排序方式: 共有118条查询结果,搜索用时 31 毫秒
1.
2.
3.
Swaisgood RR White AM Zhou X Zhang G Lindburg DG 《Journal of comparative psychology (Washington, D.C. : 1983)》2005,119(3):325-334
This study investigated the responses of 14 giant pandas (Ailuropoda melanoleuca) to 5 enrichment items (3 manipulable objects, 2 feeding devices) that possess different properties affording varying behavioral opportunities. Enrichment items were quantitatively described by using 12 properties. Pandas displayed no preferences among the 5 enrichment treatments, all of which had similar positive effects on behavioral measures of well-being (behavioral diversity, stereotypy). However, each item promoted a distinct behavioral profile, readily mapped onto the enrichment's properties. These results suggest that it may be important to stimulate behavioral diversity but that specific behaviors or enrichment properties are not required. The unique behavioral topography seen with these enrichments also suggests that providing multiple enrichments with varying properties will maximize overall behavioral diversity. 相似文献
4.
Although the target article provides strong evidence against the locationist view, evidence for the constructionist view is inconclusive, because co-activation of brain regions does not necessarily imply connectivity between them. We propose a rigorous approach wherein connectivity between co-activated regions is first modeled using exploratory Granger causality, and then confirmed using dynamic causal modeling or Bayesian modeling. 相似文献
5.
塔斯基首先提出关于真之定义的T模式即:"p"是真的,当且仅当,p。随后他又用X取代T模式中的"p",并且用"满足"来定义"真"。本文一方面根据"内容恰当性"要求,提出另一种模式T′即:"p"是真的,当且仅当,p是存在的;用以补充T模式,并完善塔斯基的语言层次论。另一方面根据"形式正确性"要求,指出塔斯基对T模式的这两项修改都是多余的。 相似文献
6.
To assess the dynamical effects of creative interaction networks on team creativity evolution, this paper elaborates a theoretical framework that links the key elements of creative interaction networks, including node, edge and network structure, to creativity in teams. The process of team creativity evolution is divided into four phases, including formation, growth, maturity and decline/restart. The importance of domain‐relevant knowledge, creativity‐relevant skill, interaction frequency, interaction length, network density and closeness centrality are emphasized in specific phases of team creativity evolution in a complex creative context. To test our assumptions, a longitudinal study of creative teams in a “Challenge Cup” Creative Business Plan Competition for university students is performed and the full networks of 17 creative entrepreneur teams are mapped. Both static comparison and dynamic analysis are conducted to analyze the relationship between creative interaction networks and team creativity evolution. For specific phases of team creativity evolution, we find confirmation of our predictions. The implications of dynamic creative interaction networks for all the phases of creative teams from formation to decline/restart are discussed. 相似文献
7.
Perceivers remember own-race faces more accurately than other-race faces (i.e., Own-Race Bias). In the current experiments, we manipulated participants' attentional resources and social group membership to explore their influence on own and other-race face recognition memory. In Experiment 1, Chinese participants viewed own-race and Caucasian faces, and between-subjects we manipulated whether participants attention was divided during face encoding. We found that divided attention eliminated the Own-Race Bias in memory due to a reduction of memory accuracy for own-race faces, implicating that attention allocation plays a role in creating the bias. In Experiment 2, Chinese participants completed an ostensible personality test. Some participants were informed that their personality traits were most commonly found in Caucasian (i.e., other-race) individuals, resulting in these participants sharing a group membership with other-race targets. In contrast, other participants were not told anything about the personality test, resulting in the default own-race group membership. The participants encoded the faces for a subsequent recognition memory test either with or without performing a concurrent arithmetic distracting task. Results showed that other-race group membership and reducing attention during encoding independently eliminated the typical Own-Race Bias in face memory. The implications of these findings on perceptual-expertise and social-categorization models are discussed. 相似文献
8.
中国证券投资者的投资行为与个性特征 总被引:16,自引:0,他引:16
本研究采用综合性行为金融学手段,探索证券投资者的一般行为特征、心理特征以及行为特征和心理特征之间的关系。本实验首先采用访谈法对专业人士进行访谈,了解投资者的基本心理结构、一般的行为方式以及对证券市场的信息进行加工、决策的主要因素。在访谈基础上编制调查问卷,在全国7个城市(北京、上海、深圳、武汉、成都、西安和沈阳)对1063名投资者进行了问卷调查,从心理学角度对中国证券投资者的行为与心理特征进行了分析。结果表明:中国股市还是一个政策市,投资者对所投资对象的了解程度越高,掌握的投资知识越多,以及具备较高的独立性和自我效能,盈利的可能性越大。 相似文献
9.
本文运用排比归纳、文献与方言互证等方法,考释了敦煌变文中"度意"、"度行坛"、"度我他人"、"傍行檀"、"旁箕"等五条疑难俗语词。这些俗语词有的始见于唐代,有的还活在现代方言中。本文或抉发其古义,或辨正其旧说,或探明其语源,对有关俗文学作品的解读、古籍整理以及大型辞书的编撰和修订都有所裨益。 相似文献
10.
汉语句子语境对单词识别的效应 总被引:6,自引:2,他引:6
本实验采用命名作业对汉语句子语境条件下的单词识别作了初步探索。结果发现:句子语境类型、语境对目标词的限制强度、目标词词频和笔画数对单词识别都产生明显影响;并且语境对单词识到效应的大小也受到语境限制强度、词频和笔画数等的影响。这些结果表明:(1)语境对单词识别的作用点会随着不同的条件而改变;(2)被试在不同的语境限制强度条件下采用了不同的利用语境信息的策略。本研究没有支持核证模型、Logogen模型和双加工理论的一些预测。有关汉语文的语境效应作用机制则有待于进一步的研究。 相似文献