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81.
The purpose of this study was to explore if and how social media might come to bear on people’s understanding of ethics. Participants were asked to complete online surveys regarding social media interaction and respond to 14 scenarios depicting ethical dilemmas. Our results suggest that social media and people’s perceptions of ethics do share a relationship. Specifically, we found that people who reported being exposed to ethical violations on social media were more likely to find our unethical scenarios to be personally unacceptable, to be of lower ethicality, and to react negatively to the content. These findings suggest that mere exposure to ethical violations is enough to produce awareness in people regarding ethical issues, which carries significant implications for ethics education.  相似文献   
82.
'On narcissism: An introduction' constitutes a turning point in psychoanalysis. Although narcissism is a concept which has not been explicitly referred to by many important thinkers for decades, it could be said that there is no paper written in psychoanalysis since Freud that does not implicitly take into account the modifi cations in thinking that the work brought about. In this paper, the author contrasts two types of narcissistic confi gurations: in the fi rst, the intolerance of the other is dealt with by expulsion and violence; in the second, by withdrawal. The author contrasts patients who express manifest violent behaviour with patients for whom the violent behaviour is absent but who, nevertheless, present similar background histories, which might have led to a prediction of violence. They are also profoundly different in terms of what they provoke in the countertransference. In addition, this paper argues that the treatment of narcissistic personalities has allowed in recent years the understanding of a modality of depression. Following Green, the author argues that, instead of a fruitless debate that involves evolutionary issues around the concept of narcissism, it is necessary to distinguish the narcissistic aspect in any analytic relationship, to identify the narcissistic transference in different types of psychopathologies.  相似文献   
83.
Mask L  Blanchard CM 《Body image》2011,8(4):357-365
The present study examines the protective role of an autonomous regulation of eating behaviors (AREB) on the relationship between trait body dissatisfaction and women's body image concerns and eating-related intentions in response to “thin ideal” media. Undergraduate women (n = 138) were randomly assigned to view a “thin ideal” video or a neutral video. As hypothesized, trait body dissatisfaction predicted more negative affect and size dissatisfaction following exposure to the “thin ideal” video among women who displayed less AREB. Conversely, trait body dissatisfaction predicted greater intentions to monitor food intake and limit unhealthy foods following exposure to the “thin ideal” video among women who displayed more AREB.  相似文献   
84.
电子产品改变了人们社会活动的模式和生活方式,其低龄化使用也不可避免地影响和塑造了儿童的发展。生态系统理论认为儿童的发展源于儿童与周围环境之间不断的交互作用。生态科技微系统理论是在当今电子科技的环境下以生态系统理论为背景框架提出的解释电子媒体对儿童发展影响的理论模型。电子产品作为儿童学习、娱乐、沟通和展示自我的工具,对儿童的认知方式、情感互动方式和参与社会的方式等都会产生一定的影响。这些影响依赖于三个相互独立又关联的因素之间的作用:儿童自身的特点、电子媒体的内容和特点,以及儿童媒体使用的环境。未来的研究可以从研究手段和研究内容上进一步深化以探讨电子产品的使用和儿童发展的关系。  相似文献   
85.
近来, 教育心理学领域开始关注情绪因素对多媒体学习的影响, 其中诱发情绪逐渐成为研究者关注的指导设计形式。已有研究主要通过外部情绪诱发和内部情绪设计来考察诱发的积极情绪在学习过程中的作用, 并发现外部情绪诱发和内部情绪设计能够成功诱发积极情绪, 但由于情绪诱发方式的多样性和多媒体学习过程的复杂性, 诱发的积极情绪对学习效果的促进作用比较微弱。综述发现, 7项涉及外部情绪诱发的实验在学习结果上产生的效应量中值分别为d保持 = -0.25, d理解 = 0.04, d迁移 = 0.30; 14项涉及内部情绪设计的实验在学习结果上产生的效应量中值分别为d保持 = 0.27, d理解 = 0.36, d迁移 = 0.29。诱发的情绪对学习过程的主观体验影响很小。多媒体学习认知情感理论认为诱发的积极情绪会通过动机的中介作用进而促进学习; 相反, 认知负荷理论认为诱发的积极情绪会增加学习者的外在认知负荷从而阻碍学习。未来研究仍需关注情绪的操纵方法、效果评定以及潜在调节变量的作用等。  相似文献   
86.
Prospective longitudinal studies have shown strong predictions from conduct disorders (CDs) in childhood to antisocial personality disorder (ASPD) and violence in adults. However, little is known of the childhood antecedents of serious violence nor whether these may vary depending on the context in which the violence occurs. In this study, 54 men aged 21-40 years serving prison sentences for violent crime were assessed. Standardized interviews of ASPD and violence were conducted independently of interviews covering retrospective recall of childhood psychiatric disorders and adverse experiences. Analyses of the predictors of overall violence suggested a pathway involving childhood CD and adult ASPD associated with interparental discord, and an additional pathway associated with experiencing interparental violence in childhood. Different results were however obtained when account was taken of the context of the violence. The CD-ASPD pathway was associated with social violence, but not with partner violence. Partner violence was predicted by retrospective reports of having been exposed to interparental violence during childhood but not by reports of childhood CD or adult ASPD. Thus developmental pathways to serious violence may be different depending on the social domain in which the violence occurs.  相似文献   
87.
Without slighting the important role played by controlled psychological processes in human aggression, this paper recommends that considerable systematic attention should also be given to the operation of automatic processes in bringing about this behavior. The concepts of automaticity and impulsivity are discussed briefly and it is proposed that many impulsive actions, particularly antisocial ones, are due to failures of restraint after they were initiated involuntarily. A number of experiments are reviewed in which situational stimuli automatically instigated or heightened aggressive inclinations. These have to do with associations in hostility displacement, reactions to stigmatized persons, and association in aggressive reactions to media violence. The last-mentioned studies deal especially with factors affecting the selection of the target for aggression. In discussing these findings it is suggested that after the crucial situational features had automatically initiated the sequence of determinants, the aggression displayed could have been due either to a hostile appraisal of the target or the activation of aggression-related bodily reactions as well as hostile ideas. It is also hypothesized that in at least one of the studies, an experienced negative affect might have instigated the aggression independently of any appraisals.  相似文献   
88.
There is great concern about the effects of playing violent video games on aggressive behavior. The present experimental study was aimed at investigating the differential effects of actively playing vs. passively watching the same violent video game on subsequent aggressive behavior. Fifty-seven children aged 10-13 either played a violent video game (active violent condition), watched the same violent video game (passive violent condition), or played a non-violent video game (active non-violent condition). Aggression was measured through peer nominations of real-life aggressive incidents during a free play session at school. After the active participation of actually playing the violent video game, boys behaved more aggressively than did the boys in the passive game condition. For girls, game condition was not related to aggression. These findings indicate that, specifically for boys, playing a violent video game should lead to more aggression than watching television violence.  相似文献   
89.
Ip K  Jarry JL 《Body image》2008,5(1):59-69
This study investigated the effect of thin images according to two dimensions of body-image (BI) investment. Ninety-five females were classified as high or low investors based on the Appearance Schemas Inventory-Revised Self-Evaluative Salience (SES) and Motivational Salience (MS) subscales. Participants viewed advertisements portraying either the thin ideal or products. Results indicated that both women high in SES and MS reported lowered appearance self-esteem but greater BI importance following thin exposures. However, only the high SES group reported greater BI dissatisfaction and importance of current-ideal discrepancies after seeing thin images. Although highly invested women (regardless of their motivation for investment) are more responsive to thin media images than are women low in investment, those invested for self-definition are affected on more dimensions than are those invested for appearance management.  相似文献   
90.
Cognition theories describe the social with terms like language, interaction or culture, whose theoretical status has also been discussed in modern sociology. These concepts are not well-positioned to understand the emergence and autonomy of social orders. Sociological theory of self-referential systems can be useful to reconstruct the bottom-up process which contributes to the emergence of the social as communication as well as to describe the way in which society exerts downward causation upon cognitive phenomena. The core of this theory is the systemic category of meaning as a shared horizon for psychic and social systems.  相似文献   
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