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We have developed an experimental platform that allows a large number of human participants to interact in real time within a common virtual world. Within this environment, human participants foraged for resources distributed in two spatially separated pools. In addition to varying the relative replenishment rate for the two pools (50-50, 65-35, or 80-20), we manipulated whether the participants could see each other and the entire resource distribution or had their vision restricted to resources at their own location. Two empirical deviations from an optimal distribution of the participants were found. First, the participants were more scattered within a resource pool than the resources were themselves. Second, there was systematic underutilization of the richer pool. For example, the participants distributed themselves 73% and 27% to resource pools that had replenishment rates of 80% and 20%, respectively. In addition, there were oscillations in the harvesting rate of the pools across time, revealed by a Fourier analysis with prominent power near 50 sec per cycle. The suboptimalities and oscillations were more apparent when the locations of the participants and the food were not visible. Individual participant knowledge thus affects the efficiency with which a population of participants harvests resources.  相似文献   
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The allocation of human participants to resources was studied by observing the population dynamics of people interacting in real time within a common virtual world. Resources were distributed in two spatially separated pools with varying relative reinforcement rates (50–50, 65–35, or 80–20). We manipulated whether the participants could see each other and the distribution of the resources. When the participants could see each other but not the resources, the richer pool was underutilized. When the participants could see the resources but not each other, the richer pool was overutilized. In conjunction with prior experiments that correlated the visibility of agents and resources (Goldstone & Ashpole, 2004), these results indicate that participants’ foraging decisions are influenced by both forager and resource information. The results suggest that the presence of a crowd at a resource is a deterring, rather than an attractive, factor. Both fast and slow oscillations in the harvesting rates of the pools across time were revealed by Fourier analyses. The slow waves of crowd migration were most prevalent when the resources were invisible, whereas the fast cycles were most prevalent when the resources were visible and the participants were invisible.  相似文献   
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