首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2篇
  免费   1篇
  2021年   1篇
  2010年   1篇
  1998年   1篇
排序方式: 共有3条查询结果,搜索用时 0 毫秒
1
1.
There is increasing interest in the use of commercially-available virtual reality video gaming systems within pediatric rehabilitation, yet little is known about the movement characteristics of game play. This study describes quantity and quality of movement during Nintendo Wii and Wii Fit game play, explores differences in these movement characteristics between games and between novice and experienced players, and investigates whether motivation to succeed at the game impacts movement characteristics. Thirty-eight children (aged 7–12) with and without previous game experience played Wii (boxing and tennis) and Wii Fit (ski slalom and soccer heading) games. Force plate data provided center of pressure displacement (quantity) and processed pelvis motion indicated smoothness of pelvic movement (quality). Children rated their motivation to succeed at each game. Movement quantity and quality differed between games (p < .001). Children with previous experience playing Wii Fit games demonstrated greater movement quantity during Wii Fit game play (p < .001); quality of movement did not differ between groups. Motivation to succeed did not influence the relationship between experience and outcomes. Findings enhance clinical understanding of this technology and inform the development of research questions to explore its potential to improve movement skills in children with motor impairments.  相似文献   
2.
In three experiments, pigeons were exposed to a discriminated autoshaping procedure in which categories of moving stimuli, presented on videotape, were differentially associated with reinforcement. All stimuli depicted pigeons making defined responses. In Experiment 1, one category consisted of several different scenes of pecking and the other consisted of scenes of walking, flying, head movements, or standing still. Four of the 4 birds for which pecking scenes were positive stimuli discriminated successfully, whereas only 1 of the 4 for which pecking was the negative category did so. In the pecking-positive group, there were differences between the pecking rates in the presence of the four negative actions, and these differences were consistent across subjects. In Experiment 2, only the categories of walking and pecking were used; some but not all birds learned this discrimination, whichever category was positive, and these birds showed some transfer to new stimuli in which the same movements were represented only by a small number of point lights (Johansson's “biological motion” displays). In Experiment 3, discriminations between pecking and walking movement categories using point-light displays were trained. Four of the 8 birds discriminated successfully, but transfer to fully detailed displays could not be demonstrated. Pseudoconcept control groups, in which scenes from the same categories of motion were used in both the positive and negative stimulus sets, were used in Experiments 1 and 3. None of the 8 pigeons trained under these conditions showed discriminative responding. The results suggest that pigeons can respond differentially to moving stimuli on the basis of movement cues alone.  相似文献   
3.
Journal of Religion and Health - We investigated the intersection of religion and boundaries placed around sex using qualitative data from 198 highly religious Muslim, Christian, and Jewish...  相似文献   
1
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号