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61.
Information manipulation and cognitive load imposition make the production of deceptive narratives difficult. But little is known about the production of deception, and how its mechanisms may help distinguish truthful from deceitful narratives. This study focuses on the measurement of keystroke dynamics while typing truthful and deceptive eyewitness testimonies after a baseline assessment. While typing their narrative, some participants would undergo an auditory cognitive load. Results show that liars typed their story slower, and in less time than the truthful participants when compared to their respective baselines. The imposition of the auditory cognitive load showed adverse results, enhancing the amount of keystrokes and the time necessary to type the narrative. Classification shows better results for deceptive narrative when no auditory cognitive load is imposed. These results are discussed in terms of expanding current models to include the cognition of linguistic production and writing strategies.  相似文献   
62.
In a dynamic labor market, it is important to help people combine information and generate creative solutions to cope with complex career challenges. In the present research, we apply the theory of information structure to creative career idea generation and hypothesize that flat information structures—that is, structures in which the information is disorganized—are more conducive to creativity than hierarchical information structures—that is, structures in which information is organized in higher‐order categories. In two experimental studies, participants had to combine career information related to self and work preferences that was presented either in flat or hierarchical structures. We found that flat information structures, compared with hierarchical information structures, led to future career ideas that were more creative on average. Our results suggest that cognitive flexibility explains the effect of information structure on the creativity of career ideas. Theoretical implications and suggestions for career management practices are discussed.  相似文献   
63.
采用父母教养方式问卷、手机依赖指数量表、自我控制量表和感觉寻求问卷,对426名在校大学生进行测查,以探讨父母教养方式与大学生手机依赖的关系及自我控制和感觉寻求的作用。结果发现:(1)父母拒绝和过度保护与手机依赖正相关,而父母情感温暖、理解与手机依赖负相关;(2)自我控制和感觉寻求在父母教养方式与大学生手机依赖间分别起部分中介作用;(3)自我控制和感觉寻求在父母教养方式与大学生手机依赖间起链式中介作用。结果表明父母教养方式与大学生手机依赖具有密切联系,自我控制和感觉寻求在该联系中起重要作用。  相似文献   
64.
采用追踪设计对439名儿童的父母进行问卷调查,旨在考察父母教养方式对学前儿童社会适应的影响及可能的中介机制。在第一年时,父母分别报告了自己的教养方式和儿童的社会适应;在第二年时,父母分别报告了儿童的自我控制和社会适应。研究结果表明:(1)父母权威型教养方式得分越高,孩子的社会适应越好,而父母专制型和放任型教养方式得分越高,孩子的社会适应越差;(2)自我控制能力高的孩子的亲社会行为更多,问题行为更少;(3)自我控制在母亲专制型教养方式与儿童违纪攻击和敏感合作间起完全中介作用,自我控制在父亲放任型教养方式与儿童违纪攻击和害羞焦虑间起完全中介作用。  相似文献   
65.
Suicide risk is elevated in psychiatric patients following discharge from inpatient care. Despite this vulnerability, there has been limited research investigating suicide prevention protocols that take into account the unique system characteristics of this setting (e.g., short lengths of stay, crisis stabilization treatment model, multidisciplinary team coordination). Cognitive-behavioral therapy (CBT) has demonstrated efficacy for improving suicide risk in outpatients, but has not been validated with inpatients. The current study was a treatment development and pilot feasibility open trial that modified brief cognitive-behavioral therapy (BCBT) for an inpatient setting (BCBT-I). Key treatment modifications included administering up to 10 sessions (depending on patient length of stay), daily, and in a standardized order, with core crisis management skills introduced during the first three sessions. In addition, coordination with the inpatient treatment team was included in BCBT-I implementation. Six adult inpatients with a recent suicide attempt enrolled and completed an average of 4.67 BCBT-I sessions (SD = 1.36). The treatment was highly acceptable (Client Satisfaction Questionnaire total score M = 3.49, SD = 0.73). Pre- to posttreatment effect sizes demonstrated improvements in suicidal ideation (d = 0.97), depression (d = 1.33), and suicidal implicit associations (d = 1.28). All but one of the participants (83%) completed follow-up assessments 1-, 2-, and 3-months postdischarge. Over follow-up, two participants reported suicidal ideation (both without intent), and none reported suicide attempts, preparatory acts or behaviors, or nonsuicidal self-injury. This study provided preliminary evidence supporting the feasibility of CBT to treat suicidal inpatients. Future research is needed to validate BCBT-I in a larger, randomized controlled trial to determine whether BCBT-I reduces suicide risk beyond that afforded by inpatient treatment alone.  相似文献   
66.
Representing a world or a physical/social environment in an agent’s cognitive system is essential for creating human-like artificial intelligence. This study takes a story-centered approach to this issue. In this context, a story refers to an internal representation involving a narrative structure, which is assumed to be a common form of organizing past, present, future, and fictional events and situations. In the artificial intelligence field, a story or narrative is traditionally treated as a symbolic representation. However, a symbolic story representation is limited in its representational power to construct a rich world. For example, a symbolic story representation is unfit to handle the sensory/bodily dimension of a world. In search of a computational theory for narrative-based world representation, this study proposes the conceptual framework of a Cogmic Space for a comic strip-like representation of a world. In the proposed framework, a story is positioned as a mid-level representation, in which the conceptual and sensory/bodily dimensions of a world are unified. The events and their background situations that constitute a story are unified into a sequence of panels. Based on this structure, a representation (i.e., a story) and the represented environment are connected via an isomorphism of their temporal, spatial, and relational structures. Furthermore, the framework of a Cogmic Space is associated with the generative aspect of representations, which is conceptualized in terms of unconscious- and conscious-level processes/representations. Finally, a proof-of-concept implementation is presented to provide a concrete account of the proposed framework.  相似文献   
67.
文字是营销中视觉传播的重要元素, 它直接影响消费者对品牌的第一印象。文字的重要性不仅体现在文本内容上, 还体现在字形设计对消费者的影响上。字体的研究仍存在较大的空缺, 且现有文献多分散于语言学、设计学和心理学等不同学科领域。目前有较多存在矛盾的结论缺乏系统的框架支持, 本文为研究者提供了完整的字体效应研究框架。将字体进行定义及分类之后, 主要探讨了字体对消费者感知和行为的影响, 以及字体效应的三大心理机制, 即感知一致性、感知记忆性和感知人性化。在此基础上讨论了字体受到消费者特质、产品类型与外部环境的调节作用。最后, 深入分析了字体在市场营销中的理论和管理实践价值, 以及未来研究方向。  相似文献   
68.
保护性价值观是一种拒绝与其他任何价值相互交易, 尤其拒绝与经济价值进行交易的观念。近些年来的认知神经科学研究证据表明, 人们之所以可以为了坚守保护性价值观, 表现出“舍生取义”的行为(如对抗利益诱惑甚至放弃生命), 一方面在于保护性价值观是以一种道义主义的绝对规则方式进行表征和建构的, 这使得人们较少进行利弊权衡; 另一方面, 由于保护性价值观与自我和道德认同过程紧密相关, 使得其被主观赋予了最高价值。未来研究中, 可以在借鉴保护性价值观的研究范式基础上, 开展对中国人核心价值观的实证研究探讨, 关注其文化差异问题, 并进行正确价值观的干预和正确引导的应用实践研究。  相似文献   
69.
如何揭示群体规范和公平价值在个体心理发展中的作用机理, 提升儿童-青少年在群际互动当中的公平感知与规范执行, 是教育心理领域的关键问题。公平规范执行中内群体偏爱现象是近年来的研究热点之一, 然而先前研究存在以下不足:1)大多采用问卷法, 易受社会赞许性的影响, 存在言行不一致的情况; 2)大多采用情景实验, 聚焦社会互动的最终行为输出端, 无法实时有效地把握社会决策的动态进程; 3)脑成像研究仍以fMRI技术为主, 侧重于评估认知加工潜在的脑区激活模式及各脑区间的功能连接, 缺乏对群际公平规范执行中大脑激活动态模式的精确把握。针对这些不足, 本项目从资产分配情景出发, 以儿童和青少年为研究对象, 联合运用认知、行为、眼动和电生理等多层次测评手段, 对公平规范执行中内群体偏爱的发生过程进行认知解析, 探讨认知控制和心智化在其间的关键作用机制及其心理发展轨迹。研究结果将服务于中小学管理中的德育教育, 引导与培养学生的公正感与行为。  相似文献   
70.
本研究采用事件相关电位技术(ERPs)结合多源干扰任务(MSIT)范式来探讨特质自我控制个体的认知神经机制。考察了高、低自我控制者各26名在MSIT任务上的差异。结果:高自我控制者的反应时显著长于低自我控制者。在MSIT冲突条件下,高自我控制者的N2和P3(LPC)波幅比无冲突条件更大。结论:高自我控制者较低自我控制者处理冲突干扰更慢,需要的注意资源较多,激活前额叶中部脑区。  相似文献   
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