首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1199篇
  免费   35篇
  2021年   11篇
  2020年   19篇
  2019年   15篇
  2018年   20篇
  2017年   23篇
  2016年   28篇
  2015年   17篇
  2014年   23篇
  2013年   112篇
  2012年   50篇
  2011年   49篇
  2010年   21篇
  2009年   27篇
  2008年   47篇
  2007年   46篇
  2006年   53篇
  2005年   41篇
  2004年   30篇
  2003年   25篇
  2002年   38篇
  2001年   18篇
  2000年   17篇
  1999年   26篇
  1998年   16篇
  1997年   19篇
  1996年   14篇
  1995年   20篇
  1994年   18篇
  1993年   19篇
  1992年   19篇
  1991年   22篇
  1990年   18篇
  1989年   18篇
  1988年   8篇
  1987年   16篇
  1986年   24篇
  1985年   17篇
  1984年   19篇
  1983年   12篇
  1982年   17篇
  1981年   17篇
  1980年   10篇
  1979年   17篇
  1978年   11篇
  1977年   14篇
  1976年   13篇
  1974年   12篇
  1973年   12篇
  1972年   12篇
  1966年   10篇
排序方式: 共有1234条查询结果,搜索用时 15 毫秒
1.
2.
The study examined physical symptoms and health service utilization of subjects high or low on a measure of the tendency to experience stress somatically and high or low on a measure of current stress. High somatic responders reported greater numbers of symptoms than low somatic responders regardless of stress level. However, high somatic responders who were experiencing high levels of current stress reported significantly more symptoms than high somatic responders who were experiencing low levels of stress. These findings indicate that somatic response to stress reflects both a general tendency to focus on physical symptoms, and a specific tendency to focus more on physical symptoms when under stress. Analysis of health service records indicated that high somatic responders had more visits prompted by symptoms than low somatic responders, but did not differ in frequency of health service visits designed to maintain health. The findings further clarify the relationship between somatic response to stress, physical symptoms and health service use.  相似文献   
3.
Noting the pervasiveness of videogames in American culture, the authors set out to examine the effects that playing videogames has on children. Thirty-one children were matched on sex, randomly assigned to play either a violent (karate) videogame or a nonviolent (jungle vine swinging) videogame, and then observed during free play. The main results were that the children who had played the jungle swing videogame later played more with a jungle swing toy and that the children who played the violent videogame later showed more aggression. The authors interpreted the findings as an indication that young children who play videogames later tend to act similarly to how their videogame character acted.  相似文献   
4.
5.
6.
This study showed that a means-end relationship between two snacks exerts a negative influence on preference for the means snack in the contingency. Two snacks ranked of approximately equal medium appeal were individually chosen from an array by each of 86 children (ages 4 years, 4 months to 7 years, 2 months). Children were then assigned to a means-end condition (where one snack was eaten as a means of gaining the other), a temporal order control group (where one snack was presented and eaten before the other), or a mere exposure control group (where the children chose the order in which they ate the two snacks). Post-treatment rankings of the snacks showed that children in the means-end group came to devalue the means snack relative to the reward snack, despite the demonstrably equal prior appeal of the two snacks. Children in the temporal order and mere exposure control groups did not come to prefer the two snacks preferentially. Implications of the finding that adults can affect children's preferences by relatively minor variations in the manner of presentation are discussed.  相似文献   
7.
According to the physiological animal model proposed by Gorenstein and Newman (1980; see also Newman, Gorenstein, & Kelsey, 1983), psychopaths and extraverts may be characterized by a common psychological diathesis related to behavioral inhibition (see also Fowles, 1980; Gray, 1982). One aspect of this diathesis involves deficient passive avoidance learning, which has been central to explanations of "unsocialized" (e.g., Trasler, 1978) and antisocial behavior (e.g., Hare, 1970). Results from three experiments supported our prediction that psychopaths and extraverts would exhibit deficient passive avoidance relative to nonpsychopaths and introverts, respectively. In addition, the passive avoidance deficit was particularly evident in tasks that required subjects to inhibit a rewarded response in order to avoid punishment. The latter finding may be important for explaining the inconsistent results regarding passive avoidance learning in psychopaths (e.g., Chesno & Kilmann, 1975; Schmauk, 1970). Discussion of the results focuses on the importance of reward in mediating the passive avoidance deficit of "disinhibited" individuals and on the existence of an indirect relationship between psychopathy and extraversion: one that is consistent with the observed experimental parallels as well as with the more ambiguous evidence regarding a direct correlation between measures of the two syndromes.  相似文献   
8.
9.
B M Newman  P R Newman 《Adolescence》1987,22(87):525-534
In reviewing the literature on the social impact of high school, six themes were identified: (1) students perceive strong norms for conformity to school rules, (2) the emphasis on conformity and control influences the quality of student/teacher relations which tend to be role bound and inflexible, (3) paths to social status continue to emphasize athletic competence, (4) peer group identification has an impact on social relations within the larger community as well as in the school setting, (5) powerlessness is felt as a result of the authoritarian approach to decision making, and (6) the overall high school environment does not enhance students' beliefs in the Bill of Rights. It was concluded that high school students have limited opportunities for flexible self-definition. As a result of the way they are treated by authority figures and the strong pressures toward conformity, many adolescents fail to learn the extent of their rights or effective strategies for the exercise of power.  相似文献   
10.
This study evaluated the clinical validity of the Intellectual Screening, Development, and Achievement scales of the Personality Inventory for Children-Revised (PIC-R), as well as the newly derived PIC-R Factor IV scale, in identifying cognitive impairment in a clinic-referred sample of preschoolers. The clinical validity of these PIC-R subscales was also compared to that of the Minnesota Child Development Inventory (MCDI). The results showed that the PIC-R scales and Factor IV were reasonably successful in identifying cognitively impaired preschoolers, but much less successful in identifying cognitively normal preschoolers. Overall, the MCDI was the most successful in correctly identifying the preschoolers' cognitive status.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号