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861.
大学生心理健康、创造性人格与创造力关系的模型建构 总被引:12,自引:0,他引:12
通过问卷法对我国八大行政区10所不同类型学校的1043名大学生进行调查研究。从创造性思维和创造性人格多侧面认识大学生创造力的特点,从医学模式以及人格角度了解大学生心理健康的状况,在此基础上,借助现代统计技术———结构方程模型,揭示心理健康、个性和创造力之间的关系;将创造力作为内源潜变量,心理健康和创造性人格作为外源潜变量,三者构成的结构模型是可以接受的,该模型表明,大学生的创造力受其创造性人格和心理健康的积极影响。 相似文献
862.
863.
本研究比较ADHD儿童和正常儿童在创造性思维测验、学习适应性测验以及教师对其创造力评价上的差异。结果表明:(1)ADHD儿童和正常儿童在数字和图形创造性思维测验上的成绩没有显著的差异。表明ADHD和创造力是彼此独立的两个特质;(2)ADHD儿童在学习态度、学校环境(主要是师生关系和同伴关系)、独立性和毅力等维度上明显偏低;(3)不同学科教师对于ADHD儿童和正常儿童在创造力水平高低的评价上没有显著性差异;(4)对于正常儿童。不同学科教师对其创造力的评价与儿童在创造力测验上的得分呈显著性相关;对于ADHD儿童则没有显著性相关。 相似文献
864.
Bradford McCall 《Zygon》2019,54(2):337-350
In this essay, it is argued that God through the Spirit is both the immanent and eminent principle of creativity, ever wooing and empowering the advancements in complexity within biological evolution. I argue herein also that God, particularly in and through the activity of the Spirit of creativity, was fully present in and with and under what is oft called “creation,” from the very beginning of created time—and will be to the end of time, proleptically present as the expression of the principle of creativity. I maintain that the Spirit, by her kenosis into the natural world, imbibed the nature with an evolving fertility that has continually manifested itself in and through the increases of complexity in the natural environ. This primal imbibing of herself into the world of nature caused the world to become marked by what principally amounts to an activation of the naturally occurring, inherent potentialities within nature, thereby producing a distinctive self‐creativity within the world. Somewhat akin to Peirce, who said that we need a “thorough‐going evolutionism or none,” I contend that we need a thoroughly immanent God or none, all the while noting that both immanent creativity and self‐creativity are marks of this overall poietic process known as biotic evolution. 相似文献
865.
Seventy‐five participants from one suburban high school formed 21 teams with 3–4 members each for the Future Problem Solving Program International (FPSPI). Students were selected to participate in either the regular FPSPI or an enhanced FPSPI, where multiple group training activities grounded in problem‐solving style were incorporated into a 9‐week treatment period. An ANCOVA procedure was used to examine the difference in team responses to a creative problem‐solving scenario for members of each group, after accounting for initial differences in creative problem‐solving performance, years of experience in FPSPI, and creative thinking related to fluency, flexibility, and originality. The ANCOVA resulted in a significant difference in problem‐solving performance in favor of students in the treatment group (F(1, 57) = 8.21, p = .006, partial eta squared = .126, medium), while there were no significant differences in years of experience or creativity scores. This result led researchers to conclude that students in both groups had equivalent creative ability and that participation in the group activities emphasizing problem‐solving style significantly contributed to creative performance. 相似文献
866.
Is our cognition the underlying architecture of the recurrent and pan‐cultural imaginative ideas of children and adolescents? Recent cross‐cultural studies show that children and adolescents recall proportionally more creative, counterintuitive concepts than older adults. One outstanding concern is that cultural transmission is also constrained by how concepts emerge into culture. Hence, a broad sample of age demographics in UK and China (10–58 years; N = 90) participated in an exemplar‐generation task where participants assembled statements exemplifying conceptual categories of positive and negative emotion, imagery, humor, and inferential potential. Multiple regression analysis considering counterintuitiveness and age revealed young persons generated significantly more imaginative, counterintuitive ideas than older adults, in both UK and China groups. This cross‐cultural support for an underlying cognitive architecture of human creativity builds on Ward's (1994) research on structured imagination. 相似文献
867.
Creativity and innovation are essential agents for change processes and accelerating technical development. Having to face challenges, such as demographic change, organizations require individuals who are creative and innovative at each age. Previous research identified affect as a crucial determinant of creativity, even though empirical findings showed inconsistencies. Drawing on literature on age‐related changes in affective experiences, we investigated the moderating effect of employees’ age on the association between daily positive and negative affect and creativity using a daily diary study. A total of 116 employees responded to daily questionnaires twice a day over five consecutive working days. As expected, hierarchical linear modeling analyses revealed differential effects regarding the affect‐creativity association, dependent on employees’ age. Although older employees were most creative on days when they experienced a high level of positive affect (compared to their mean level of positive affect), younger employees were particularly creative when experiencing negative affect (compared to their mean level of negative affect). We discuss practical implications on how organizations could provide creativity‐enhancing work environments for employees at each age. 相似文献
868.
《Scandinavian journal of psychology》2018,59(2):223-235
Aggression is strongly influenced by the surrounding socio‐physical context, and the development of aggressive behavior is best understood through a continuous cycle of ongoing person‐environment interactions. Empirical studies, nevertheless, have been predominantly conducted in the laboratory, studying aggression as a short‐lived phenomenon, emerging from and within an individual, and – with situational factors studied in isolation – devoid of its context. The present field study, conducted in an urban nightlife area, complements this research. A qualitative, multi‐method approach was followed by thematic analysis to investigate ongoing behavioral patterns of the crowd vis‐à‐vis the changes in the context that co‐occurred with the development of unwanted behaviors, including aggression. In our study, we identified atmosphere as a dynamic and mood‐like, but extra‐individual state of the socio‐physical setting related to the development of aggression. Our results suggest that atmosphere affects the behavior of groups and individuals by emerging from and feeding into ongoing interactions between people and the environment. At the individual level, it appears to play its part as proximate determinant of behavior; at the crowd level it reflects the synergetic product of all those persons’ states, behaviors and interactions. Implications for aggression theory and for applications aimed at curbing aggression are discussed. 相似文献
869.
Robert J. Sternberg 《创造性行为杂志》2020,54(1):20-36
Creativity testing as it is now done is often based on a defective assumption that different kinds of creativity can be compressed into a single unidimensional scale. There is no reason to believe that the different kinds of creativity represent, simply, different amounts of a single unidimensional construct. The article shows how three different ways of viewing creativity lead to different ways of measuring creativity, all at variance with current unidimensional models. The point of view presented here does not suggest that current creativity tests are invalid, but rather, that care must be taken in the nature of claims made for them. Moreover, many of the same arguments could be applied to the measurement of intelligence and even wisdom as well. 相似文献
870.
This study investigates whether laypersons can distinguish between creative and non-creative artifacts, identify when creativity emerges, and be aware of the merit to be attributed to those who conceive a creative idea. Study 1 analyzed a creative and a non-creative version of two advertisements. In the creative version, there was an ideational process of advertising drafts where the first meaning changed, whereas in the non-creative version the original meaning did not change. Forty undergraduates were asked to judge beauty and originality of each draft and the contribution that graphics managers gave to the outcome. Non-creative changes did not affect beauty and originality ratings, whereas creative modifications increased originality, but not beauty score. Merit was attributed to the graphics manager who transformed the original meaning. In Study 2, one hundred twenty-eight participants evaluated four combinations of textual (creative/noncreative) and iconic (creative/non-creative) elements which were added to the advertisements. Again, the creative, but not the non-creative, contribution to drafts was acknowledged regarding originality by participants. Findings suggest that people can recognize the presence of creativity when it develops and the restructuring mechanism that supports it. 相似文献