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Feeling lonely motivates people to reconnect with others, but it can also trigger a vicious cycle of cognitions and behaviours that reinforces their loneliness. In this study, we examined the behavioural consequences of loneliness in a virtual social environment. A total of 176 participants navigated a character (protagonist) through a two-dimensional browser game and rated the character's loneliness multiple times during the game. In the first part of the game, another character is introduced as the protagonist's spouse. At one point, the spouse leaves for an undetermined period of time but later returns. Immediately before this separation, higher ascribed loneliness of the protagonist was associated with more frequent interactions with the spouse. After the reunion, however, higher ascribed loneliness was associated with less frequent interactions with the spouse. Ascribed loneliness was not significantly related to the frequency of interactions with others nor to the frequency of solitary activities. These patterns held after controlling for ascribed positive affect. Participants' levels of loneliness were related to the level of ascribed loneliness only when the spouse was present but not when the spouse was absent. In sum, these findings suggest that the conditions that trigger the vicious cycle of loneliness are person- and situation-specific.  相似文献   
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Satisfying one’s desires is typically a pleasurable experience and thus a source of momentary happiness. Getting happy in the here and now, however, may be more complicated when people yield to temptations—desires that conflict with personal self-regulatory goals so that they have reason to resist them. Using data from a large experience sampling study on everyday desire, we show that people receive considerably smaller gains in momentary happiness from enacting tempting as compared to nontempting desires. We further demonstrate that this “spoiled pleasure” effect can largely be explained by self-conscious emotions, as statistically accounting for guilt, pride, and regret as mediators reduced the observed hedonic gap to nonsignificance. The present findings challenge the assumption that the costs associated with temptation lie only in the future.  相似文献   
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一回顾一下迄今所遇到的诸理论倾向的特征 ,对于本章题目的讨论可能是有用的。我们所讨论的是社会系统 ,不是心理系统。我们的出发点是 ,社会系统并非由心理系统组成 ,更不是由血肉之躯的人所组成。照这么说 ,心理系统从属于社会系统的客观环境。的确 ,心理系统是环境的一部分  相似文献   
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Prior research has provided substantial insight into individuals’ intertemporal preferences (i.e., preferences about delayed rewards). In the present study, we instead investigated the preferences of small groups of individuals asked to express collective intertemporal decisions. The paradigm consisted of three phases. During the precollaboration and postcollaboration phases, participants completed an intertemporal decision task individually. During the collaboration phase, participants completed a similar task in small groups, reaching mutually-agreed-upon decisions. The results suggest that group preferences were systematically related to the mean of the group members’ precollaboration preferences. In addition, collaborative decision making altered the group members’ intertemporal preferences. Specifically, individuals’ postcollaboration preferences converged toward the preferences of their respective groups. Furthermore, we found that individuals’ postcollaboration preferences were independently related to both their precollaboration preferences and the preferences of the other group members, suggesting that individuals’ postcollaboration preferences represented a revision of their precollaboration preferences based on the preferences observed in other group members. In Experiment 2, we demonstrated that similar patterns of results were found whether participants were making matching judgments or binary choices.  相似文献   
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社会学要摆脱目前面临的危机,成为把握全部社会性事物及其复杂性的普遍性理论,也必须将理论自身当作对象,这就是说,具有普遍性要求的社会学理论必须是差别的理论、自我参照的理论.因而,社会学必须与其他的、交叉学科的富有成果的理论相联系,并为此选择出一个自我参照的、"自我塑成的"系统的理论.运用这一理论,不确定的复杂性被转化为能够确定的、在科学意义上有价值的复杂性,从而简化复杂性.《社会诸系统》正是本着这样一种思路做出的在一个被设想为没有中心的世界和一个被设想为没有中心的社会中发展出一个多中心的(因而也是多语境)理论的尝试.  相似文献   
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In this paper, we elaborate and test a comprehensive theoretical model of SWB of animal caregivers. This model includes risk factors such as restrictions in daily life, negative emotions, and financial strain, and protective factors such as a sense of purpose in life, positive emotions, and physical activities. The model was tested in a sample of caregivers of dogs, cats, and horses (N = 631). Higher levels of satisfaction of the need for autonomy, experiencing more positive emotions, and greater fulfillment of social roles through the animal were positively associated with SWB, whereas experiencing more negative emotions, greater financial strain due to the animal, and degree of attachment to the animal were negatively associated with SWB. The proposed model is suitable to explain differences in subjective well-being among animal caregivers and may be valid across different types of animal caregivers.  相似文献   
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The importance of personality for predicting life outcomes in the domains of love, work, and health is well established, as is evidence that personality traits, while relatively stable, can change. However, little is known about the sources and processes that drive changes in personality traits and how such changes might impact important life outcomes. In this paper, we make the case that the research paradigms and methodological approaches commonly used in personality psychology need to be revised to advance our understanding of the sources and processes of personality change. We propose Longitudinal Experience-Wide Association Studies as a framework for studying personality change that can address the limitations of current methods, and we discuss strategies for overcoming some of the challenges associated with Longitudinal Experience-Wide Association Studies. © 2020 European Association of Personality Psychology  相似文献   
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Dealing with alternative causes is necessary to avoid making inaccurate causal inferences from covariation data. However, information about alternative causes is frequently unavailable, rendering them unobserved. The current article reviews the way in which current learning models deal, or could deal, with unobserved causes. A new model of causal learning, BUCKLE (bidirectional unobserved cause learning) extends existing models of causal learning by dynamically inferring information about unobserved, alternative causes. During the course of causal learning, BUCKLE continually computes the probability that an unobserved cause is present during a given observation and then uses the results of these inferences to learn the causal strengths of the unobserved as well as observed causes. The current results demonstrate that BUCKLE provides a better explanation of people's causal learning than the existing models.  相似文献   
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