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Insincerity is the intentional conflict between a state of mind and a synchronic linguistic act. Three cases have to be distinguished: lying, as the opposition of belief and assertion (the act is untruthful); dishonesty, as the opposition of will and declaration of will (act empty); and simulation, as the opposition of emotion and exclamation (act ungenuine). One of the problems arising is: Are there insincere commands, and if not, why?

Disloyalty, on the other hand, is a diachronic inconsequence, the breach of a linguistic action (act unredeemed) which was binding for the future (such as, e.g. a promise). There is a cross-connection to dishonesty, which can be seen as the will to be disloyal.

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This paper draws a distinction between the existential quantifier and the symbol ‘∃’ used to express it, on the one hand, and existence and ‘exists’, on the other. It argues that some popular arguments in metaphysics, including arguments against vague existence and arguments against deflationary metaontology (which views ontological disputes as lacking substance), are guilty of fudging this distinction. The paper draws some lessons for metaphysical debate about existence and highlights some heretofore ignored and attractive positions in logical space.  相似文献   
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In this article, we share findings from a qualitative case study of a virtual youth photovoice program implemented across three regions of the United States. The purpose of the program was to engage youth in research on a social issue relevant to them during an unprecedented year marked by two public health crises, COVID-19 and anti-Black racial violence. Results of an analysis of curriculum and archival program materials lend support for online strategies for youth engagement including individualized support and online audiovisual presentations with avatars. Racial justice and trauma-informed adaptations were designed to be responsive to youth needs for flexible programming and safe spaces. Themes captured in the first online gallery of youth photos include (1) tools for mental health, (2) meaningful connection, and (3) community advocacy, bringing attention to structural issues as well as family and community strengths. Findings suggest photovoice can be thoughtfully adapted for youth researchers and support individual and group storytelling in response to collective trauma.  相似文献   
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The policies related to COVID-19 pandemic such as stay at home orders and social distancing increased daily stress and associated impairments in mental health. This study examines the association between COVID-related stress and cognitive functioning by examining two different types of daily memory lapses, those related to prospective memory (i.e., memory for future plans) and retrospective memory (i.e., memory for past information) as well as the perceived emotional and functional consequences of daily memory problems. As part of a larger study, 58 adults (18 men; 22 ± 3 years) completed a web-based version of the daily inventory of stressful events including stress related to COVID-19 and positive/negative affect for eight consecutive days between 8 September 2020 and 11 November 2020. Findings showed that prospective lapses were positively correlated with COVID-19 stressors (r = 0.41, p = 0.002). At the within-person level, daily COVID-19 stressors were significantly associated with the number of prospective lapses (b = 0.088, SE = 0.040). COVID-19-related stressors were not significantly related to retrospective lapses (all ps > 0.05). Our findings suggested that more daily COVID-19 stressors were related to greater numbers of prospective lapses in daily life even among healthy younger adults. Thus, future research should address long term relations of COVID-19 stress and cognitive functioning in addition to the specific cognitive impairments related to COVID-19 infection.  相似文献   
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We shall introduce in this paper a language whose formulas will be interpreted by games of imperfect information. Such games will be defined in the same way as the games for first-order formulas except that the players do not have complete information of the earlier course of the game. Some simple logical properties of these games will be stated together with the relation of such games of imperfect information to higher-order logic. Finally, a set of applications will be outlined.  相似文献   
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The purpose of this study was to investigate the structure of emotional responses to pictorial stimuli within the affective space defined by orthogonal dimensions of positive affect (PA) and negative affect (NA). College student participants (N = 151) viewed 60 color photographic slides from the International Affective Picture System (Lang, Bradley, & Cuthbert, 1995) and rated their emotional responses to each slide using the Positive and Negative Affect Schedule (Watson, Clark, & Tellegen, 1988). Consistent with prediction, affective reactions to pleasant slides were characterized as high in PA, and low in NA. Unpleasant slides produced elevations on the NA scale, but contrary to expectation, also produced elevated ratings of PA, with the magnitude of PA scale scores increasing systematically with NA scale scores. The results suggest an interesting divergence between the structure of pictorially elicited affective reactions and that of ad hoc mood states. Directions for future research are discussed in relation to the unique properties of the slide viewing paradigm.  相似文献   
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In a 2–4–4–like reasoning task, 69 subjects tested hypotheses following exposure to a low-expertise source proposing an alternative hypothesis. Subjects compared self- and source's competence either independently or interdependently. Results show that interdependence leads subjects to assert self-validity and the source's invalidity, and to test hypotheses through confirmation. Independence produces a conflict between incompetences, i.e. doubt concerning self- and source's validity, leading to disconfirmatory testing.  相似文献   
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