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51.
    
The current study examined the influence of observing another's lie‐ or truth‐telling – and its consequences – on children's own honesty about a transgression. Children (N = 224, 5–8 years of age) observed an experimenter (E) tell the truth or lie about a minor transgression in one of five conditions: (a) Truth‐Positive Outcome – E told the truth with a positive outcome; (b) Truth‐Negative Outcome – E told the truth with a negative outcome; (c) Lie‐Positive Outcome – E lied with a positive outcome; (d) Lie‐Negative Outcome – E lied with a negative outcome; (e) Control – E did not tell a lie or tell the truth. Later, to examine children's truth‐ or lie‐telling behavior, children participated in a temptation resistance paradigm where they were told not to peek at a trivia question answer. They either peeked or not, and subsequently lied or told the truth about that behavior. Additionally, children were asked to give moral evaluations of different truth‐ and lie‐telling vignettes. Overall, 85% of children lied. Children were less likely to lie about their own transgression in the TRP when they had previously witnessed the experimenter tell the truth with a positive outcome or tell a lie with a negative outcome.  相似文献   
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Artificial intelligent systems often model the solutions of typical machine learning problems, inspired by biological processes, because of the biological system is faster and much adaptive than deep learning. The utility of bio-inspired learning methods lie in its ability to discover unknown patterns, and its less dependence on mathematical modeling or exhaustive training. In this paper, we propose a new bio-inspired learning model for a single-class classifier to detect abnormality in video object trajectories. The method uses a simple but dynamic extreme learning machine (ELM) and hierarchical temporal memory (HTM) together referred to as ELM-HTM in an unsupervised way to learn and classify time series patterns. The method has been tested on trajectory sequences in traffic surveillance to find abnormal behaviors such as high-speed, unusual stops, driving in wrong directions, loitering, etc. Experiments have also been performed with 3D air signatures captured using sensors and used for biometric authentication(forged/genuine). The results indicate a significant gain over training time and classification accuracy. The proposed method outperforms in predicting long-time patterns by observing small steps with an average accuracy gain of 15% as compared to the state-of-the-art HTM. The method has applications in detecting abnormal activities in videos by learning the movement patterns as well as in biometric authentication.  相似文献   
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Artificial Intelligence of the next generation needs to interact with users socially, convincing them in its ability to understand human minds, including emotions. For this to happen, an artificial emotional intelligence is needed, capable of adequate, believable behavior in social emotional interactions. Building on previous developments, the present work extends the general framework of emotional Biologically Inspired Cognitive Architecture (eBICA: Samsonovich, 2013, 2018), endowing it with fluents describing, in addition to appraisals, somatic markers, feelings, emotions, moods, emotional reactions and biases. Key building blocks that integrate them are moral schemas and semantic maps. The model describes interaction of three factors: plans and commitments, moral and ethical values, and somatic comfort. Learning in this framework includes self-organization of semantic maps that in turn may provide guidance for active humanlike learning. Implications for empirical studies and practical applications are discussed together with the expected impact.  相似文献   
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Distance Education (DE) associated with the use of Virtual Learning Environments (VLE) as interaction tools between the student and the educator has become a large research niche spread around the world. Techniques to improve learning effectiveness in VLEs seek to find relation-ships connections between pedagogical advances and educational technological resources available in VLEs. In this context, this work sought to associate the theory of Learning Styles with the behavior of the student of Distance Education, observing their interaction with the Virtual Learning Environment and trying to associate them with their learning style identified by the CHAEA questionnaire. For this purpose, the CHAEA questionnaire was applied to a group of distance learning students and the correlation between their interactions with VLE and their learning styles was verified. The results show that there is no correlation between these elements, which may show, in fact, the lack of coherence between these theories. Seeking a model for data, a linear regression was applied and the results were, then, confirmed.  相似文献   
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This study examined the role of verbal instruction preference when learning motor skills by analogy. During skill learning, analogies are a useful tool for providing knowledge about how to move. It has been argued that analogy instructions reduce reliance on verbal information processes during motor planning, compared to traditional forms of instruction (i.e., explicit rules about how to move). This may be reflected by reduced verbal activity in the brain, measured by EEG alpha power at the temporal region, as well as reduced verbal-motor cross-communication (EEG T7-Fz coherence) during the preparation phase of a movement. Preference for using verbal or visual instructions is likely to influence the efficacy of analogy instructions. This study investigated whether preference for verbal instructions was related to a) changes in performance and b) changes in verbal-cognitive information processing during performance of an adapted basketball task after instruction by analogy. Basketball novices with a high preference for verbal instructions (n = 15) showed significantly decreased activation of verbal brain regions when they used the analogy (high-alpha power), but their performance remained stable. Novices with a low preference for verbal instructions (n = 13) did not show a significant decrease in activation of verbal regions, and their performance deteriorated significantly after introduction of the analogy instruction. It is likely that both cognitive and performance changes after analogy instruction depend on personal aspects of information processing, such as verbal preference.  相似文献   
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ObjectivesWe used a developmental lens to examine age group and competitive level differences on motivational climate dimensions, psychological needs satisfaction, and personal and social responsibility as well as relationships among variables, in line with basic psychological needs theory.DesignWe used a cross-sectional, correlational design.MethodGirls and boys age 8–13 on recreational and select soccer teams completed a survey.ResultsA 2 × 2 MANOVA showed main effects for age group and competitive level: early adolescents reported greater punishment for mistakes and autonomy compared to children; select players reported greater mastery climate dimensions and personal responsibility compared to recreational players. For all groups, path analyses revealed perceptions of cooperative learning were indirectly associated with personal and social responsibility, through coach and/or teammate relatedness.ConclusionsPatterns of relationships by age group and competitive level are discussed in reference to developmental literature. Results highlight the value of using a developmental approach to understand how coaches can promote youth soccer players’ psychological and social well-being.  相似文献   
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