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501.
In two experiments the conditioned reinforcing and delayed discriminative stimulus functions of stimuli that signal delays to reinforcement were studied. Pigeons' pecks to a center key produced delayed-matching-to-sample trials according to a variable-interval 60-s (or 30-s in 1 pigeon) schedule (Experiment 1) or a multiple variable-interval 20-s variable-interval 120-s schedule (Experiment 2). The trials consisted of a 2-s illumination of one of two sample key colors followed by delays ranging across phases from 0.1 to 27.0 s followed in turn by the presentation of matching and nonmatching comparison stimuli on the side keys. Pecks to the key color that matched the sample were reinforced with 4-s access to grain. Under some conditions of Experiment 1, pecks to nonmatching comparison stimuli produced a 4-s blackout and the start of the next interval. Under other conditions of Experiment 1 and each condition of Experiment 2, pecks to nonmatching stimuli had no effect and trials ended only when pigeons pecked the other, matching stimulus and received food. The functions relating pretrial response rates to delays differed markedly from those relating matching-to-sample accuracy to delays. Specifically, response rates remained relatively high until the longest delays (15.0 to 27.0 s) were arranged, at which point they fell to low levels. Matching accuracy was high at short delays, but fell to chance at delays between 3.0 and 9.0 s. In Experiment 2, both matching accuracy and response rates remained high over a wider range of delays in the variable-interval 120-s component relative to the variable-interval 20-s component. The difference in matching accuracy between the components was not due to an increased tendency in the variable-interval 20-s component toward proactive interference following short intervals. Thus, under these experimental conditions the conditioned reinforcing and the delayed discriminative functions of the sample stimulus depended on the same variables (delay and variable-interval value), but were nevertheless dissociated.  相似文献   
502.
This study investigated rapid automatized naming and effects of stimulant medication in school-age children with attention-deficit/hyperactivity disorder (ADHD) with and without concurrent reading disorder (RD). Two ADHD groups (67 ADHD only; 21 ADHD + RD) and a control group of 27 healthy age-matched peers were compared on four variables: color naming speed, letter naming speed, phonologic decoding, and arithmetic computation. Discriminant function analysis (DFA) was conducted to predict group membership. The four variables loaded onto two discriminant functions with good specificity: phonologic decoding, letter naming speed, and arithmetic defined the first function; color naming speed defined the second function. Both ADHD groups were significantly slower in color naming than controls, but did not differ from one another. DFA correctly classified 96% of the control group, 91% of ADHD + RD, and 82% of ADHD only. A subset of children in the ADHD groups participated subsequently in an acute, randomized, placebo-controlled, crossover trial with three single doses (10, 25, 20 mg) of methylphenidate. Methylphenidate selectively improved color-naming speed but had no effect on the speed of naming letters or digits. These findings challenge the tenet that naming speed deficits are specific to RD and implicate naming speed deficits associated with effortful semantic processing in ADHD, which are improved but not normalized by stimulant medication.  相似文献   
503.
We investigated whether physical load has an influence on the accuracy of duration estimation of sporting activities presented in real time and slow motion. 86 participants were studied in two single sessions of 45 min each.Our results showed no general effects for physical load, when comparing physical load versus rest. However, we could replicate findings of past research (Schütz et al., 2021), showing that the duration of sports performance is estimated more accurately when presented in real time compared to slow motion. Further we found, that under physical load, participants perceiving the physical exercise as hard (RPE ≥15) estimated time significantly shorter and more accurately compared to participants perceiving the physical exercise as light or moderate (RPE <15).Thus, our results suggest that using slow motion may worsen the assessment of sports performance. Additionally, we could show that intense physical exertion contributes to reducing the overestimation of time.  相似文献   
504.
ObjectiveTesting an experimental means to reduce motivation to drive fast.BackgroundOne determinant of that motivation may be a wrong presumption, demonstrated here: Time to reach destination declines about linearly to increase in driving speed. Actually, that time is a linear function of advance time, the inverse of speed. It is hypothesized that the behavioral by-product of the popularity of that fallacy could be counteracted by introducing an essential change to the speed-based continuous feedback provided to the driver – from a speedometer displaying instantaneous velocity to a gauge reporting advance time (denoted ATM), so that both average driving speed and speed variance are reduced.MethodIn two driving simulator experiments, driving speed of participants presented with either of the two types of gauge was recorded.ResultsThe main finding is that driving with feedback provided by an ATM gauge following prior briefing led to a significant reduction – ∼11 km/h – in mean speed, as well as to a significant reduction in between-driver speed variability, as compared with driving with an ordinary speedometer. It was also found that no significant difference was observed in the speeding behavior of participants driving with an ATM display for three ∼2-h sessions administered in three different days, so that the last session took place within seven days from the first one.ConclusionThe ATM gauge serves to reduce motivation to speed.ApplicationWidespread use of the ATM gauge may result in reduction in number and intensity of accidents.  相似文献   
505.
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple domains of visual attention. However, it is an open question which basic aspects of attention underlie this superiority. We approached this question using the framework of Theory of Visual Attention (TVA) with tools that allowed us to assess various parameters that are related to different visual attention aspects (e.g., perception threshold, processing speed, visual short-term memory storage capacity, top-down control, spatial distribution of attention) and that are measurable on the same experimental basis. In Experiment 1, we found advantages of video game experts in perception threshold and visual processing speed; the latter being restricted to the lower positions of the used computer display. The observed advantages were not significantly moderated by general person-related characteristics such as personality traits, sensation seeking, intelligence, social anxiety, or health status. Experiment 2 tested a potential causal link between the expert advantages and video game practice with an intervention protocol. It found no effects of action video gaming on perception threshold, visual short-term memory storage capacity, iconic memory storage, top-down control, and spatial distribution of attention after 15 days of training. However, observations of a selected improvement of processing speed at the lower positions of the computer screen after video game training and of retest effects are suggestive for limited possibilities to improve basic aspects of visual attention (TVA) with practice.  相似文献   
506.
We investigated how head position and gait speed influenced frontal plane balance responses to external perturbations during gait. Thirteen healthy participants walked on a treadmill at three different gait speeds. Visual conditions included either focus downward on lower extremities and walking surface only or focus forward on a stationary scene with horizontal and vertical lines. The treadmill was positioned on a platform that was stationary (non-perturbed) or moving in a pattern that appeared random to the subjects (perturbed). In non-perturbed walking, medial–lateral upper body motion was very similar between visual conditions. However, in perturbed walking, there was significantly less body motion when focus was on the stationary visual scene, suggesting visual feedback of stationary vertical and horizontal cues are particularly important when balance is challenged. Sensitivity of body motion to perturbations was significantly decreased by increasing gait speed, suggesting that faster walking was less sensitive to frontal plane perturbations. Finally, our use of external perturbations supported the idea that certain differences in balance control mechanisms can only be detected in more challenging situations, which is an important consideration for approaches to investigating sensory contribution to balance during gait.  相似文献   
507.
The purpose of this study was to investigate influences of emotional feelings on sit-to-walk (STW). Eighteen healthy young adults performed STW while feeling sadness, anger, joy and neutral emotion. Emotions were elicited using an autobiographical memories task. We used an optoelectronic motion capture system to collect motion data and assessed kinematics of STW. Emotion-related differences in STW kinematics were consistent with differences in movement speed. Compared to neutral emotion, sadness was associated with increased STW duration and phase durations, decreased peak forward and vertical center-of-mass (COM) velocity, increased drop in forward COM velocity, and increased forward and vertical normalized jerk score (NJS). Anger and joy were associated with decreased STW duration and phase durations, increased peak forward and vertical COM velocity, decreased drop in forward COM velocity, and decreased forward and vertical NJS compared to neutral emotion. Findings suggest that emotional feelings affect movement speed, hesitation, and movement smoothness during STW.  相似文献   
508.
To draw valid inference about an indirect effect in a mediation model, there must be no omitted confounders. No omitted confounders means that there are no common causes of hypothesized causal relationships. When the no-omitted-confounder assumption is violated, inference about indirect effects can be severely biased and the results potentially misleading. Despite the increasing attention to address confounder bias in single-level mediation, this topic has received little attention in the growing area of multilevel mediation analysis. A formidable challenge is that the no-omitted-confounder assumption is untestable. To address this challenge, we first analytically examined the biasing effects of potential violations of this critical assumption in a two-level mediation model with random intercepts and slopes, in which all the variables are measured at Level 1. Our analytic results show that omitting a Level 1 confounder can yield misleading results about key quantities of interest, such as Level 1 and Level 2 indirect effects. Second, we proposed a sensitivity analysis technique to assess the extent to which potential violation of the no-omitted-confounder assumption might invalidate or alter the conclusions about the indirect effects observed. We illustrated the methods using an empirical study and provided computer code so that researchers can implement the methods discussed.  相似文献   
509.
Previous research demonstrated that green light optimal speed advisory (GLOSA) affects driving behavior at signalized intersections: On the one hand, drivers assisted with GLOSA show more energy-efficient and eco-friendly driving. Following unequipped vehicles’ drivers (UVDs) also adapt their driving behavior to the assisted one. On the other hand, safety issues can be found in encounters with UVDs who also perceive assisted driving behavior negatively. Therefore, in a multi-driver simulator study (N = 60 participants sorted in groups of n = 2 UVDs), we tested whether informing UVDs about the GLOSA of an assisted driver results in more behavioral adaptation of UVDs to the assisted driving behavior, less safety issues, and less frustration of UVDs. Two UVDs followed a lead vehicle driven by a confederate. The confederate was equipped with GLOSA and knew when traffic lights switched from green to red and, consequently, slowed down when approaching a green traffic light. The degree of information UVDs received was manipulated: The group “no information” did not receive any information. The group “information” knew about the equipment of the assisted confederate with GLOSA and the group “detailed information” received additional information about its functionality and benefit. Results show that UVDs of the group “detailed information” adapted their driving behavior to the assisted driver. However, these UVDs also showed smaller minimum time-to-collision (TTC) values indicating safety issues. Results are discussed and implications made with regard to providing information to UVDs and to further investigate these challenges in the context of autonomous vehicles.  相似文献   
510.
Integrated choice and latent variable (ICLV) models are increasingly considered in many fields as a means to gain a deeper understanding into the decision process of individuals as well as to potentially improve predictive ability. Literature has shown that the application of ICLV in context of shopping destination choice has not been conducted yet. This study uses data collected from the city of Tehran, Iran on shopping destination choice of 812 individuals. Then these attitudinal questions are used for the development of latent variables regarding the attitude and lifestyle of the participants. By including one latent variable (LV) reflecting the attitudes of clothing and lifestyle’s of grocery travelers the structural model reveals a sample distribution of this LV conditional on fundamental socio-economic characteristics. The results of our latent variable model clearly confirm that personal attitude toward clothing shopping center and lifestyle indeed impact destination choice. The results show that our experiment and the expanded hybrid choice model (HCM) allow appropriately identifying and investigating the effects of mixtures of latent attitudes on the intention shopping destination choice.  相似文献   
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