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Nicola S. Schutte John M. Malouff Joan C. Post-Gorden Annette L. Rodasta 《Journal of applied social psychology》1988,18(5):454-460
Noting the pervasiveness of videogames in American culture, the authors set out to examine the effects that playing videogames has on children. Thirty-one children were matched on sex, randomly assigned to play either a violent (karate) videogame or a nonviolent (jungle vine swinging) videogame, and then observed during free play. The main results were that the children who had played the jungle swing videogame later played more with a jungle swing toy and that the children who played the violent videogame later showed more aggression. The authors interpreted the findings as an indication that young children who play videogames later tend to act similarly to how their videogame character acted. 相似文献
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Hierarchical classes: Model and data analysis 总被引:1,自引:0,他引:1
A discrete, categorical model and a corresponding data-analysis method are presented for two-way two-mode (objects × attributes) data arrays with 0, 1 entries. The model contains the following two basic components: a set-theoretical formulation of the relations among objects and attributes; a Boolean decomposition of the matrix. The set-theoretical formulation defines a subset of the possible decompositions as consistent with it. A general method for graphically representing the set-theoretical decomposition is described. The data-analysis algorithm, dubbed HICLAS, aims at recovering the underlying structure in a data matrix by minimizing the discrepancies between the data and the recovered structure. HICLAS is evaluated with a simulation study and two empirical applications.This research was supported in part by a grant from the Belgian NSF (NFWO) to Paul De Boeck and in part by NSF Grant BNS-83-01027 to Seymour Rosenberg. We thank Iven Van Mechelen for clarifying several aspects of the Boolean algebraic formulation of the model and Phipps Arabie for his comments on an earlier draft. 相似文献
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Responses to a questionnaire from 78 members of the Metropolitan New York Association for Applied Psychology provided the following results. A majority of respondents found their first jobs as applied psychologists through informal networking techniques such as personal recommendations or self-starter methods such as sending out resumes. Over 75% of the respondents rated their graduate institutions as good or excellent. However, an increase in the applied focus of these programs was strongly urged, and opinions about graduate faculties were mixed. Obtaining applied work experience or relevant internships was the most often mentioned advice for seekers of similar positions.Appreciation is expressed to Harold Takooshian of Fordham University who first aroused our interests in this topic as an area for research and to Bruce Biskin of AICPA, Dennis Hawver and Tony Zinsser of the Hawver Group, Ted Grant and Michael Secunda of Manufacturers Hanover, and Tom Novak of Young & Rubicam for serving as pre-test subjects for the questionnaire of this study. 相似文献
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Beatrice De Gelder 《Argumentation》1988,2(1):77-87
This paper looks at the attribution of the ability to lie and not at lying or lies. It also departs from more familiar approaches by focussing on the appraisal of an ability and not on the ability in itself. We believe that this attribution perspective is required to bring out the cognitive and intentional basis of the ability to lie. 相似文献
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Objects likely to appear in a given real-world scene are frequently found to be easier to recognize. Two different sources of contextual information have been proposed as the basis for this effect: global scene background and individual companion objects. The present paper examines the relative importance of these two elements in explaining the context-sensitivity of object identification in full scenes. Specific sequences of object fixations were elicited during free scene exploration, while fixation times on designated target objects were recorded as a measure of ease of target identification. Episodic consistency between the target, the global scene background, and the object fixated just prior to the target (the prime), were manipulated orthogonally. Target fixation times were examined for effects of prime and background. Analyses show effects of both factors, which are modulated by the chronology and spatial extent of scene exploration. The results are discussed in terms of their implications for a model of visual object recognition in the context of real-world scenes. 相似文献