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A cognitive profile of individuals who tend to worship celebrities   总被引:1,自引:0,他引:1  
Celebrity worship is a form of parasocial interaction in which individuals become obsessed with 1 or more celebrities, similar to an erotomanic type of delusional disorder. Drawing on the cognitive factors implicated in erotomania, the authors hypothesized that celebrity worshippers might be expected to exhibit verbal, visuospatial, and cognitive deficits related to flexibility and associative learning. This general hypothesis was tested in a sample of 102 participants who completed the Celebrity Attitude Scale (L. E. McCutcheon, R. Lange, & J. Houran, 2002), the Entertainment-Social, Intense-Personal, and Borderline Pathological subscales, and 6 cognitive measures that included creativity (verbal), crystallized intelligence, critical thinking, spatial ability, and need for cognition. The results were consistent with predictions and suggest that cognitive deficits only help facilitate an individual's susceptibility to engage in celebrity worship. The results are discussed in terms of the multivariate absorption-addiction model of celebrity worship.  相似文献   
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In the 1988 American presidential election, leadership perceptions and perceived platforms were used to predict votes for one of the two final candidates (Governor Michael Dukakis and Vice President George Bush). Both leadership perceptions and perceived platforms were found to be related to voting. However, political involvement moderated the relationship between the perceived platforms and the votes, while leadership perceptions were found to be a consistent predictor of voting across levels of political involvement. Leadership perceptions, perceived platforms, and the interaction between involvement and perceived platforms predicted voting above and beyond the voters’ political affiliations. Consistent with a categorization model of leadership perceptions, the prototypicality of perceived leader traits was found to be strongly related to a tendency to vote for a candidate who was perceived to possess those traits. In comparing general favorability of characteristics versus prototypicality with respect to an effective political leadership category, general favorability played a larger role in uninvolved voters’ decisions than in involved voters’ decisions. Differences in mean leadership prototype ratings were also explored as a function of political affiliation and political involvement. The implications of these findings for campaign strategies and for leadership in organizational contexts are discussed.  相似文献   
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The theory that certain skills improve with a night of sleep has received considerable interest in recent years. However, because sleep typically occurs at the same time of day in humans, it is difficult to separate the effects of sleep from those of time of day. By using a version of the Serial Response Time Task, we assessed the role of sleep in implicit sequence learning while controlling for possible time-of-day effects. We replicated the apparent benefit of sleep on human participants. However, our data show that sleep does not affect implicit sequence learning; rather, time of day affects the ability of participants to express what they have learned.  相似文献   
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The representation of explicit motor sequence knowledge   总被引:2,自引:0,他引:2  
Much research has investigated the representation of implicitly learned motor sequences: Do subjects learn sequences of stimuli, responses, response locations, or some combination? Most of the work on this subject indicates that when sequences are learned implicitly, it is in terms of response locations. The present work investigated the representation of explicitly learned motor sequences. In four experiments, we found consistent evidence that explicitly learned sequences are represented in terms of stimulus locations. This conclusion held true for both self-report measures (subjects said that they learned stimuli) and performance measures, but when stimuli changed, performance degraded. We interpret these data in a multiple-memory-systems framework.  相似文献   
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An egocentric frame of reference in implicit motor sequence learning   总被引:1,自引:0,他引:1  
We investigated which frame of reference is evoked during implicit motor sequence learning. Participants completed a typical serial reaction time task. In the first experiment, we isolated egocentric and allocentric frames of reference and found that learning was solely in an egocentric reference frame. In a second experiment, we isolated hand-centered space from other egocentric frames of reference. We found that for a one-handed sequencing task, the sequence was coded in an egocentric reference frame but not a hand-centered reference frame. Our results are restricted to implicit learning of novel sequences in the early stages of learning. These findings are consistent with claims that the neural mechanisms involved in motor skill learning operate in egocentric coordinates.  相似文献   
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