Groups of non-computer scientists were tested to evaluate the potential of an as yet non-existent interactive terminal with
a screen diagonal of one meter. A simulated large image terminal provided limited realistic interactions using software developed
to give close proximity to the predicted visual effect. Subjective responses from 101 subjects were elicited from a questionnaire
designed to evaluate specific aspects of the “terminal” in use. From this data, two types of screen (lenticular and plain)
and two types of interaction devices (touch and remote pointer) were analyzed experimentally using a two-way factorial design.
Potential end-users provided positive feedback concerning future use of the Large Image Terminal. Building a realistic mock-up
revealed screen contaminations which would not have been discovered until a much later stage. Although statistical analysis
of screen evaluations was equivocal, the questionnaire was sufficiently penetrating to separate the positive and negative
features. This methodology was invaluable in guiding the design process.
Copies of the questionnaire may be obtained from the authors at the Heriot-Watt address. 相似文献
Attributional retraining appears to be an effective remedial intervention for college students. However, the potential moderating effects of student and classroom characteristics have not yet been investigated systematically. In two studies, attributional retraining was provided to low- and high-risk students, followed by a videotaped lecture presented by either an ineffective or effective instructor. Attributional retraining enhanced achievement on a lecture-based achievement test only when combined with effective teaching, improving the achievement of students who had previously performed poorly (Experiment l), and of low-achieving externals (Experiment 2). The intervention provided no advantage for previously successful students and low-achieving internals. Moreover, attributional retraining induced a more internal attribution profile in students with an external locus, and increased expectations of future success in both externals and internals, but again only when students also received effective instruction. These results suggest that contextual factors related to the classroom, such as quality of instruction, and individual differences have to be considered when developing attributional retraining programs. 相似文献
Subjects can name color words faster than they can name color patches. To account for that effect, a generic model of naming is described which assumes that words access the mental lexicon directly, whereas color patches do so only indirectly via an initial imaginal or semantic representation. However, Lund (1927) reported that the naming advantage for words disappeared when all the items to be named on a page were the same (i.e., they were blocked). In the present study, three experiments are reported that were designed to provide a clearer empirical definition of Lund’s blocking effect and to ascertain the extent to which it requires a modification of the generic model. The blocked lists had 50 items arranged into 10 blocks, with each block homogeneous with respect to color. The block lengths were either all a predictable length of 5 items or they varied randomly from 1 to 9 items. The data indicated the following: (1) The blocking effect occurred even when the task required a full identification of each item, and (2) the blocking effect was confined to within-block transitions. Blocking seemed to eliminate the word advantage by allowing the subject to re-use the lexical entry used for the immediately prior item, which is consistent with the generic model. 相似文献
Three experiments are reported concerning the determinants of postdecisional preferences for decision-relevant information. Two factors were considered: the competence of the source of the information and the degree of prior familiarity with the contents of the information. The first two experiments showed that the competence of the source of decision-supporting information affected the desirability of reading both types of information, whereas the competence of the source of decision-opposing information had very little effect on the desirability of reading either type. In the third experiment, the effects of giving subjects access to prior information supporting or opposing their view on their preferences for further information were investigated under conditions in which the number of choices of this later information were either limited or unlimited. The effects of prior information on choices of decision-supporting information were identical regardless of whether the total amount of information available was limited or unlimited: Less decision-supporting information was chosen when subjects had previously been exposed to decision-supporting information than when they had not, and this difference was greater when they had not previously been exposed to decision-opposing information. However, the choices of decision-opposing information under unlimited choice conditions increased with the amount of decision-supporting information previously read, but decreased with the amount of decision-opposing information previously read. The processes that underlie the choices of information under conditions in which several types are available are discussed. 相似文献
In everyday situations, and particularly in some sport and working contexts, humans face an inherently unpredictable and uncertain environment. All sorts of unpredictable and unexpected things happen but typically people are able to skillfully adapt. In this paper, we address two key questions in cognitive science. First, how is an agent able to bring its previously learned skill to bear on a novel situation? Second, how can an agent be both sensitive to the particularity of a given situation, while remaining flexibly poised for many other possibilities for action? We will argue that both the sensitivity to novel situations and the sensitivity to a multiplicity of action possibilities are enabled by the property of skilled agency that we will call metastable attunement. We characterize a skilled agent’s flexible interactions with a dynamically changing environment in terms of metastable dynamics in agent-environment systems. What we find in metastability is the realization of two competing tendencies: the tendency of the agent to express their intrinsic dynamics and the tendency to search for new possibilities. Metastably attuned agents are ready to engage with a multiplicity of affordances, allowing for a balance between stability and flexibility. On the one hand, agents are able to exploit affordances they are attuned to, while at the same time being ready to flexibly explore for other affordances. Metastable attunement allows agents to smoothly transition between these possible configurations so as to adapt their behaviour to what the particular situation requires. We go on to describe the role metastability plays in learning of new skills, and in skilful behaviour more generally. Finally, drawing upon work in art, architecture and sports science, we develop a number of perspectives on how to investigate metastable attunement in real life situations.
Journal of Business and Psychology - In the published article “Social Job Stressors Can Foster Employee Well-Being: Introducing the Concept of Social Challenge Stressors”, there was an... 相似文献