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1.
A typical psychophysical experiment presents a sequence of visual stimuli to an observer and collects and stores the responses for later analysis. Although computers can speed up this process, paint programs that allow one to prepare visual stimuli without programming cannot read responses from the mouse or keyboard, whereas BASIC and other programming languages that allow one to collect and store observer’s responses unfortunately cannot handle prepainted pictures. A new programming language called The Director provides the best of both worlds. Its BASIC-like commands can manipulate prepainted pictures, read responses made with the mouse and keyboard, and save these on disk for later analysis. A dozen sample programs are provided.  相似文献   
2.
Effects of luminance and contrast on direction of ambiguous apparent motion   总被引:1,自引:0,他引:1  
S M Anstis  G Mather 《Perception》1985,14(2):167-179
A study is reported of the role of luminance and contrast in resolving ambiguous apparent motion (AM). Different results were obtained for the short-range (SR) and the long-range (LR) motion-detecting processes. For short-range jumps (7.5 min arc), the direction of ambiguous AM depended on brightness polarity, with AM only from white to white and from black to black. But for larger jumps, or when an interstimulus interval (ISI) was introduced, AM was less dependent on polarity, with white often jumping to black and black jumping to white. Two potential AMs were pitted against each other, one carried by a light stimulus and the other by a dark stimulus. The stimulus whose luminance differed most from the uniform surround captured the AM. Visual response to luminance was linear, not logarithmic. When the stimulus was modified to give continuous AM in one direction it was followed by a negative aftereffect of motion only when the spatial displacement was 1 min arc. A larger displacement (10 min arc) gave good AM but no motion aftereffect. Thus only short-range motion adapts motion-sensitive channels.  相似文献   
3.
The Commodore Amiga home microcomputer, together withDeLuxePaint, a commercial software package, can generate many useful visual stimuli, including random-dot stereograms, apparent motion, texture edges, aftereffects from dimming and brightening, motion aftereffects, dynamic random noise, and drifting and counterphase gratings. Videotapes can readily be made of these displays. No programming experience is necessary.  相似文献   
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The auditory system adapts to gradual changes of intensity. After listening to a gradually loudening (or softening) tone, a steady test tone appeared to be growing gradually softer (or louder). “Tuning curves” for these aftereffects were measured by adapting to one audio frequency and testing at another. Softening tones produced larger aftereffects, which were more sharply tuned for audiofrequency, than did loudening tones.  相似文献   
7.
Adaptation to frequency-shifted auditory feedback   总被引:1,自引:0,他引:1  
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8.
A projector and cylindrical lens are used for displaying gratings and for simple demonstrations of Weber’s law, Fechner’s law, simultaneous contrast, and Fourier synthesis effects in vision.  相似文献   
9.
Our actions and decisions are regularly influenced by the social environment around us. Can social cues be leveraged to induce curiosity and affect subsequent behavior? Across two experiments, we show that curiosity is contagious: The social environment can influence people's curiosity about the answers to scientific questions. Participants were presented with everyday questions about science from a popular on-line forum, and these were shown with a high or low number of up-votes as a social cue to popularity. Participants indicated their curiosity about the answers, and they were given an opportunity to reveal a subset of those answers. Participants reported greater curiosity about the answers to questions when the questions were presented with a high (vs. low) number of up-votes, and they were also more likely to choose to reveal the answers to questions with a high (vs. low) number of up-votes. These effects were partially mediated by surprise and by the inferred usefulness of knowledge, with a more dramatic effect of low up-votes in reducing curiosity than of high up-votes in boosting curiosity. Taken together, these results highlight the important role social information plays in shaping our curiosity.  相似文献   
10.
Cavanagh P  Anstis S 《Perception》2002,31(8):1005-1011
A grid of vertical and horizontal lines, each composed of light and dark squares, is moved rigidly at 45 degrees to the vertical on a gray surround. When the luminance of the background is set midway between the luminances of the light and dark squares, the squares appear to race along the lines even though they are actually 'painted' on the lines. The effect arises from the unequal apparent speeds of the lines and their textures. The light and dark squares along the lines define a first-order pattern whose apparent speed, parallel or along the line, is close to veridical. The lines themselves have no overall luminance difference from the background so that they are defined by a second-order difference. As reported elsewhere, apparent speed is reduced for second-order motion so that the motion perpendicular to the line is perceived as slower than the motion along the line even though they are physically equal. The imbalance creates the impression that the small squares are moving along the lines rather than moving rigidly with them.  相似文献   
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