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The purpose of this study was to examine the effectiveness of the 3 Modifying Indices of the Millon Clinical Multiaxial Inventory III (MCMI-III) in the detection of fake-bad and fake-good responding. The sample consisted of 160 psychiatric outpatients. Paired t tests were performed to examine the effects of instructional set (faking vs. standard instructions). As hypothesized, instructional set produced significant differences on Scale X, Scale Y, and Scale Z in both fake-bad and fake-good analyses. Single-scale cutoff scores were as effective as multiple-scale cutoffs. The overall rates of successful classification indicated moderate effectiveness and utility of the MCMI-III Modifying Indices in the detection of dissimulated responding. When base rates were varied to more closely approximate a general clinical population, overall classification accuracy increased, but identification of faking (positive predictive power) gradually eroded with declining base-rate estimates. At lower base rates of faking, MCMI-III standard cutoff points yielded a high number of false positives.  相似文献   
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ABSTRACT

Bilingual children exhibit enhanced working memory (WM) skill relative to monolingual children, which could have implications for early mathematics development. Competency in mathematics is supported by conceptual and procedural mathematical knowledge, and numerical knowledge is in turn supported by underlying cognitive processes such as WM. Building on this evidence, we investigated whether bilingual preschoolers demonstrated, relative to monolingual peers, enhanced performance on WM and greater numerical knowledge. We examined the role of WM in numerical understanding for both monolingual and bilingual children. Participants were 4- and 5-year old children (74) recruited from preschools serving families from a range of socioeconomic, racial, and ethnic backgrounds. Participants completed a nonverbal WM task and a range of numerical-knowledge measures, specifically numeral identification, addition, symbolic magnitude comparison, and nonsymbolic magnitude comparison tasks. Results revealed that bilingual children outperformed monolingual peers on WM even after controlling for age and socioeconomic status (SES). Bilingual children also demonstrated greater performance on addition and numeral identification tasks. For all tasks except numeral identification, WM predicted children’s performance on numerical knowledge measures. We discuss results in terms of the possible unique cognitive and academic advantages bilingual children may have.  相似文献   
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Sources that contribute to variation in mathematical achievement include both numerical knowledge and general underlying cognitive processing abilities. The current study tested the benefits of tablet‐based training games that targeted each of these areas for improving the mathematical knowledge of kindergarten‐age children. We hypothesized that playing a number‐based game targeting numerical magnitude knowledge would improve children's broader numerical skills. We also hypothesized that the benefits of playing a working memory (WM) game would transfer to children's numerical knowledge given its important underlying role in mathematics achievement. Kindergarteners from diverse backgrounds (n = 148; 52% girls; Mage = 71.87 months) were randomly assigned to either play a number‐based game, a WM game, or a control game on a tablet for 10 sessions. Structural equation modeling was used to model children's learning gains in mathematics and WM across time. Overall, our results suggest that playing the number game improved kindergarten children's numerical knowledge at the latent level, and these improvements remained stable as assessed 1 month later. However, children in the WM group did not improve their numerical knowledge compared to children in the control condition. Playing both the number game and WM game improved children's WM at the latent level. Importantly, the WM group continued to improve their WM for at least a month after playing the games. The results demonstrate that computerized games that target both domain‐specific and domain‐general skills can benefit a broad range of kindergarten‐aged children.  相似文献   
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