首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   156篇
  免费   9篇
  2023年   2篇
  2022年   3篇
  2020年   2篇
  2019年   6篇
  2018年   10篇
  2017年   5篇
  2016年   10篇
  2014年   7篇
  2013年   21篇
  2012年   8篇
  2011年   10篇
  2010年   10篇
  2009年   2篇
  2008年   7篇
  2007年   4篇
  2006年   12篇
  2005年   6篇
  2004年   4篇
  2003年   2篇
  2002年   3篇
  2001年   1篇
  1997年   2篇
  1995年   1篇
  1993年   1篇
  1992年   6篇
  1991年   4篇
  1990年   2篇
  1989年   2篇
  1988年   1篇
  1987年   1篇
  1986年   4篇
  1985年   3篇
  1970年   2篇
  1968年   1篇
排序方式: 共有165条查询结果,搜索用时 15 毫秒
1.
2.
3.
4.
5.
Journal of Child and Family Studies - Due to COVID-19, many countries, like Spain, imposed lockdown on the entire population to prevent the virus from spreading. The purpose of this exploratory...  相似文献   
6.
Emotion dynamics are likely to arise in an interpersonal context. Standard methods to study emotions in interpersonal interaction are limited because stationarity is assumed. This means that the dynamics, for example, time-lagged relations, are invariant across time periods. However, this is generally an unrealistic assumption. Whether caused by an external (e.g., divorce) or an internal (e.g., rumination) event, emotion dynamics are prone to change. The semi-parametric time-varying vector-autoregressive (TV-VAR) model is based on well-studied generalized additive models, implemented in the software R. The TV-VAR can explicitly model changes in temporal dependency without pre-existing knowledge about the nature of change. A simulation study is presented, showing that the TV-VAR model is superior to the standard time-invariant VAR model when the dynamics change over time. The TV-VAR model is applied to empirical data on daily feelings of positive affect (PA) from a single couple. Our analyses indicate reliable changes in the male’s emotion dynamics over time, but not in the female’s—which were not predicted by her own affect or that of her partner. This application illustrates the usefulness of using a TV-VAR model to detect changes in the dynamics in a system.  相似文献   
7.
Dynamic factor analysis was used to examine the structure and process of daily emotions in a sample of young adults following a romantic breakup. Participants completed a daily diary for 4 weeks reporting on their love/longing for their ex-partner, anger, and sadness. Using a lag-1 process factor analysis model, results revealed that love/longing, sadness, and anger could be reliably distinguished as separate but correlated mood states in a trivariate model. Four emotional dynamics (amplification, reversing, persistence, and cooccurrence) were operationalized and investigated. Differences in these dynamics were observed on the basis of overall adjustment to the separation and attachment styles. Findings are discussed in terms of attachment and contemporary emotion theories, as well as the need to operationalize time-based affective processes.  相似文献   
8.
Two experiments are presented that compare the residual cost found when switching from one task to another under predictable conditions. The aim of the study was to explore the roles played by the stimulus, the response, or both in the process of the mental set reconfiguration necessary to switch between two tasks. The experiments tested [Rogers, R. D., & Monsell, S. (1995). Cost of a predictable switch between simple cognitive tasks. Journal of Experimental Psychology: General, 124, 207-231] stimulus-cued-completion hypothesis and [Schuch, S., & Koch, I. (2003). The role of response selection for inhibition of task sets in task shifting. Journal of Experimental Psychology: Human Perception and Performance, 29, 92-105] hypothesis of response selection as the key factor in the nature of switch cost. In the first experiment, two conditions were created that varied in terms of a Go/No-Go signal: The Go trials were a replication of [Tornay, F. J., & Milán, E. G. (2001). A more complete task-set reconfiguration in random than in predictable task switch. The Quarterly Journal of Experimental Psychology, 54A, 785-803 Experiment 3]; The No-Go trials were identical to the first condition, except that participants did not execute a response in the trial n-1 (Schuch & Koch, 2003). In addition, the percentage of Go and No-Go trials was manipulated. The results showed that the cost was significant only in the high Go signal-frequency case (Experiment 2), with an abrupt offset in Go trials and a gradual offset in No-Go trials. Based on the results of these experiments, it was concluded that the crucial factor to complete a mental set reconfiguration is response-related and not stimulus-related.  相似文献   
9.
This paper seeks to demonstrate the possibility of manipulating the frequency of stuttering using virtual reality environments (VREs). If stuttering manifests itself in VREs similarly to the way it manifests itself in real world interactions, then VREs can provide a controlled, safe, and confidential method for treatment practice and generalization. Though many researchers and clinicians recognize the need for generalization activities in the treatment of stuttering, achieving generalization in a clinical setting poses challenges to client confidentiality, safety, and the efficient use of a professionals’ time. Virtual reality (VR) technology may allow professionals the opportunity to enhance and assess treatment generalization while protecting the safety and confidentiality of their clients. In this study, we developed a VR job interview environment which allowed experimental control over communication style and gender of interviewers. In this first trial, persons who stutter (PWS) experienced both challenging and supportive VR job interview conditions. The percentage of stuttered syllables was calculated for both interviews for each participant. Self-reported ratings of communication apprehension and confidence were also obtained, and were not significantly correlated with stuttering severity. Results indicated that interviewer communication style affected the amount of stuttering produced by participants, with more stuttering observed during challenging virtual interviews. Additionally, the amount of stuttering observed during the VR job interviews was significantly, positively correlated with the amount of stuttering observed during an interview with the investigator prior to VR exposure. Participants’ subjective reports of the VR experience indicate reactions similar to those they report experiencing in the real world. Possible implications for the use of VR in the assessment and treatment of stuttering are discussed.

Educational objectives: After reading this article, the reader will be able to—(1) list some of the challenges to treatment generalization; (2) describe how virtual reality technology can assist in alleviating some of these challenges; (3) describe how the frequency of stuttering varies across two different virtual environments.  相似文献   

10.
Professional athletes involved in sports that require the execution of fine motor skills must practice for a considerable length of time before competing in an event. Why is such practice necessary? Is it merely to warm-up the muscles, tendons, and ligaments, or does the athlete's sensorimotor network need to be constantly recalibrated? In this article, the authors present a point of view in which the human sensorimotor system is characterized by: (a) a high noise level and (b) a high learning rate at the synaptic level (which, because of the noise, does not equate to a high learning rate at the behavioral level). They argue that many heuristics of human skill learning, including the need for a prolonged period of warm-up in experts, follow from these assumptions.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号