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The body is both the subject and object of intentionality: qua Leib, it experiences worldly things and qua Körper, it is experienced as a thing in the  相似文献   
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Review     
Wehrle  Walter 《Synthese》1988,77(3):403-407
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Abstract

This paper extends the discussion on computational approaches towards modelling emotion antecedent appraisal processes, based on Scherer (1993a) and Chwelos and Oatley (1994). In the first part we briefly discuss the different goals that motivate such modelling as well as potential pitfalls. We then take up some of the critiques of GENESE expressed by Chwelos and Oatley, and examine the proposed alternatives. The paper concludes with an outline of perspectives for future work in this domain.  相似文献   
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Synthetic images of facial expression were used to assess whether judges can correctly recognize emotions exclusively on the basis of configurations of facial muscle movements. A first study showed that static, synthetic images modeled after a series of photographs that are widely used in facial expression research yielded recognition rates and confusion patterns comparable to posed photos. In a second study, animated synthetic images were used to examine whether schematic facial expressions consisting entirely of theoretically postulated facial muscle configurations can be correctly recognized. Recognition rates for the synthetic expressions were far above chance, and the confusion patterns were comparable to those obtained with posed photos. In addition, the effect of static versus dynamic presentation of the expressions was studied. Dynamic presentation increased overall recognition accuracy and reduced confusions between unrelated emotions.  相似文献   
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Appraisal theorists suggest that the face expresses cognitive processes involved both in the orienting of attention (primarily gaze direction) and in the evaluation of emotion-eliciting events. Contrary to the assumption of direct emotion recognition by basic emotions theorists, this implies an interaction effect between “perceived gaze direction” and “perceived facial expression” in inferring emotion from the face. These two theoretical perspectives were comparatively tested by requesting participants to decode dynamic synthetic facial expressions of emotion presented with either an averted or a direct gaze. Confirming the interaction predicted by appraisal theories, the perceived specificity and intensity of fear and anger depended on gaze direction (direct gaze for anger and averted gaze for fear).  相似文献   
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In Foucault's later works, experience and embodiment become important for explaining the normative constitution of the subject: for norms to be effective, discourses are insufficient – they must be experienced and embodied. Practices of “discipline” inscribe power constellations and discourses into subjective experience and bodies. In his lectures on the Hermeneutics of the Subject, he turns this “violent” form of normative embodiment into an ethical perspective by referring to the Stoic tradition. Even though Foucault never developed a notion of experience and embodiment himself, his ideas can be re-read and complemented from a phenomenological perspective.

The article tries to investigate the role of bodily experience and practice in Foucault's Genealogy and to bring it into dialogue with Husserl and Merleau-Ponty's conceptions of the lived body. It will attempt to show that concepts like sedimentation and habituality can help to explain how cultural norms not only influence the way we think about, but also how we perceive and are affected by the world. This operation of norms happens already at the lowest stages of experience, where embodied experience leaves its traces, in sedimentation and habitualization. These passive layers of experience are permeable to historical discourses, so that norms are literally inscribed in the body. These are the foundations for what I seek to define as normative embodiment.  相似文献   

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Phenomenology and the Cognitive Sciences - This paper will interpret Judith Butler’s theory of performativity and materialization as a theory of identity, and so put it into dialogue with a...  相似文献   
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A computer game was used to study psychophysiological reactions to emotion‐relevant events. Two dimensions proposed by Scherer (1984a, 1984b) in his appraisal theory, the intrinsic pleasantness and goal conduciveness of game events, were studied in a factorial design. The relative level at which a player performed at the moment of an event was also taken into account. A total of 33 participants played the game while cardiac activity, skin conductance, skin temperature, and muscle activity as well as emotion self‐reports were assessed. The self‐reports indicate that game events altered levels of pride, joy, anger, and surprise. Goal conduciveness had little effect on muscle activity but was associated with significant autonomic effects, including changes to interbeat interval, pulse transit time, skin conductance, and finger temperature. The manipulation of intrinsic pleasantness had little impact on physiological responses. The results show the utility of attempting to manipulate emotion‐constituent appraisals and measure their peripheral physiological signatures.  相似文献   
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