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Change blindness, the failure to detect visual changes that occur during a disruption, has increasingly been used to infer the nature of internal representations. If every change were detected, detailed representations of the world would have to be stored and accessible. However, because many changes are not detected, visual representations might not be complete, and access to them might be limited. Using change detection to infer the completeness of visual representations requires an understanding of the reasons for change blindness. This article provides empirical support for one such reason: change blindness resulting from the failure to compare retained representations of both the pre- and postchange information. Even when unaware of changes, observers still retained information about both the pre- and postchange objects on the same trial.  相似文献   
3.
Coherent visual experience requires not only segmenting incoming visual input into a structured scene of objects, but also binding discrete views of objects into dynamic representations that persist across time and motion. However, surprisingly little work has explored the principles that guide the construction and maintenance of such persisting object representations. What causes a part of the visual field to be treated as the same object over time? In the cognitive development literature, a key principle of object persistence is cohesion: An object must always maintain a single bounded contour. Here we demonstrate for the first time that mechanisms of adult midlevel vision are affected by cohesion violations. Using the object-file framework, we tested whether object-specific preview benefits-a hallmark of persisting object representations-are obtained for dynamic objects that split into two during their motion. We found that these preview benefits do not fully persist through such cohesion violations without incurring significant performance costs. These results illustrate how cohesion is employed as a constraint that guides the maintenance of object representations in adult midlevel vision.  相似文献   
4.
Assessing facial symmetry is an evolutionarily important process, which suggests that individual differences in this ability should exist. As existing data are inconclusive, the current study explored whether a group trained in facial symmetry assessment, orthodontists, possessed enhanced abilities. Symmetry assessment was measured using face and nonface stimuli among orthodontic residents and two control groups: university participants with no symmetry training and airport security luggage screeners, a group previously shown to possess expert visual search skills unrelated to facial symmetry. Orthodontic residents were more accurate at assessing symmetry in both upright and inverted faces compared to both control groups, but not for nonface stimuli. These differences are not likely due to motivational biases or a speed–accuracy tradeoff—orthodontic residents were slower than the university participants but not the security screeners. Understanding such individual differences in facial symmetry assessment may inform the perception of facial attractiveness.  相似文献   
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Multiple-target visual searches are especially error prone; once one target is found, additional targets are likely to be missed. This phenomenon, often called satisfaction of search (which we refer to here as subsequent search misses; SSMs), is well known in radiology, despite no existing consensus about the underlying cause(s). Taking a cognitive laboratory approach, we propose that there are multiple causes of SSMs and present a taxonomy of SSMs based on searchers' eye movements during a multiple-target search task, including both previously identified and novel sources of SSMs. The types and distributions of SSMs revealed effects of working memory load, search strategy, and additional causal factors, suggesting that there is no single cause of SSMs. A multifaceted approach is likely needed to understand the psychological causes of SSMs and then to mitigate them in applied settings such as radiology and baggage screening.  相似文献   
6.
An important task of perceptual processing is to parse incoming information into distinct units and to keep track of those units over time as the same, persisting representations. Within the study of visual perception, maintaining such persisting object representations is helped by “object files”—episodic representations that store (and update) information about objects' properties and track objects over time and motion via spatiotemporal information. Although object files are typically discussed as visual, here we demonstrate that object–file correspondence can be computed across sensory modalities. An object file can be initially formed with visual input and later accessed with corresponding auditory information, suggesting that object files may be able to operate at a multimodal level of perceptual processing.  相似文献   
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ABSTRACT

Multiple-target visual searches are susceptible to Subsequent Search Miss (SSM) errors—a reduced accuracy for target detection after a previous target has already been detected. SSM errors occur in critical searches (e.g., evaluations of radiographs and airport luggage x-rays), and have proven to be a stubborn problem. A few SSM theories have been offered, and here we investigate the “satisfaction” account: failing to completely finish a search after having found a first target. Accuracy on a multiple-target search task was compared to both how long participants spent searching after finding a first target and their target sensitivity in a separate vigilance task. Less time spent searching and poor vigilance predicted higher SSM error rates. These results suggest that observers who are more likely to miss a second target are less likely to thoroughly search after finding a first target, thus offering some of the first evidence for the “satisfaction” account.  相似文献   
8.
Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.  相似文献   
9.
Cain MS  Mitroff SR 《Perception》2011,40(10):1183-1192
A growing amount of modern media is consumed simultaneously, a phenomenon known as 'media multitasking'. Individuals who regularly engage in this activity, heavy media multitaskers (HMMs), are more affected by irrelevant information that can intrude into a primary task than are light media multitaskers (LMMs--Ophir et al, 2009 Proceedings of the National Academy of Sciences of the USA 106 15583). However, the locus of this deficit is unknown, as previous research is consistent with both memory and attentional explanations. Here, we isolated attentional processes by employing a singleton distractor task with low working-memory demands. In this task, LMMs used top-down information to improve their performance, yet HMMs did not. This difference in performance in an established attentional capture task argues for the presence of attentional differences in HMMs and is consistent with the idea that HMMs maintain a wider attentional scope than LMMs, even when instructed otherwise.  相似文献   
10.
A critical challenge for visual perception is to represent objects as the same persisting individuals over time and motion. Across several areas of cognitive science, researchers have identified cohesion as among the most important theoretical principles of object persistence: An object must maintain a single bounded contour over time. Drawing inspiration from recent work in adult visual cognition, the present study tested the power of cohesion as a constraint as it operates early in development. In particular, we tested whether the most minimal cohesion violation - a single object splitting into two - would destroy infants' ability to represent a quantity of objects over occlusion. In a forced-choice crawling paradigm, 10- and 12-month-old infants witnessed crackers being sequentially placed into containers, and typically crawled toward the container with the greater cracker quantity. When one of the crackers was visibly split in half, however, infants failed to represent the relative quantities, despite controls for the overall quantities and the motions involved. This result helps to characterize the fidelity and specificity of cohesion as a fundamental principle of object persistence, suggesting that even the simplest possible cohesion violation can dramatically impair infants' object representations and influence their overt behavior.  相似文献   
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