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1.
We developed psychometric tests of spatial orientation ability, in which people are shown a two-dimensional array of objects, imagine taking a perspective within the array, and indicate the direction to a target object from this perspective. Patterns of errors on these tests were consistent with experimental studies of perspective taking. Characteristic errors and verbal protocols supported the validity of the perspective-taking tests, suggesting that people encoded the objects in the display with respect to a body-centered coordinate system when the imagined perspective was more than 90 degrees different from the orientation of the display. By comparing alternative models in a confirmatory factor analysis, we found that the ability to mentally rotate and manipulate an imagined object (as measured by tests of spatial visualization and spatial relations) and the ability to reorient the imagined self (as measured by the perspective-taking tests) are separable spatial abilities.  相似文献   
2.
A comparison of methods for estimating directions in egocentric space   总被引:1,自引:0,他引:1  
A central issue for researchers of human spatial knowledge, whether focused on perceptually guided action or cognitive-map acquisition, is knowledge of egocentric directions, directions from the body to objects and places. Several methods exist for measuring this knowledge. We compared two particularly important methods, manual pointing with a dial and whole-body rotation (body heading), under various conditions of sensory or memory access to targets. In two experiments, blindfolded body rotation resulted in the greatest variability of performance (variable error), while the manual dial resulted in greater consistent bias (constant error). The variability of performance with body rotation was no greater than that of the dial when subjects' memory loads for directions to targets was reduced by allowing them to peek at targets in between trials, point to concurrent auditory targets, or point with their eyes open. In both experiments, errors with the manual dial were greater for directions to targets that were further from the closest orthogonal axis (ahead, behind, right, left), while errors with body rotation with restricted perceptual access were greater for directions to targets that were further from an axis straight ahead of subjects. This suggests that the two methods will produce evidence of different organizational frameworks for egocentric spatial knowledge. Implications for the structures and processes that underlie egocentric spatial knowledge, and are involved in estimating directions, are discussed, as is the value of decomposing absolute errors into variable and constant errors.  相似文献   
3.
Interactive display systems give users flexibility to tailor their visual displays to different tasks and situations. However, in order for such flexibility to be beneficial, users need to understand how to tailor displays to different tasks (to possess "metarepresentational competence"). Recent research suggests that people may desire more complex and realistic displays than are most effective (Smallman & St. John, 2005). In Experiment 1, undergraduate students were tested on a comprehension task with geospatial displays (weather maps) that varied in the number of extraneous variables displayed. Their metacognitive judgments about the relative effectiveness of the displays were also solicited. Extraneous variables slowed response time and increased errors, but participants favored complex maps that looked more realistic about one third of the time. In Experiment 2, the eye fixations of undergraduate students were monitored as they performed the comprehension task. Complex maps that looked more realistic led to more eye fixations on both task-relevant and task-irrelevant regions of the displays. Experiment 3 compared performance of experienced meteorologists and undergraduate students on the comprehension and metacognitive tasks. Meteorologists were as likely as undergraduate students to prefer geographically complex (realistic) displays and more likely than undergraduates to opt for displays that added extraneous weather variables. However, meteorologists were also slower and less accurate with complex than with simple displays. This work highlights the importance of empirically testing principles of visual display design and suggests some limits to metarepresentational competence.  相似文献   
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Peter Hegarty 《Sex roles》2006,55(11-12):861-867
Even if a social category contain women and men, men are often considered the default category members. Such androcentric thinking leads people to explain gender differences in such categories as being ‘about women’ rather than being ‘about men.’ In two experiments (N?=?102) this bias was reversed within the category ‘voters.’ Participants generalized data about women voters to men and data about men voters to women, and explained the resulting gender differences. Explanations always focused on the group whose attributes were predicted, whether such predictions were unconstrained (Experiment 1) or constrained by forced-choice items (Experiment 2). People can reason about gender differences by taking women as the default gender, even within categories that are traditionally normed on men. Implications for the communication of gender differences and the bases of androcentric thinking are discussed.  相似文献   
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We used the dual-task paradigm to provide evidence that inferring the motion of a component of a mechanical system (mental animation) is a spatial visualization process. In two experiments, participants were asked to solve mental animation problems while simultaneously retaining either a visuospatial working memory load (a configuration of dots in a grid) or a verbal memory load (a list of letters). Both experiments showed that mental animation interferes more with memory for a concurrent visuospatial load than with memory for a verbal load. Experiment 1 also showed that a visuospatial working memory load interferes more with mental animation than does a verbal memory load. Furthermore, Experiment 2 showed that mental animation interferes more with a visuospatial memory load than does a verbal reasoning task that takes approximately the same amount of time.  相似文献   
8.
In this study, the nature of the spatial representations of an environment acquired from maps, navigation, and virtual environments (VEs) was assessed. Participants first learned the layout of a simple desktop VE and then were tested in that environment. Then, participants learned two floors of a complex building in one of three learning conditions: from a map, from direct experience, or by traversing through a virtual rendition of the building. VE learners showed the poorest learning of the complex environment overall, and the results suggest that VE learners are particularly susceptible to disorientation after rotation. However, all the conditions showed similar levels of performance in learning the layout of landmarks on a single floor. Consistent with previous research, an alignment effect was present for map learners, suggesting that they had formed an orientation-specific representation of the environment. VE learners also showed a preferred orientation, as defined by their initial orientation when learning the environment. Learning the initial simple VE was highly predictive of learning a real environment, suggesting that similar cognitive mechanisms are involved in the two learning situations.  相似文献   
9.
Properties of cognitive maps constructed from texts   总被引:2,自引:0,他引:2  
Subjects in three experiments read texts describing the locations of landmarks in a fictitious town. Later they drew sketch maps and verified sentences describing the relative locations of the landmarks. We predicted that subjects would develop mental models of the town that were organized around important landmarks (“anchors”), as are cognitive maps constructed through real-world navigation. More specifically, we expected that landmarks used in the text as reference points for describing the locations of some other landmarks would emerge as anchors in the subjects’ cognitive maps and would consequently be recalled more accurately. Results showed that subjects represented such reference-point landmarks more accurately than they did the locations of other landmarks. This effect was independent of: (1) the perspective from which the text was written (route or survey); (2) whether or not a map was present at learning; (3) the order of information in the text (linear or anchors-first), and (4) the amount of information available to the subjects while drawing sketch maps (the full text, the landmark names only, or no information).  相似文献   
10.
Spatial visualization in physics problem solving   总被引:2,自引:0,他引:2  
Three studies were conducted to examine the relation of spatial visualization to solving kinematics problems that involved either predicting the two-dimensional motion of an object, translating from one frame of reference to another, or interpreting kinematics graphs. In Study 1, 60 physics-naíve students were administered kinematics problems and spatial visualization ability tests. In Study 2, 17 (8 high- and 9 low-spatial ability) additional students completed think-aloud protocols while they solved the kinematics problems. In Study 3, the eye movements of fifteen (9 high- and 6 low-spatial ability) students were recorded while the students solved kinematics problems. In contrast to high-spatial students, most low-spatial students did not combine two motion vectors, were unable to switch frames of reference, and tended to interpret graphs literally. The results of the study suggest an important relationship between spatial visualization ability and solving kinematics problems with multiple spatial parameters.  相似文献   
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