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Despite the reflective nature of tragedy, little research has focused on reflection's impact on “pleasure” and personal growth. Drawing from entertainment, literary, and health research, this study assessed the degree to which contemplating tragedy increases gratifications and promotes self‐acceptance. The moderating effects of life events were also examined. In an experiment, participants (N = 120) were randomly instructed to either watch a Hollywood drama and reflect, or only watch the movie (control). Results showed significant main effects on appreciation and enjoyment. Reflection increased gratifications for participants with remote loss (≥2 years) but not recent loss, and it strengthened the link between self‐perceptual depth and a 4‐week change in self‐compassion. The benefits and drawbacks of reflecting on tragedy are discussed.  相似文献   
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Entertainment magazine websites provide a continuous stream of celebrity news accessed by over 13 million unique viewers each month. Celebrities’ experiences of pregnancy and new motherhood appear to be popular topics within these media outlets; however, little research has investigated the content of this coverage. In this study, investigators coded articles (N = 387) published between August 1, 2007 and August 1, 2008 on three popular entertainment magazine websites. Relatively few articles about celebrities’ pregnancies discussed weight (13%) or shape (30%), and an even smaller proportion (6.2%) included any discussion of postpartum body dissatisfaction. This suggests a gap between portrayal of celebrities’ pregnancies and postpartum experiences and those of non-celebrity women. This disparity is concerning as it might lead to unrealistic expectations about pregnancy and postpartum for both pregnant readers and a more general audience. This study provides important initial information about the messages these media provide regarding pregnancy-related appearance.  相似文献   
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Boredom is a key experience in the lives of many young people in contemporary rural Egypt. With its calm, predictable rhythm of life offering little excitement and surprises, village life is intrinsically monotonic. But monotony as such does not necessarily bore people. It is turned into intense boredom and despair by the presence of strong but unfulfilled aspirations for a better and more exciting life. Boredom and attempts to escape it form an experience and a discourse of life that stand in a strong albeit often unstated contrast to the ideology of Islamic revival. With the stated purposeless and pointlessness of the discourse on boredom, not only the forms of entertainment, but also the very position of entertainment towards the grand projects of religious revival and nationalist progress appears in a different light that fits in neither the secularist tradition of arts and entertainment nor their revivalist contestation and reinterpretation.
Samuli SchielkeEmail:
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Television (TV) is reemerging as a focal point for common experiences and community formation through the use of various digital technologies while viewing. A prominent example of this is second screening, or the use of various technologies to share reactions to and attitudes and opinions about what we see and hear while watching TV with other (virtual) viewers. We contend that second screening requires communication scholars to rethink the nature of the TV entertainment experience, as the practice increasingly blurs lines between interpersonal and mass communication processes. In this article, we introduce a conceptual model designed to identify key issues to be considered and addressed by those seeking to better understand entertainment experiences during socially shared TV viewing.  相似文献   
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Comprehension is integral to enjoyment of media narratives, yet our understanding of how viewers create the situation models that underlie comprehension is limited. This study utilizes two models of comprehension that had previously been tested with factual texts/videos to predict viewers' recall of entertainment media. Across five television/film clips, the landscape model explained at least 29% of the variance in recall. A dual coding version that assumed separate verbal and visual representations of the story significantly improved the model fit in four of the clips, accounting for an additional 15–29% of the variance. The dimensions of the event‐indexing model (time, space, protagonist, causality, and intentionality) significantly moderated the relationship between the dual coding model and participant recall in all clips.  相似文献   
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