparent during binocular viewing. General arguments about the importance of secondary depth cues in ecological viewing are developed.  相似文献   
4.
Abstract

Objective: We tested a novel intervention for reducing demand for ineffective health remedies. The intervention aimed to empower participants to overcome the illusion of causality, which otherwise drives erroneous perceptions regarding remedy efficacy.

Design: A laboratory experiment adopted a between-participants design with six conditions that varied the amount of information available to participants (N?=?245). The control condition received a basic refutation of multivitamin efficacy, whereas the principal intervention condition received a full contingency table specifying the number of people reporting a benefit vs. no benefit from both the product and placebo, plus an alternate causal explanation for inefficacy over placebo.

Main outcome measures: We measured participants’ willingness to pay (WTP) for multivitamin products using two incentivized experimental auctions. General attitudes towards health supplements were assessed as a moderator of WTP. We tested generalisation using ratings of the importance of clinical-trial results for making future health purchases.

Results: Our principal intervention significantly reduced participants’ WTP for multivitamins (by 23%) and increased their recognition of the importance of clinical-trial results.

Conclusion: We found evidence that communicating a simplified full-contingency table and an alternate causal explanation may help reduce demand for ineffective health remedies by countering the illusion of causality.  相似文献   
5.
I discuss top-down modulation of perception in terms of a variable Bayesian learning rate, revealing a wide range of prior hierarchical expectations that can modulate perception. I then switch to the prediction error minimization framework and seek to conceive cognitive penetration specifically as prediction error minimization deviations from a variable Bayesian learning rate. This approach retains cognitive penetration as a category somewhat distinct from other top-down effects, and carves a reasonable route between penetrability and impenetrability. It prevents rampant, relativistic cognitive penetration of perception and yet is consistent with the continuity of cognition and perception.  相似文献   
6.
7.
Belief in free will is widespread. The present research considered one reason why people may believe that actions are freely chosen rather than determined: they attribute randomness in behavior to free will. Experiment 1 found that participants who were prompted to perform a random sequence of actions experienced their behavior as more freely chosen than those who were prompted to perform a deterministic sequence. Likewise, Experiment 2 found that, all else equal, the behavior of animated agents was perceived to be more freely chosen if it consisted of a random sequence of actions than if it consisted of a deterministic sequence; this was true even when the degree of randomness in agents’ behavior was largely a product of their environments. Together, these findings suggest that randomness in behavior—one’s own or another’s—can be mistaken for free will.  相似文献   
8.
The illusion of control refers to a phenomenon whereby people believe their chances of success at a task are greater than would be warranted by objective analysis. This article raises two questions. First, how robust is the illusion of control? Second, how might the illusion be ‘shattered?’ Previous experimental demonstrations involved situations that can be likened to unique or single-shot gambles. If, however, the phenomenon is robust, it should occur in repeated or multi-shot gambles in which the outcome depends on a series of gambles involving the same underlying random process. It should also appear in single-shot gambles that are framed so as to superficially resemble multi-shot gambles. We label this the strong illusion of control hypothesis. On the other hand, because people have a better appreciation of probabilistic concepts in tasks they are able to represent as relative frequencies, the introduction of a multi-shot or ‘pseudo-multi-shot’ context might cue people to the random nature of the task, thereby shattering the illusion. The weak illusion of control hypothesis holds that the illusion of control will occur in single-shot but not in multi-shot or pseudo-multi-shot gambles. Two studies are reported that support the weak hypothesis. Alternative explanations are considered and implications are discussed.  相似文献   
9.
Previous research has found that illusions of control (IOC) can buffer against the emotional consequences of failure and may increase persistence in the face of failure. Theoretical analyses suggest that IOC are most closely related to a better mood and higher motivation if failure feedback is open to reinterpretation. Two experiments were conducted to test the hypothesis that explicitness (vs. ambiguousness) of failure feedback moderates the consequences of IOC following a failure experience. In accord with predictions, it was found that IOC were subsequently related to a better mood (Study 1) and higher persistence (Study 2) if individuals received ambiguous task-inherent failure feedback. In contrast, explicit failure feedback seemed to neutralize the beneficial effects of IOC. These results are discussed with respect to the adaptiveness of IOC.
Thomas A. LangensEmail:
  相似文献   
10.
Anger has been shown to be a motivating factor in aggression and it is widely accepted that driving anger may lead to aggressive driving. However, the link between anger and aggressive driving is likely to be mediated by drivers’ pre-existing cognitive biases and the subsequent situational evaluations made. This study investigated the extent to which optimism bias, illusion of control beliefs and driver anger predict self-reported hostile driving behaviours. A total of 220 licensed drivers (106 men; 114 women) completed a self-report questionnaire measuring trait driving anger, optimism bias, illusion of control and driving behaviour. Structural Equation Modelling showed that trait driving anger and illusion of control beliefs account for 37% of the variance in hostile driving behaviour scores. Optimism biases were unrelated to hostile driving behaviours. Thus, driving anger propensities and feelings of control over the situation, but not a general tendency to underestimate the likelihood of adverse outcomes, predict aggressive driving.  相似文献   
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