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Recently, cross-cultural facial-expression recognition has become a research hotspot, and a standardised facial-expression material system can significantly help researchers compare and demonstrate the results of other studies. We developed a facial-expression database of Chinese Han, Hui and Tibetan ethnicities. In this study, six basic human facial expressions (and one neutral expression) were collected from 200 Han, 220 Hui and 210 Tibetan participants who lived in these regions. Four experts on each ethnicity evaluated the facial-expression images according to the expressions, and only those achieving inter-rater agreement were retained. Subsequently, 240 raters evaluated these images according to the seven emotions and rated the intensity of the expressions. Consequently, 2980 images were included in the database, including 930 images of Han individuals, 962 images of Hui individuals and 1088 images of Tibetan individuals. In conclusion, the facial-expression database of Chinese Han, Hui and Tibetan people was representative and reliable with a recognition rate of over 60%, making it well-suited for cross-cultural research on emotions.  相似文献   
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睡眠不足会对人的认知、情感和人际交互产生诸多影响。这种影响在社会情绪层面表现为个体情绪共情和认知共情的减少,易激惹性与愤怒情绪的增加;在社会行为层面则表现为亲社会行为的减少和攻击行为的增加。在睡眠不足状态下,情绪系统和认知系统功能连接的减弱可能是这些变化的潜在机制。未来应结合生态效度较高的睡眠操作手段,系统考察睡眠不足如何导致各种高级社会情绪的改变,以及这些社会情绪的变化如何导致社会行为的变化。  相似文献   
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The altruistic orientation and moral judgment of 811 Chinese subjects were studied. Three hypotheses were examined: (1) The altruistic orientation of an actor at any level of moral judgment is larger to a recipient of closer relationship in any situation; (2) an actor at a higher level of moral judgment would be more willing to sacrifice their life for any recipient than an actor at a lower level of moral judgment; (3) an actor at a higher level of moral judgment would be less willing to: (a) Give up rescuing a stranger and turn to rescue close relatives or best friends; or (b) help close relatives or best friends by covering up their crime than an actor at a lower level of moral judgment. The empirical findings supported clearly the aforementioned hypotheses.  相似文献   
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Summary Many studies have shown that in a simple reaction-time (RT) task a non-informative leading cue decreases RT to a subsequent target presented in the same region as the cue. This facilitation lasts about 150 ms; it is then replaced by a sustained inhibition. Experiment 1 tests the hypothesis that the initial facilitation is due to motor, rather than perceptual, processes by using choice RT. Facilitation is greater and lasts longer in choice than in simple tasks, thus supporting the hypothesis. Experiment 2 shows that facilitation occurs even when the subject actively orients his or her attention away from the cue.  相似文献   
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本工作采用了一种研究儿童理解不精确量词的经验方法,初步探讨了四岁至十岁儿童理解数量词“几个”、“很多”的发展特点。结果提示:儿童对两个数量词的理解与实验给出的论域(数量范围)关系密切;数量词“几个”比“很多”较早被年幼儿童所理解。其发展特点:四岁至十岁儿童在[0,10],[0,20]范围上,均能较好理解“几个”;六岁以上儿童只能在[0,10]的范围上理解“很多”的词义;四岁儿童则表现出把“很多”与“全部”混同。  相似文献   
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主观轮廓与明度对比的实验研究   总被引:1,自引:0,他引:1  
马振华 《心理学报》1989,22(3):8-14
本实验以被试的反应时为指标,用速示器呈现实验刺激,通过系统改变诱导区域的面积和反射率对主观轮廓知觉进行了研究。实验结果表明:随着主观轮廓图形诱导面积的减小和诱导部分反射率的增加,明度对比减弱,被试的反应时增加,并且各反应时之间存在显著差异。这表明诱导部分的面积和反射率都以明度对比为中介引起了主观轮廓知觉的系统改变。这说明视觉系统中侧抑制引起的明度对比在主观轮廓知觉中起重要作用。  相似文献   
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In the first experiment, subjects rated the similarity of a sample of pairs of random dot patterns generated from 3 prototypes consisting of either 4, 6, or 9 dots. The results of the experiment tended to confirm the structure imposed on the patterns by the construction method. In the second experiment, subjects learned to classify random patterns generated from 2 prototypes with either short or long interprototype distance and consisting of either 4, 6, or 9 dots in a traditional concept identification task. After acquisition, memory for old and new distortions and the prototype, which was not presented during learning, was assessed. The tendency to call a pattern “new” increased with the distance between the pattern and its prototype. In a subsequent transfer test, all subjects saw patterns of either 4, 6, or 9 dots. Performance was above chance and the transfer from larger to smaller patterns tended to be greater than the transfer from smaller to larger patterns. This is consistent with a process of schema formation based on features common to most exemplars of the category. The results are discussed in relation to several theories of concept learning and schema abstraction.  相似文献   
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Visual context processing was investigated in both action video game players and nonplayers using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross-sectional study design. When presented in context, players showed markedly poorer target size discrimination accuracy compared with nonplayers in the 6-, 7-, 8-, and 9-years old age groups, but this difference was reduced in 10-years old group and diminished in adults. When presented in isolation (no-context), the two groups displayed similar performance in all age groups. Furthermore, nonplayers (linear) and players (bell curve) showed profoundly different age-related differences in context processing. These findings provide evidence that players might have enhanced perceptual bias to process visual context in the transition from early childhood to early adolescence, and the differences between the two groups start at early ages and continue with distinct developmental profiles.  相似文献   
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