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1.
Two experiments studied the degree to which the creation and retrieval of episodic feature bindings is modulated by attentional control. Experiment 1 showed that the impact of bindings between stimulus and response features varies as a function of the current attentional set: only bindings involving stimulus features that match the current set affect behavior. Experiment 2 varied the time point at which new attentional sets were implemented—either before or after the processing of the to-be-integrated stimuli and responses. The time point did not matter, suggesting that the attentional set has no impact on feature integration proper but controls which features get access to and can thus trigger the retrieval of bindings.  相似文献   
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Increasing evidence suggests that people may cognitively represent themselves and others just like any other, nonsocial event. Here, we provide evidence that the degree of self–other integration (as reflected by the joint Simon effect; JSE) is systematically affected by the control characteristics of temporally overlapping but unrelated and nonsocial creativity tasks. In particular, the JSE was found to be larger in the context of a divergent-thinking task (alternate uses task) than in the context of a convergent-thinking task (remote association task). This suggests that self–other integration and action corepresentation are controlled by domain-general cognitive-control parameters that regulate the integrativeness (strong vs. weak top-down control and a resulting narrow vs. broad attentional focus) of information processing irrespective of its social implications.  相似文献   
3.
ABSTRACT— The classical Simon effect shows that actions are carried out faster if they spatially correspond to the stimulus signaling them. Recent studies revealed that this is the case even when the two actions are carried out by different people; this finding has been taken to imply that task representations are socially shared. In work described here, we found that the "interactive" Simon effect occurs only if actor and coactor are involved in a positive relationship (induced by a friendly-acting, cooperative confederate), but not if they are involved in a negative relationship (induced by an intimidating, competitive confederate). This result suggests that agents can represent self-generated and other-generated actions separately, but tend to relate or integrate these representations if the personal relationship between self and other has a positive valence.  相似文献   
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People integrate the features of perceived events and of action plans, as well as of episodic stimulus—response relations, intoevent files. We investigated whether the management of event files, and particularly the speed of updating the binding between the task-relevant stimulus feature and the response, correlates with fluid intelligence. Indeed, the performance of participants scoring high on Raven’s Standard Progressive Matrices test was less impaired by a mismatch between the stimulus—response relation in the current and the previous trial. This result suggests that high intelligence is accompanied by a higher degree of flexibility in handling event files—that is, by higher efficiency in updating episodic representations.  相似文献   
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Perceiving an event requires the integration of its features across numerous brain maps and modules. Visual object perception is thought to be mediated by a ventral processing stream running from occipital to inferotemporal cortex, whereas most spatial processing and action control is attributed to the dorsal stream connecting occipital, parietal, and frontal cortex. Here we show that integration operates not only on ventral features and objects, such as faces and houses, but also across ventral and dorsal pathways, binding faces and houses to motion and manual action. Furthermore, these bindings seem to persist over time, as they influenced performance on future task-relevant visual stimuli. This is reflected by longer reaction times for repeating one, but alternating other features in a sequence, compared to complete repetition or alternation of features. Our findings are inconsistent with the notion that the dorsal stream is operating exclusively online and has no access to memory.  相似文献   
8.
Four experiments were conducted to investigate the relationship between the binding of visual features (as measured by their aftereffects on subsequent binding) and the learning of feature-conjunction probabilities. Both binding and learning effects were obtained, but they did not interact. Interestingly, (shape-color) binding effects disappeared with increasing practice, presumably because of the fact that only 1 of the features involved was relevant to the task. However, this instability was only observed for arbitrary, not highly overlearned combinations of simple geometric features and not for real objects (colored pictures of a banana and strawberry), where binding effects were strong and resistant to practice. These findings suggest that learning has no direct impact on the strength or resistance of bindings or on speed with which features are bound; however, learning does affect the amount of attention particular feature dimensions attract, which again can influence which features are considered in binding.  相似文献   
9.
Stressful situations, the aversiveness of events, or increases in task difficulty (e.g., conflict) have repeatedly been shown to be capable of triggering attentional control adjustments. In the present study we tested whether the particularity of an fMRI testing environment (i.e., EPI noise) might result in such increases of the cognitive control exerted. We found that participants were more effective in controlling episodic retrieval of previous stimulus-response bindings (Experiment 1), in switching to a new task (Experiment 2), and shielding a current goal from distracting response tendencies (Experiment 3) if they were exposed to challenging task situations, such as 70 dB echo planar imaging noise sampled from an fMRI scanner. These findings have considerable theoretical implications in questioning the widespread assumption that people are equally devoted to easy and more challenging tasks, and methodological implications in raising the possibility that experiments carried out in fMRI scanners or under otherwise challenging conditions systematically overestimate contributions from cognitive control processes.  相似文献   
10.
The study investigated whether successful transfer of game-based cognitive improvements to untrained tasks might be modulated by preexisting neuro-developmental factors, such as genetic variability related to the catechol-O-methyltransferase (COMT)—an enzyme responsible for the degradation of dopamine. The COMT Val158Met genotype may differentially affect cognitive stability and flexibility, and we hypothesized that Val/Val homozygous individuals (who possess low prefrontal dopamine levels) show more pronounced cognitive flexibility than Met/-carriers (who possess high prefrontal dopamine levels). We trained participants, genotyped for the COMT Val158Met polymorphism on playing “Half-Life 2”, a first-person shooter game which has been shown to improve cognitive flexibility. Pre-training (baseline) and post-training measures of cognitive flexibility were acquired by means of a task-switching paradigm. As expected, Val/Val homozygous individuals showed larger beneficial transfer effects than Met/-carriers. Our findings support the idea that genetic predisposition modulates transfer effects and that playing first-person shooter games promotes cognitive flexibility in individuals with a suitable genetic predisposition.  相似文献   
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