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Can we imagine how objects look from other viewpoints?   总被引:2,自引:0,他引:2  
Many psychologists who study cognition believe that perception achieves object-centered representations that make it possible to extract representations of how the object would appear from differing viewpoints. Others believe we can achieve representations of how an object would appear by a process of visualization or mental rotation. We report experiments in which the subject tries to imagine how three-dimensional novel wire objects would appear from positions other than the one they are in. Subjects are unable to perform this task unless they make use of strategies that circumvent the process of visualization. It is suggested that the linear increase in time required to succeed in mental rotation tasks as a function of the angular discrepancy between the figures compared is the result of increasing difficulty rather than of the time required for rotation.  相似文献   
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When a figure moves behind a narrow aperture in an opaque surface, if it is perceived as a figure, its shape will often appear distorted. Under such anorthoscopic conditions, the speed or direction of the object's motion is ambiguous. However, when the observer simultaneously tracks a moving target, a figure is always perceived, and its precise shape is a function of the speed or direction of tracking. The figure is seen as moving with the speed or in the direction of the target. Thus, it is argued that eye movement serves as a cue to the figure's motion, which, in turn, determines its perceived length or orientation.  相似文献   
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It has been assumed that certain stimulus transformations lead directly to depth effects, that is, that such transformations are the necessary and sufficient conditions for kinetically generated depth perception. An alternative is to view such perception as the preferred solution to the problem posed by the transforming stimulus as to what even in the world is producing that transformation. In several experiments it is shown that when other solutions are supportable by the stimulus, those same transformations will no longer lead to depth perception. These other solutions become preferred on the basis of rejection of certain coincidental features of the stimulus that otherwise would have to be accepted were the kinetic depth solution to be maintained. The findings are interpreted as challenging any theory that perception is simply the direct result of stimulation or of extraction of stimulus information and as supporting the Helmkoltzian rule of perception as a construction of the most reasonable representation.  相似文献   
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The role of knowledge of the reversibility of reversible figures was tested in four experiments. Two ambiguous figures, the vase-face figure and a depth-reversing pyramid-hallway figure were shown to high school students. In the Uninformed condition, subjects were not told that the figures were reversible. A sampling procedure was used in which subjects reported what they perceived at 5-sec intervals. Viewing durations of up to 3 min were used, and approximately half of all subjects did not reverse at all during the uninformed condition, whereas virtually all subjects reversed quickly and frequently once they knew that the figures were reversible. These results are not consistent with neural fatigue models of perceptual reversal.  相似文献   
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A controlled experiment used instrumented vehicles in a real-world driving task to compare D. N. Lee's (1976) tau-dot hypothesis of braking control with an alternative based on the direct estimation and control of ideal deceleration (T. Yates, M. Harris, & P. Rock, 2004). Drivers braked to stop as closely as possible to a visual target from different starting speeds and times-to-contact. The data provided little support for the tau-dot hypothesis, and analysis suggested that braking in the real world is better explained by a direct deceleration strategy.  相似文献   
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Billington  David  Rock  Andrew 《Studia Logica》2001,67(2):243-269
Plausible Logic allows defeasible deduction with arbitrary propositions, and yet when sufficiently simplified it is very similar to the Defeasible Logics of Billington and Nute. This paper presents Plausible Logic, explains some of the ideas behind the definitions, applies Plausible Logic to an example, and proves a coherence result which indicates that Plausible Logic is well behaved. We also report the first complete implementation of propositional Plausible Logic. The implementation has a web interface which makes it available to researchers and students everywhere. The implementation is evaluated experimentally, and is shown to be capable of handling tens of thousands of rules and sufficiently many disjunctions for realistic problems.  相似文献   
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The stereokinetic effect (SKE) has been defined and studied by nested circular patterns rotating on a turntable. Circles must appear not to rotate as they revolve, which in turn results in their appearing to translate relative to one another. A powerful illusion of object depth results even though the individual circles do not undergo an appropriate foreshortening consistent with their apparent changes in slant. It is suggested and tested that the SKE is based on the changing positions between the nested contours despite the absence of any change within each contour, whereas the kinetic depth effect (KDE) entails both kinds of change. It follows that a turntable method of presentation is not necessary, and between-contour transformations can be simulated by computer animation. Displays consisting of simple translations were shown to evoke robust depth impressions as were patterns consisting of contours of varying shapes. Comparisons of the depth, compellingness, and rigidity of matched SKE and KDE displays are reported. The SKE is taken to be paradigmatic for how the visual system perceives depth when observing small object rotations that occur in everyday situations.  相似文献   
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