全文获取类型
收费全文 | 5395篇 |
免费 | 522篇 |
国内免费 | 838篇 |
出版年
2024年 | 3篇 |
2023年 | 79篇 |
2022年 | 102篇 |
2021年 | 178篇 |
2020年 | 237篇 |
2019年 | 328篇 |
2018年 | 391篇 |
2017年 | 431篇 |
2016年 | 408篇 |
2015年 | 208篇 |
2014年 | 273篇 |
2013年 | 1303篇 |
2012年 | 170篇 |
2011年 | 277篇 |
2010年 | 182篇 |
2009年 | 237篇 |
2008年 | 239篇 |
2007年 | 219篇 |
2006年 | 202篇 |
2005年 | 214篇 |
2004年 | 179篇 |
2003年 | 164篇 |
2002年 | 125篇 |
2001年 | 101篇 |
2000年 | 69篇 |
1999年 | 71篇 |
1998年 | 67篇 |
1997年 | 41篇 |
1996年 | 36篇 |
1995年 | 26篇 |
1994年 | 34篇 |
1993年 | 26篇 |
1992年 | 21篇 |
1991年 | 9篇 |
1990年 | 10篇 |
1989年 | 14篇 |
1988年 | 2篇 |
1987年 | 8篇 |
1986年 | 5篇 |
1985年 | 9篇 |
1984年 | 15篇 |
1983年 | 6篇 |
1982年 | 8篇 |
1981年 | 3篇 |
1980年 | 6篇 |
1979年 | 5篇 |
1978年 | 5篇 |
1977年 | 3篇 |
1976年 | 4篇 |
1975年 | 2篇 |
排序方式: 共有6755条查询结果,搜索用时 15 毫秒
91.
Curiosity – broadly defined as the desire to acquire new information – enhances learning and memory in adults. In addition, interest in the information (i.e., when the information is processed) can also facilitate later memory. To date, it is not known how states of pre‐information curiosity and post‐information interest enhance memory in childhood and adolescence. We used a trivia paradigm in which children and adolescents (N = 60, 10–14 years) encoded trivia questions and answers associated with high or low curiosity. States of high pre‐answer curiosity enhanced later memory for trivia answers in both children and adolescents. However, higher positive post‐answer interest enhanced memory for trivia answers beyond the effects of curiosity more strongly in adolescents than in children. These results suggest that curiosity and interest have positive effects on learning and memory in childhood and adolescence, but might need to be harnessed in differential ways across child development to optimize learning. 相似文献
92.
From the very first moments of their lives, infants selectively attend to the visible orofacial movements of their social partners and apply their exquisite speech perception skills to the service of lexical learning. Here we explore how early bilingual experience modulates children's ability to use visible speech as they form new lexical representations. Using a cross‐modal word‐learning task, bilingual children aged 30 months were tested on their ability to learn new lexical mappings in either the auditory or the visual modality. Lexical recognition was assessed either in the same modality as the one used at learning (‘same modality’ condition: auditory test after auditory learning, visual test after visual learning) or in the other modality (‘cross‐modality’ condition: visual test after auditory learning, auditory test after visual learning). The results revealed that like their monolingual peers, bilingual children successfully learn new words in either the auditory or the visual modality and show cross‐modal recognition of words following auditory learning. Interestingly, as opposed to monolinguals, they also demonstrate cross‐modal recognition of words upon visual learning. Collectively, these findings indicate a bilingual edge in visual word learning, expressed in the capacity to form a recoverable cross‐modal representation of visually learned words. 相似文献
93.
Anna J. Cunningham Adrian P. Burgess Caroline Witton Joel B. Talcott Laura R. Shapiro 《Developmental science》2021,24(1)
We reconcile competing theories of the role of phonological memory in reading development, by uncovering their dynamic relationship during the first 5 years of school. Phonological memory, reading and phoneme awareness were assessed in 780 phonics‐educated children at age 4, 5, 6 and 9. Confirmatory factor analyses demonstrated that phonological memory loaded onto two factors: verbal short‐term memory (verbal STM; phonological tasks that loaded primarily on serial order memory) and nonword repetition. Using longitudinal structural equation models, we found that verbal STM directly predicted early word‐level reading from age 4 to 6, reflecting the importance of serial‐order memory for letter‐by‐letter decoding. In contrast, reading had no reciprocal influence on the development of verbal STM. The relationship between nonword repetition and reading was bidirectional across the 5 years of study: nonword repetition and reading predicted each other both directly and indirectly (via phoneme awareness). Indirect effects from nonword repetition (and verbal STM) to reading support the view that phonological memory stimulates phonemically detailed representations through repeated encoding of complex verbal stimuli. Similarly, the indirect influence of reading on nonword repetition suggests that improved reading ability promotes the phoneme‐level specificity of phonological representations. Finally, the direct influence from reading to nonword repetition suggests that better readers use orthographic cues to help them remember and repeat new words accurately. A video abstract of this article can be viewed at https://www.youtube.com/watch?v=70LZfTR0BjE . 相似文献
94.
Driving while carrying out another (secondary) task interferes with performance, though the degree of interference may vary between tasks and individual drivers. In this study, we focused on two potentially interrelated individual difference variables that may play a role in determining dual-task interference: working memory capacity and the driver’s experience with the relevant secondary task. We used a driving simulator to measure interference, comparing single-task performance (driving alone) with driving performance during three secondary tasks: conversing on a handsfree cellphone, texting, and selecting a song on a touchscreen Mp3 player. Drivers also rated the difficulty of driving while carrying out each secondary task. For the individual difference variables, working memory was measured using the Operation Span test (OSPAN), and experience was assessed in terms of self-reported daily driving exposure and exposure to the relevant secondary tasks (frequency, duration). Overall, we found evidence of dual-task interference, though interference varied between tasks; the texting and Mp3 tasks produced significantly more interference than handsfree cellphone conversation. For the texting and Mp3 song selection tasks, interference was apparent in terms of increased steering variability, but for the Mp3 task there was also compensatory slowing, with drivers slowing down while carrying out the task. OSPAN performance and daily driving exposure were both covariates in predicting the amount of dual-task interference. However, our results suggest that in all but two cases, both involving the texting task, the effects of the OSPAN and the driving and secondary task exposure variables were independent rather than interrelated. 相似文献
95.
Representing a world or a physical/social environment in an agent’s cognitive system is essential for creating human-like artificial intelligence. This study takes a story-centered approach to this issue. In this context, a story refers to an internal representation involving a narrative structure, which is assumed to be a common form of organizing past, present, future, and fictional events and situations. In the artificial intelligence field, a story or narrative is traditionally treated as a symbolic representation. However, a symbolic story representation is limited in its representational power to construct a rich world. For example, a symbolic story representation is unfit to handle the sensory/bodily dimension of a world. In search of a computational theory for narrative-based world representation, this study proposes the conceptual framework of a Cogmic Space for a comic strip-like representation of a world. In the proposed framework, a story is positioned as a mid-level representation, in which the conceptual and sensory/bodily dimensions of a world are unified. The events and their background situations that constitute a story are unified into a sequence of panels. Based on this structure, a representation (i.e., a story) and the represented environment are connected via an isomorphism of their temporal, spatial, and relational structures. Furthermore, the framework of a Cogmic Space is associated with the generative aspect of representations, which is conceptualized in terms of unconscious- and conscious-level processes/representations. Finally, a proof-of-concept implementation is presented to provide a concrete account of the proposed framework. 相似文献
96.
Memory is considered one of the most important functions since it allows us to code, store and retrieve knowledge. These qualities make it an indispensable function for a virtual creature. In general, memory can be classified based on the durability of the stored data in working memory and long-term memory. Working memory refers to the capacity to maintain temporarily a limited amount of information in mind, which can then be used to support various abilities, including learning, reasoning, planning and decision-making. Unlike short-term memory, working memory is not only a storage site, but it is also a framework of interacting processes that involve the temporary storage and manipulation of information in the service of performing complex cognitive activities. Declarative memory is a type of long-term memory related with the storage of facts and events. This research focuses on the development of a cognitive architecture for the type of working memory that maintains and manipulates declarative information. The construction of the model was grounded in theoretical evidence taken from cognitive sciences such as neuroscience and psychology, which gave us the components and their processes. The model was evaluated through a case study that covers the encoding, storing, and retrieval stages. Our hypothesis is that a virtual creature endowed with our working memory model will provide faster access to the information needed for the ongoing task. Therefore, it improves the planning and decision-making processes. 相似文献
97.
快速脱离假说和信号抑制假说都是将传统的自下而上捕获和自上而下控制结合起来的混合模式假说。快速脱离假说认为突显干扰物总能在第一时间自下而上地捕获注意, 当突显干扰物与任务要求不符时, 注意会迅速脱离该位置。信号抑制假说认为突显干扰物都会产生“注意我”的信号, 当突显干扰物与任务要求不符时, 该信号会被自上而下地抑制以阻止注意捕获发生。前者相关的研究多采用空间线索提示范式和眼动脱离范式, 实验中被试采取独子探测策略, 而后者相关的研究多采用额外单例范式的变式, 实验中被试采取特征探测策略。未来研究应采用不同的刺激类型和实验方法进一步为两个假说提供证据支持, 同时要关注奖赏、训练等因素对“捕获-脱离”和“信号-抑制”的影响。 相似文献
98.
发展性阅读障碍是一种在获得阅读技能方面的特殊困难, 这种障碍会严重影响个体的发展, 如何帮助发展性阅读障碍者改善其阅读技能是近年来研究的焦点。传统的干预方法主要针对发展性阅读障碍者的语音缺陷, 这类方法存在一些问题, 如费时费力、给阅读障碍者带来阅读压力等。近年来, 大部分研究表明通过趣味性的动作视频游戏训练可以显著地提高发展性阅读障碍者的阅读技能, 但是其背后的机制尚不明确。基于大细胞通路缺陷理论框架, 从视觉空间注意、注意跨通道转换、视觉运动加工等方面来梳理动作视频游戏与阅读之间的关系, 揭示了动作视频游戏训练对阅读效率影响的可能内在机制。未来的研究可以在大细胞通路缺陷理论的框架下, 深入分析动作视频游戏改善阅读的神经机制, 并尝试开发更适合发展性阅读障碍者的干预程序。 相似文献
99.
基于拓展思维的社会互动主义视角, 采用流行病学研究思路, 记忆的形成与维护构成了集体记忆心理学研究的核心问题。相关研究一方面以“对话”为研究语境, 系统阐释了集体记忆形成中的社会传染、检索诱发遗忘、共享现实和网络聚合等心理机制; 另一方面, 聚焦于既存的记忆, 阐释了集体记忆有效性的心理原则, 同时, 记忆的身份关联性得到了确证。集体记忆心理学研究仍需拓展视野, 加强对文化记忆的有效性研究, 密切关注媒介技术变革引发的记忆变化, 积极推进本土化研究。 相似文献
100.