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1.
The notion that self-disorders are at the root of the emergence of schizophrenia rather than a symptom of the disease, is getting more traction in the cognitive sciences. This is in line with philosophical approaches that consider an enactive self, constituted through action and interaction with the environment. We thereby analyze different definitions of the self and evaluate various computational theories lending to these ideas. Bayesian and predictive processing are promising approaches for computational modeling of the “active self”. We evaluate their implementation and challenges in computational psychiatry and cognitive developmental robotics. We describe how and why embodied robotic systems provide a valuable tool in psychiatry to assess, validate, and simulate mechanisms of self-disorders. Specifically, mechanisms involving sensorimotor learning, prediction, and self-other distinction, can be assessed with artificial agents. This link can provide essential insights to the formation of the self and new avenues in the treatment of psychiatric disorders.  相似文献   
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This paper addresses the question of how symbols should be understood in analytical psychology and psychoanalysis. The point of view examined focuses on the recent turn to more cognitive and developmental models in both disciplines and briefly reviews and critiques the evolutionary and cognitive arguments. The paper then presents an argument based on dynamic systems theory in which no pre-existing template or structure for either mind or behaviour is assumed. Within the dynamic systems model the Self is viewed as an emergent phenomenon deriving from the dynamic patterns existing in a complex system that includes the physiological characteristics of the infant, the intentional attributions of the caregiver and the cultural or symbolic resources that constitute the environment. The symbol can then be seen as a discrete, and in important ways an autonomous, element in the dynamic system. Conclusions are drawn for further research into the nature of the symbol with implications for both theory and practice in analytical psychology and psychoanalysis.  相似文献   
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From the onset of cognitive revolution, the concept of mental imagery has been given different, many times opposing, theoretical accounts. Mental imagery appears to be a ubiquitous, yet wholly individual, easy to explain experience on the one hand, being hard to deal with scientifically on the other hand. The focus of this research is on an enactive approach to visuospatial mental imagery, inspired by Sima’s perceptual instantiation theory. We designed a hybrid computational model, composed of a forward model, an inverse model, both implemented as neural networks, and a memory/controller module, that grounds simple mental concepts, such as a triangle and a square, in perceptual actions, and is able to reimagine these objects by performing the necessary perceptual actions in a simulated humanoid robot. We tested the model on three tasks – salience-based object recognition, imagination-based object recognition and object imagination – and achieved very good results showing, as a proof of concept, that perceptual actions are a viable candidate for grounding the visuospatial mental concepts as well as the credible substrate of visuospatial mental imagery.  相似文献   
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This paper overviews the interactivist model of representation and its applications in artificial intelligence (AI) and intelligent robotics. Selected examples from approaches in AI and robotics are contrasted with the generic interactivist architecture in order to illustrate specific features of it. Petitagé, an artificial agent that instantiates our interactivist-expectative theory of agency and learning (IETAL), is discussed in detail from the interactivist perspective.  相似文献   
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We extend an evolutionary perspective of development to the lifespan, proposing that human longevity may be related to the experience, knowledge, and wisdom provided by older members of human groups. In addition to the assistance in childcare provided by grandmothers to their daughters, the experience of wise elders could have served to benefit kin as well as members of the immediate group, and thus been the target of natural selection. We refer to the fitness-enhancing effect of cumulative and integrative knowledge of some members of a group as the Nestor effect, after the oldest member of the group of Greek kings in the siege of Troy. Furthermore, we argue that the contributions of such Nestors resulted in cultural innovations that in turn may have promoted care and respect for the elderly. This bidirectional effect makes culture both the product and producer of longevity.  相似文献   
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Gillian K. Straine 《Zygon》2020,55(2):344-346
The Science and Religion Forum (SRF) seeks to be the premier organization promoting the discussion between science and religion in the United Kingdom for academics, professionals, and interested lay people. Each year, the SRF holds a conference tackling a topical issue, and in 2019 focused on artificial intelligence and robotics. This article introduces the thematic section which is made up of three papers from that conference and provides a summary of the event.  相似文献   
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Embodiment has become the raison d’etre for much of the new ‘cognitive robotics’. It fills a gap in the non-interactivist approach of traditional artificial intelligence (AI) in which ‘intelligence’ is viewed as the manipulation of symbols in a vacuum. However, a foundational question for the new AI is, can embodiment lead to a strong AI, i.e. a robot mind? To address this question, two extreme poles of embodiment are distinguished here, mechanistic and phenomenal. A detailed exploration of each type of embodiment is provided together with an appraisal of whether strong embodiment is possible for robotics, or whether robotics merely provides a tool for scientific exploration and modelling, i.e. weak embodiment? It is argued that strong embodiment, either mechanistic or phenomenal, is not possible for present day robots. However, weak embodiment may provide an enlightened approach to using robots for modelling cognition.  相似文献   
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ABSTRACT

Body-machine interfaces establish a way to interact with a variety of devices, allowing their users to extend the limits of their performance. Recent advances in this field, ranging from computer interfaces to bionic limbs, have had important consequences for people with movement disorders. The authors provide an overview of the basic concepts underlying the body-machine interface with special emphasis on their use for rehabilitation and for operating assistive devices. They outline the steps involved in building such an interface and highlight the critical role of body-machine interfaces in addressing theoretical issues in motor control as well as their utility in movement rehabilitation.  相似文献   
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