首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   25篇
  免费   0篇
  2022年   1篇
  2021年   3篇
  2020年   2篇
  2019年   2篇
  2015年   2篇
  2014年   2篇
  2013年   2篇
  2006年   1篇
  2003年   1篇
  2002年   2篇
  1998年   1篇
  1997年   1篇
  1996年   1篇
  1955年   1篇
  1954年   1篇
  1953年   2篇
排序方式: 共有25条查询结果,搜索用时 15 毫秒
1.
Three experiments are reported that examine whether fast finger-tapping sequences are entirely planned before execution starts (advance planning), or if they can be started while planning is still under way (distributed planning). Subjects performed finger tapping sequences of three to eight taps at a high rate, under both simple and 2-choice reaction time (RT) conditions. The sequences differed in the location of an accentuated element within them. The RT to choose between sequences with different accent locations progressively decreased as an inverse function of the time-distance between the initial tap and the first point at which the alternative sequences differed. The shortening in choice reaction time (CRT) was never accompanied by noticeable changes in the inter-response times or force patterns of the tapping sequences. The RT to initiate sequences with accent location known beforehand (SRT condition) showed, in two of three experiments, a weak decreasing trend as the accentuated tap shifted away from the beginning of the sequence. The SRT results suggest a possible predominance of advance planning when the same sequence is repeated over a series of trials. The CRT results are taken as evidence that planning of the sequence beyond the unpredictable tap could be distributed before and after sequence initiation. Several factors are discussed that may influence the balance between planning in advance of, and planning in parallel with, sequence execution.  相似文献   
2.
3.
4.
Human visual attention is biased to rapidly detect threats in the environment so that our nervous system can initiate quick reactions. The processes underlying threat detection (and how they operate under cognitive load), however, are still poorly understood. Thus, we sought to test the impact of task-irrelevant threatening stimuli on the salience network and executive control of attention during low and high cognitive load. Participants were exposed to neutral or threatening pictures (with moderate and high arousal levels) as task-irrelevant distractors in near (parafoveal) and far (peripheral) positions while searching for numbers in ascending order in a matrix array. We measured reaction times and recorded eye-movements. Our results showed that task-irrelevant distractors primarily influenced behavioural measures during high cognitive load. The distracting effect of threatening images with moderate arousal level slowed reaction times for finding the first number. However, this slowing was offset by high arousal threatening stimuli, leading to overall shorter search times. Eye-tracking measures showed that participants fixated threatening pictures more later and for shorter durations compared to neutral images. Together, our results indicate a complex relationship between threats and attention that results not in a unitary bias but in a sequence of effects that unfold over time.  相似文献   
5.
Motor events are behaviorally meaningful, discrete entities (e.g., key strokes) that are generated at some specific portion of an effector's movement trajectory. Bimanual coordination may be conceptualized with reference to such discrete motor events or with reference to continuous movement trajectories. Studies inspired by the former approach suggest that hand coordination is primarily achieved by assigning a coherent timing goal structure to the motor events produced by each hand. Studies conducted with the latter approach have shown that between-hand interdependence may also arise from the cross-coupling of the command signals that generate each hand's motion. Little is known, however, about the relationships between timing-level coordination and trajectory-level coordination of the hands. Some aspects of these relationships are analyzed using data from experiments that involved bimanual finger tapping and circle drawing at identical and different frequencies.  相似文献   
6.
7.
Although large body of research has demonstrated the attention-grabbing nature of threat-related stimuli, threat could also facilitate attentional processes. Previous studies suggest a linear relationship between the facilitating effect of the arousal level conveyed by threat and performance on visual search tasks. Due to the temporal competition bias favouring stimuli with higher arousal level, this could be more pronounced for shorter onset times. Here, through two experiments we aimed to disentangle the two effects by using a visual search paradigm that allowed us to separate the emotional stimuli and the cognitive task. We manipulated stimulus onset time and threat intensity. Participants saw neutral and threatening pictures as priming stimuli, and then, they had to find numbers in ascending order in a matrix array. We measured the reaction time for finding the first number, and search time for finding all the numbers. Our results showed that when the priming stimulus is presented, longer threatening pictures produced longer reaction times compared to neutral ones, which was reversed with increase in arousal. We did not find any significant effects for the shorter onset time. Further theoretical and methodological implications are discussed.  相似文献   
8.
The Rosenberg Self-Esteem Scale (RSES) is a widely used measure for assessing self-esteem, but its factor structure is debated. Our goals were to compare 10 alternative models for the RSES and to quantify and predict the method effects. This sample involves two waves (N =2,513 9th-grade and 2,370 10th-grade students) from five waves of a school-based longitudinal study. The RSES was administered in each wave. The global self-esteem factor with two latent method factors yielded the best fit to the data. The global factor explained a large amount of the common variance (61% and 46%); however, a relatively large proportion of the common variance was attributed to the negative method factor (34 % and 41%), and a small proportion of the common variance was explained by the positive method factor (5% and 13%). We conceptualized the method effect as a response style and found that being a girl and having a higher number of depressive symptoms were associated with both low self-esteem and negative response style, as measured by the negative method factor. Our study supported the one global self-esteem construct and quantified the method effects in adolescents.  相似文献   
9.
We evaluated whether movement modulates the semantic processing of words. To this end, we used homograph words with two meanings, one associated with hand movements (e.g., ‘abanico’, ‘fan’ in Spanish) or foot movements (‘bota’, ‘boot’ in Spanish), and the other not associated with movement (‘abanico’, ‘range’ in Spanish; ‘bota’, ‘wineskin’ in Spanish). After the homograph, three words were presented, and participants were asked to choose the word related to one of the two homograph meanings. The words could be either related to the motor meaning of the homograph (‘fan-heat’), to the non-motor meaning of the homograph (‘range-possibility’) or unrelated (‘fan-phone’). The task was performed without movement (simple condition) or by performing hand (Experiment 1) and foot (Experiment 2) movements. Compared with the simple condition, the performance of movement oriented the preference towards the motor meaning of the homograph. This pattern of results confirms that movement modulates word comprehension.  相似文献   
10.
The use of driving simulation for vehicle design and driver perception studies is expanding rapidly. This is largely because simulation saves engineering time and costs, and can be used for studies of road and traffic safety. How applicable driving simulation is to the real world is unclear however, because analyses of perceptual criteria carried out in driving simulation experiments are controversial. On the one hand, recent data suggest that, in driving simulators with a large field of view, longitudinal speed can be estimated correctly from visual information. On the other hand, recent psychophysical studies have revealed an unexpectedly important contribution of vestibular cues in distance perception and steering, prompting a re-evaluation of the role of visuo-vestibular interaction in driving simulation studies.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号