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A technique for the construction of exaggerated human movements was developed and its effectiveness tested for the case of categorising tennis serves as flat, slice, or topspin. The technique involves treating movements as points in a high-dimensional space and uses average movements as the basis for constructing exaggerated movements. Exaggerated movements of a particular style are defined as those points in the space of movements which lie on a line originating at the style average and in the direction defined by the difference between the style average and the grand average. In order to visualise the movements, computer animation techniques were employed to transform the three-dimensional coordinates of the movement into the motion of a solid-body figure. These solid-body models were used in perceptual experiments to assess the effectiveness of the exaggeration technique. After an initial training session on the exemplars from the original library, subjects viewed the synthetic tennis-serve motions and in two separate sessions either made three-alternative, categorisation judgments after viewing a single serve or rated dissimilarity after viewing a pair of serves. Results from both accuracy in the categorisation task and structure of a multidimensional scaling solution of the matrix of dissimilarities indicated that, as distance from the grand average increased, the service motion became more distinct and more accurately identified.  相似文献   
2.
Dispositional variations in mindfulness and its facets have garnered considerable recent interest in the clinical and personality literatures. Theoretically, high mindful individuals have been characterized as more attuned to momentary sensations and perceptions and/or better able to execute behavior in a controlled manner, yet data of this relatively cognitive type have not been reported. In addition, perceptual attunement and executive control are distinct skills that may underlie, or at least correlate with, distinct facets of mindfulness. In 3 studies involving college students (N = 297), support for the latter idea was found. Individuals high in the observing (but not nonreactivity) facet of mindfulness demonstrated superior perceptual abilities in visual working memory (Study 1) and temporal order (Study 2) tasks. On the other hand, individuals high in the nonreactivity (but not observing) facet of mindfulness exhibited greater cognitive control flexibility (Study 3). Implications for understanding the cognitive basis of mindfulness facets are discussed.  相似文献   
3.
This study investigated the cognitive organization of the human body representation and its relationship to other object representations. It addressed whether (1) all objects and their parts were organized similarly, (2) animate objects and their parts were organized differently from inanimate objects and their parts, and (3) the human body was organized differently from all other objects. The relations among the parts of three exemplar objects (human body, bear, and bicycle) were examined. Participants performed a series of sorting tasks using stimulus cards illustrating various part and part combinations of these objects; the cards were constructed so that the same strategies could be used to categorize all three objects. Dissimilarity data were analysed using multidimensional scaling techniques. Results indicated that the human body was organized differently from the other objects, and that categorization did not follow the animate–inanimate distinction. Although animate objects were represented more on their visual characteristics and inanimate objects were represented more on functional characteristics, the human body was represented on its ability to perform actions. Representations of the other objects suggested that their organization was embodied in that they appear to be shaped by how the human body interacts, or doesn't interact, with the object.  相似文献   
4.
Color-from-motion displays consist of a sparse array of dots which never move but change color according to various algorithms. Yet such displays can trigger human vision to construct apparent motion of a subjective surface which is uniformly colored and bounded by a subjective contour. We show that the perceptual strength of this construction depends on the density and regularity of dot placement. We studied three objective measures of density and regularity: nearest-neighbor distance, mean of maximal disks, and variance of maximal disks. We found that nearest-neighbor mechanisms alone are inadequate to account for the perceptual strength of the subjective surfaces and contours. Mechanisms sensitive to areal gaps provide a more adequate account.  相似文献   
5.
We describe a cognitive rehabilitation mixed-reality system that allows therapists to explore natural cuing, contextualization, and theoretical aspects of cognitive retraining, including transfer of training. The Human Experience Modeler (HEM) mixed-reality environment allows for a contextualized learning experience with the advantages of controlled stimuli, experience capture and feedback that would not be feasible in a traditional rehabilitation setting. A pilot study for testing the integrated components of the HEM is discussed where the participant presents with working memory impairments due to an aneurysm.  相似文献   
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Little empirical research has addressed the effects of psychological or psychosocial evidence on sentencing decisions. The present study found that death-qualified mock jurors were more likely to sentence a defendant to death without mitigating evidence than in a case with mitigating evidence present. Mock jurors were less likely to assign a death sentence in cases that contained one of the following types of mitigating evidence: The defendant was (i) diagnosed with schizophrenia, not medicated, and suffered from severe delusions and hallucinations, (ii) drug addicted and high at the time of the murder, (iii) diagnosed as borderline mentally retarded during childhood, or (iv) severely physically and verbally abused by his parents during childhood.  相似文献   
7.
The current study aimed to investigate the effect of action on the preservation of stored feature bindings. Prior research suggests that stimuli presented after a memory array can disrupt the feature bindings of memory array items. Here, we conducted three experiments to examine whether response to targets disrupts feature bindings. Two of four letters (A, B, C, D) were presented in a memory array, and were followed by a second array containing a single target letter. After either identifying or localizing the target letter, participants were required to report the identity or location of the memory array items. There was a deficit in memory performance involving spatial repetition when participants were required to localize targets, and involving identity repetition when participants were required to identify targets. We conclude that response codes are fundamentally linked to stimulus representations, and can affect retrieval from visual working memory.  相似文献   
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