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Married couples with a female agoraphobic spouse (n = 22) were compared with demographically similar community control couples (n = 21) on self-report and observational measures of marital interaction. Consistent with hypotheses, husbands of agoraphobic women were more critical of their wives than were control husbands, and clinical couples were less likely to engage in positive problem solution than control couples. Contrary to hypothesis, clinical husbands were not less supportive than control husbands. Where general measures of marital distress were concerned, clinical couples, relative to control couples, evinced more distress by self-report, by their higher rate of negative nonverbal behavior, and by their longer sequences of negative exchanges.  相似文献   
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The present study joins a series of studies that used the dual‐task paradigm to measure cognitive load while learning with multimedia instruction. The goal of the current work was to develop a secondary task, to measure cognitive load in a direct and continuous way using intra‐individual, behavioral measures. The new task is achieved by utilizing internalized cues. More specifically, a previously practiced rhythm is executed continuously by foot tapping (secondary task) while learning (primary task). Precision of the executed rhythm was used as indicator for cognitive load—the higher the precision, the lower cognitive load. The suitability of this method was examined by two multimedia experiments (n1 = 30; n2 = 50). Cognitive load was manipulated by seductive details (Experiment 1: with vs. without) and modality (Experiment 2: on‐screen text vs. narration). Learners who learned under low cognitive load conditions (Experiment 1: without seductive details; Experiment 2: narration) showed significantly higher rhythm precision. These results provide evidence that rhythm precision allows for a precise and continuous measurement of cognitive load during learning. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
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One tends to think of stress counselling in the workplace as providing a useful, therapeutic aid to enhancing the psychological well-being of the employee. However recent, successful litigation in the UK against 'stress-inducing' employers suggests that therapists need to be aware of the possible pitfalls of providing such a service. Employers and insurers facing large compensation claims are likely to try and reduce their liability by apportioning some 'blame' to the employee. Some therapeutic approaches, for example, cognitive therapy, may be efficacious but provide a perspective that can be given a different interpretation in court. For example, developing 'insight' into one's own contribution to stress may, legally, be construed as contributing to culpability or blame. Recommendations for reducing that likelihood are provided.  相似文献   
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Fleck's Genesis and Development of a Scientific Fact foregrounds claims traditionally excluded from reception, often regarded as opposed to fact, scientific claims that are increasingly seldom discussed in connection with philosophy of science save as examples of pseudoscience. I am especially concerned with scientists who question the epidemiological link between HIV and AIDS and who are thereby discounted—no matter their credentials, no matter the cogency of their arguments, no matter the sobriety of their statistics—but also with other classic examples of so-called pseudoscience including homeopathy and other sciences, such as cold fusion. The pseudoscience version of the demarcation problem turns out to include some of the details that Latour articulates multifariously under a variety of species or kinds in his essay/interactive research project/monograph, ‘Biography of an Investigation’. Given the economic constraints of the current day, especially in the academy, the growing trend in almost all disciplines is that of suppression by threat: say what everyone else says or you won't be hired (tenured/published/cited). In this way, non-citation of outlier views generates what Kuhn called normal science. Finally, a review of Lewontin's discussion of biology shows the continuing role of ideology by bringing in some of the complex issues associated with the resistant bacteria (tuberculosis, Lyme disease, syphilis) and AIDS.  相似文献   
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Announcements     
The Narcissistic Personality Inventory (NPI) has dominated research on narcissism in the field of social and personality psychology. Surprisingly, it is unclear whether the NPI is useful for identifying pathological narcissism in patients with Narcissistic Personality Disorder (NPD). The goal of this study was to close this research gap. We used an extreme-group approach by including NPD patients and healthy controls and comparing their narcissism scores. We further investigated whether explicit self-esteem (assessed with the Rosenberg Self-Esteem Scale) suppressed the relationship between group membership and NPI narcissism. According to our results, NPD patients do not score higher on the NPI in comparison to healthy controls. Analysis of indirect effects revealed that differences in NPI scores are suppressed by NPD patients’ low self-esteem. Our results indicate that the NPI is not a valid indicator of NPD, unless one controls for self-esteem. Implications for future research are discussed.  相似文献   
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Many psychological experiments require participants to complete lots of trials in a monotonous task, which often induces boredom. An increasingly popular approach to alleviate such boredom is to incorporate gamelike features into standard experimental tasks. Games are assumed to be interesting and, hence, motivating, and better motivated participants might produce better data (with fewer lapses in attention and greater accuracy). Despite its apparent prevalence, the assumption that gamelike features improve data is almost completely untested. We test this assumption by presenting a choice task and a change detection task in both gamelike and standard forms. Response latency, accuracy, and overall task performance were unchanged by gamelike features in both experiments. We present a novel cognitive model for the choice task, based on particle filtering, to decorrelate the dependent variables and measure performance in a more psychologically meaningful manner. The model-based analyses are consistent with the hypothesis that gamelike features did not alter cognition. A postexperimental questionnaire indicated that the gamelike version provided a more positive and enjoyable experience for participants than the standard task, even though this subjective experience did not translate into data effects. Although our results hold only for the two experiments examined, the gamelike features we incorporated into both tasks were typical of—and at least as salient and interesting as those usually used by—experimental psychologists. Our results suggest that modifying an experiment to include gamelike features, while leaving the basic task unchanged, may not improve the quality of the data collected, but it may provide participants with a better experimental experience.  相似文献   
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