全文获取类型
收费全文 | 7514篇 |
免费 | 181篇 |
国内免费 | 11篇 |
出版年
2023年 | 44篇 |
2022年 | 35篇 |
2021年 | 40篇 |
2020年 | 88篇 |
2019年 | 93篇 |
2018年 | 227篇 |
2017年 | 211篇 |
2016年 | 311篇 |
2015年 | 161篇 |
2014年 | 126篇 |
2013年 | 405篇 |
2012年 | 399篇 |
2011年 | 420篇 |
2010年 | 123篇 |
2009年 | 122篇 |
2008年 | 153篇 |
2007年 | 167篇 |
2006年 | 158篇 |
2005年 | 1411篇 |
2004年 | 744篇 |
2003年 | 528篇 |
2002年 | 224篇 |
2001年 | 91篇 |
2000年 | 46篇 |
1999年 | 60篇 |
1998年 | 33篇 |
1997年 | 30篇 |
1996年 | 27篇 |
1995年 | 36篇 |
1994年 | 48篇 |
1992年 | 58篇 |
1991年 | 65篇 |
1990年 | 80篇 |
1989年 | 67篇 |
1988年 | 52篇 |
1987年 | 60篇 |
1986年 | 61篇 |
1985年 | 55篇 |
1984年 | 43篇 |
1983年 | 37篇 |
1979年 | 51篇 |
1978年 | 39篇 |
1977年 | 25篇 |
1975年 | 41篇 |
1974年 | 50篇 |
1973年 | 45篇 |
1972年 | 36篇 |
1971年 | 33篇 |
1970年 | 25篇 |
1969年 | 26篇 |
排序方式: 共有7706条查询结果,搜索用时 31 毫秒
1.
2.
T M?ntyl? L B?ckman 《Journal of experimental psychology. Learning, memory, and cognition》1992,18(6):1298-1309
Adult age differences in the consistency effect were examined in 3 experiments. The consistency effect refers to items inconsistent with expectations being better remembered than items consistent with expectations. Younger and older adults walked into an office room and viewed objects that varied in their consistency with expectation. Immediate and delayed recognition tests on item information (i.e., distractors were defined by their semantic identity) revealed that both age groups recognized unexpected items better than expected items. However, when recognition of token information was requested (i.e., distractors were defined by their physical appearance), younger adults, in contrast to older adults, exhibited consistency effects. Also, under divided attention, young adults revealed the same pattern of data as did elderly adults under full attention. The results are discussed in terms of capacity-related differences in distinctive encoding. 相似文献
3.
Eun‐Ju Lee 《人类交流研究》2004,30(2):234-259
Two experiments investigated if and how visual representation of interactants affects depersonalization and conformity to group norms in anonymous computer‐mediated communication (CMC). In Experiment 1, a 2 (intergroup versus interpersonal) × 2 (same character versus different character) between‐subjects design experiment (N= 60), each participant made a decision about social dilemmas after seeing two other (ostensible) participants’ unanimous opinions and then exchanged supporting arguments. Consistent with the Social Identity model of Deindividuation Effects (SIDE), when the group level of self‐identity was rendered salient in an intergroup encounter, uniform virtual appearance of CMC partners triggered depersonalization and subsequent conformity behavior. By contrast, when the personal dimension of the self was salient, standardized representation tended to reduce conformity. To elucidate the mediation process, Experiment 2 investigated the causal links between depersonalization, group identification, and conformity. The results show that depersonalization accentuated adherence to group norms, both directly and indirectly via group identification. 相似文献
4.
5.
Kwan Min Lee 《人类交流研究》2004,30(2):182-207
Two experiments examine the effect of multiple synthetic voices in an e‐commerce context. In Study 1, participants (N= 40) heard five positive reviews about a book from five different synthetic voices or from a single synthetic voice. Consistent with the multiple source effect, results showed that participants hearing multiple synthetic voices evaluated the reviewed books more positively, predicted more favorable public reaction to the books, and felt greater social presence of virtual speakers. The effects were mediated by participants’ feelings of social presence. The second experiment (N= 40) showed that the observed effects persisted even when participants were shown the purely artificial nature of synthesized speech. These results support the idea that characteristics of synthetic voices in doubly disembodied language settings influence participants’ imagination of virtual speakers, and that technological literacy does not hinder social responses to anthropomorphic technologies such as text‐to‐speech (TTS). 相似文献
6.
7.
8.
9.
10.