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A recent evolutionary theory of female sexual fluidity suggests that women may not have sexual orientations in the same sense that men do, and that women's apparent sexual orientation may instead be a byproduct of their sociosexual orientation. One developmental factor that has consistently been shown to influence sociosexual orientation is father absence in childhood. Consistent with the prediction of the theory, the analyses of the National Longitudinal Study of Adolescent to Adult Health (Add Health) data show that father absence significantly increases women's, but not men's, same-sex sexuality in adulthood, whether it is measured by self identity, sexual behaviour, or romantic attraction. Further consistent with the theory, the association between father absence and same-sex sexuality in women is entirely mediated by their sociosexual orientation.  相似文献   
3.
To study the relationship of stages of smoking acquisition and environmental factors, 757 Japanese junior high school students (390 boys and 367 girls) anonymously answered a questionnaire regarding the four stages of smoking acquisition (precontemplation, contemplation, preparation, and action stages) and environmental factors of smoking behavior. Analysis showed that the influence of advertising and students' interpersonal situations on smoking behavior increased from the precontemplation stage to the action stage.  相似文献   
4.
In this magnetoencephalographic (MEG) study, we examined with high temporal resolution the traces of learning in the speech-dominant left-hemispheric auditory cortex as a function of newly trained mora-timing. In Japanese, the “mora” is a temporal unit that divides words into almost isochronous segments (e.g., na-ka-mu-ra and to-o-kyo-o each comprises four mora). Changes in the brain responses of a group of German and Japanese subjects to differences in the mora structure of Japanese words were compared. German subjects performed a discrimination training in 10 sessions of 1.5 h each day. They learned to discriminate Japanese pairs of words (in a consonant, anniani; and a vowel, kiyokyo, condition), where the second word was shortened by one mora in eight steps of 15 msec each. A significant increase in learning performance, as reflected by behavioral measures, was observed, accompanied by a significant increase of the amplitude of the Mismatch Negativity Field (MMF). The German subjects' hit rate for detecting durational deviants increased by up to 35%. Reaction times and MMF latencies decreased significantly across training sessions. Japanese subjects showed a more sensitive MMF to smaller differences. Thus, even in young adults, perceptual learning of non-native mora-timing occurs rapidly and deeply. The enhanced behavioral and neurophysiological sensitivity found after training indicates a strong relationship between learning and (plastic) changes in the cortical substrate.  相似文献   
5.
The authors investigated the occurrence of naive chimpanzees' (Pan troglodytes) spontaneous observation of experienced conspecifics during a tool-use task entailing honey fishing. The chimpanzees were presented with 20 kinds of "tools" of which 12 kinds were usable. Six pairs of naive and experienced chimpanzees were brought to this honey-fishing situation. A total of 40 observation episodes occurred between the naive and experienced groups, 34 of which were from naive toward experienced individuals. Naive chimpanzees never observed their partners after their own success but did so after their own failure or before their first attempts. In addition, there were 10 cases in which naive individuals used the left-over tools of the experienced ones. Two factors for the transmission of tool use were clearly evident in this study: (a) spontaneous observation of an appropriate behavioral sequence and (b) enhanced environmental cues made by skilled individuals.  相似文献   
6.
The present study investigated the division of attention between different visual attributes, which is a cognitive function implicated in the selection of information in a given condition. To examine the underlying mechanisms, we focused on motion and color as visual attributes. In Experiment 1, performance on single- and dual-judgment for motion and color of dynamic random dot patterns presented in a restricted visual field was examined under different priority conditions. Accuracy was the same for single- and dual-task conditions, and the attention operating characteristic (AOC) analysis indicated that motion and color perception do not share the same processing capacity. In addition, correlation analysis indicated that, on a trial-by-trial basis, performance on motion and color was considerably independent. In Experiment 2, a brief lateral cue preceded the dynamic random dot patterns. The cue affected only motion-judgment, even under dual-task conditions of motion and color. These results suggest that dividing attention between motion and color involves independent mechanisms.  相似文献   
7.
General intelligence (g) poses a problem for evolutionary psychology's modular view of the human brain. The author advances a new evolutionary psychological theory of the evolution of general intelligence and argues that general intelligence evolved as a domain-specific adaptation for the originally limited sphere of evolutionary novelty in the ancestral environment. It has accidentally become universally important merely because we now live in an evolutionarily novel world. The available data seem to support the author's contention that intelligent people can solve problems better than less intelligent people only if the problems are evolutionarily novel, and they have no advantage in solving evolutionarily familiar problems. This perspective can also solve some empirical anomalies, such as the "central theoretical problem of human sociobiology" (D. R. Vining, 1986, p. 167) and the geographic distribution of general intelligence throughout the world.  相似文献   
8.
The aim of this study is to evaluate the acute effect of playing games on executive function and motor ability in Parkinson's disease (PD). Consecutive cases with PD were studied with the Unified Parkinson Disease Rating Scale (UPDRS), Mini-Mental State examination (MMSE), Beck Depression Inventory (BDI), Stroop test, finger tapping and 14-meter walk test. After randomization, patients performed a game of dominoes and were tested before and after experiment being further categorized as control, winners or non-winners. Forty patients, 27 male (67.5%), aged 48 to 84 years (63.2 ± 8.5), Hoehn & Yahr I to III were included. Twenty-eight (70%) presented depressive symptoms (BDI > 10). Groups (Control N = 13; Winners = 14 and Non-winners = 13) were not different regarding age, disease duration, age at onset, BMI, MMSE scores, depressive symptoms, levodopa dose, and previous practice of games. Winners presented significantly better results on executive function (Stroop test, p = 0.002) and on motor activity (Finger tapping, p = 0.01). Non-winners showed a trend of better performance in the 14-meter-walk test. This study shows that the practice of a non-reward game acutely improved memory and motor skills in PD. Our results suggest a role for the reward system in the modulation of the dopaminergic function of the basal ganglia in these patients.  相似文献   
9.
The analysis of the National Child Development Study in the United Kingdom (n = 17,419) replicates some earlier findings and shows that genuine within-family data are not necessary to make the apparent birth-order effect on intelligence disappear. Birth order is not associated with intelligence in between-family data once the number of siblings is statistically controlled. The analyses support the admixture hypothesis, which avers that the apparent birth-order effect on intelligence is an artifact of family size, and cast doubt on the confluence and resource dilution models, both of which claim that birth order has a causal influence on children's cognitive development. The analyses suggest that birth order has no genuine causal effect on general intelligence.  相似文献   
10.
We report data from an experiment that investigated the influence of gaze direction and facial expression on face memory. Participants were shown a set of unfamiliar faces with either happy or angry facial expressions, which were either gazing straight ahead or had their gaze averted to one side. Memory for faces that were initially shown with angry expressions was found to be poorer when these faces had averted as opposed to direct gaze, whereas memory for individuals shown with happy faces was unaffected by gaze direction. We suggest that memory for another individual's face partly depends on an evaluation of the behavioural intention of that individual.  相似文献   
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