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Philosophia - We can hear silence because silence, an absence of sound, causes our hearing of it. Advocating this position, Roy Sorensen puts to use his own theory of the direct perception of... 相似文献
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Gábor L. Ambrus 《Zygon》2020,55(4):875-897
We are easily misguided as to the true nature of Facebook, and tend to treat it simply as a powerful technological instrument in the service of human intentions. We can, however, gain a better picture of it through recourse to the Jewish tradition of the golem, an image of human beings, created by them in a re-enactment of their own creation by God. It turns into a magic servant in modernity with an inherent dynamic running between its human and its subhuman characteristics. This dynamic is the main cause behind its becoming uncontrollable. In like manner, what is subhuman in Facebook serves its masters and functions under their total control, but also empowers Facebook's increasingly human operation, an algorithm-based capability which raises growing doubts about what counts as human. Facebook implies the crisis of humanity which coincides with the “death of God,” that is, the obsolescence of the idea of a divine creator. 相似文献
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V Di Lollo P Dixon 《Journal of experimental psychology. Human perception and performance》1988,14(4):671-681
Iconic memory, which was initially regarded as a unitary phenomenon, has since been subdivided into several components. In the present work we examined the joint effects of two such components (visible persistence and the visual analog representation) on performance in a partial report task. The display consisted of 15 alphabetic characters arranged around the perimeter of an imaginary circle on the face of an oscilloscope. The observer named the character singled out by a bar-probe. Two factors were varied: exposure duration of the array (10, 50, 100, 150, 200, 300, 400 or 500 ms) and duration of blank period (interstimulus interval, ISI) between the termination of the array and the onset of the probe (0, 50, 100, 150, or 200 ms). Performance was progressively impaired as both exposure duration and ISI were increased. The results were explained in terms of a probabilistic combinatorial model in which the timecourses of visible persistence and of the visual analog representation are regarded as time-locked to the onset and to the end of stimulation, respectively. The impairing effect of exposure duration was attributed to the relatively high spatial demands of the task that could be met optimally by information in visible persistence (which declines as a function of exposure duration), but less adequately by information in the visual analog representation. A second experiment, employing a task with lesser spatial demands, confirmed this interpretation. 相似文献
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The possibility that rats can navigate in the Morris water maze by reducing the difference between the memorized platform scene and the current sensory input was tested in nine blind rats. A computerized videosystem monitored the rats' movements in the pool and converted the rat-target distance into tones the frequency of which increased in 64 equal steps from 120 Hz at 128 cm to 7680 Hz at 0 cm. During 15 days of training to find a fixed platform position from different starting points (12 trials per day) average escape latencies decreased from 39.0 to 25.4 s. The performance significantly deteriorated when the acoustic distance signalization was omitted and/or when the target position was changed form trial to trial. It is concluded that blind rats solved the task by simultaneously employing search strategy based on position responses, mapping using acoustic background beacons, and distance reduction navigation. It is argued that the various strategies are additive and that their relative significance depends of the conditions of the experiment. 相似文献
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Gordon W. Russell Sherry L. Di Lullo Dany Di Lullo 《Current psychology (New Brunswick, N.J.)》1988,7(4):312-321
Males were randomly assigned to view either (1) a film clip featuring hockey fights or (2) a film of nonaggressive hockey
action or (3) a no-film control condition after having first been angered or treated politely by an experimental confederate.
The dependent variable was represented by a measure of aggressive mood and a behavioral measure of retaliatory aggression.
Analyses revealed that both angered and nonangered subjects exhibited an increase in aggressive mood following exposure to
the fight film. However, the analysis involving retaliatory aggression against the confederate yielded an anger x film interaction.
While angered subjects were more aggressive than nonangered, only angered subjects retaliated against the confederate after
viewing the fight film. The results were discussed in terms of Berkowitz’s (1974) aggressive cue theory.
A version of this paper was presented at the meeting of the North American Society for the Sociology of Sport, Edmonton, Canada,
November 1987. 相似文献