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环形模型:整合人格研究的一种取向 总被引:1,自引:0,他引:1
环形模型是一种用于描述具有系统有序的相关模式的一组变量的取向,它可作为研究思路、形成待检验的理论假设、分析方法、检验其他结构的法则网络系统,具有强有力的理论基础和明确的数学属性,是人格和社会心理学中一个重要的工具。人际环形模型对于人际特质结构的探讨,对人际相关心理结构的检验,以及对于人际行为的描述和预测,都有其独特的效力,是以五因素人格特质模型为代表的因素模型的一个重要互补且兼容的模型。本文就人际环形模型的理论与实践背景加以介绍,并用人际形容词量表(IAS-R)的实证数据来演示环形模型的分析和检验过程,从而对环形模型的数学属性及其分析检验方式加以阐释。最后论述了该模型对于传统人际评价的理解以及本土人格与社会心理研究的意义。 相似文献
74.
特质焦虑者作为焦虑障碍易感性个体,会表现出对威胁性刺激的注意偏向,从而损害中央执行系统的抑制功能。但是不同情绪性评价刺激会如何调控特质焦虑者的抑制功能还不太清楚。为此,本研究以脑电P3b为抑制功能指标,要求高低特质焦虑组在三种不同评价下完成反向眼跳范式,考察不同性质的评价如何影响特质焦虑的抑制功能。行为结果发现,高焦虑组比低焦虑组错误率更高;积极评价条件下,高焦虑组的反应时慢于低焦虑组。ERP结果进一步发现,无评价条件下,高焦虑组的P3b波幅大于低焦虑组;低焦虑者在积极评价条件下的P3b波幅大于消极评价条件,但是高焦虑者没有显著差异。结果表明,积极评价会损害高特质焦虑者的抑制功能,而消极评价则促进了高特质焦虑个体的抑制功能。 相似文献
75.
Berkowitz L 《Aggressive behavior》2008,34(2):117-129
Without slighting the important role played by controlled psychological processes in human aggression, this paper recommends that considerable systematic attention should also be given to the operation of automatic processes in bringing about this behavior. The concepts of automaticity and impulsivity are discussed briefly and it is proposed that many impulsive actions, particularly antisocial ones, are due to failures of restraint after they were initiated involuntarily. A number of experiments are reviewed in which situational stimuli automatically instigated or heightened aggressive inclinations. These have to do with associations in hostility displacement, reactions to stigmatized persons, and association in aggressive reactions to media violence. The last-mentioned studies deal especially with factors affecting the selection of the target for aggression. In discussing these findings it is suggested that after the crucial situational features had automatically initiated the sequence of determinants, the aggression displayed could have been due either to a hostile appraisal of the target or the activation of aggression-related bodily reactions as well as hostile ideas. It is also hypothesized that in at least one of the studies, an experienced negative affect might have instigated the aggression independently of any appraisals. 相似文献
76.
基层组织领导人格特质研究 总被引:2,自引:0,他引:2
以文献分析、自由描述访谈、以及开放式问卷调查为基础,通过对800名军队基层军官的问卷调查,初步建立了基层军队魅力型领导人格特质模型.结果发现:军队魅力型领导人格特质模型包括社交性、感染性、坚韧性和开创性,与国外研究结果相比既有类似的因素,又有差异. 相似文献
77.
Patrícia Arriaga Francisco Esteves Paula Carneiro Maria Benedicta Monteiro 《Aggressive behavior》2006,32(2):146-158
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured during the experiment. After playing, information about state hostility and state anxiety was collected. The results showed that participants who played the violent game reported significantly higher state hostility, and support the assumption that an aggressive personality moderates the effect of playing a violent game on state hostility. Aggr. Behav. 32:146–158. 2006 © 2006 Wiley‐Liss, Inc. 相似文献
78.
This paper examines the relation of the four subscales (physical, verbal, anger and hostility) of the Buss–Perry Aggression Questionnaire (BPAQ) to act‐based aggression questionnaires (involving same‐sex or partners as opponents, and direct or indirect aggression) and evolutionarily based predictors of aggression, using an online student sample. All aggression measures were moderately correlated with one another. The BPAQ physical and verbal scales were most closely related to act‐based measures of direct aggression to a same‐sex other and the hostility scale to indirect aggression to a same‐sex other. The evolutionary variables were less closely related to the BPAQ than were the act‐based measures. Dominance and sexual jealousy were predictors of BPAQ physical, verbal and anger, and impulsiveness was a significant predictor of anger. Aggr. Behav. 32:1–10, 2006. © 2006 Wiley‐Liss, Inc. 相似文献
79.
Patrícia Arriaga Francisco Esteves Paula Carneiro Maria Benedicta Monteiro 《Aggressive behavior》2006,32(4):358-371
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years old. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured during the experiment. After playing, information about state hostility and state anxiety was collected. The results showed that participants who played the violent game reported significantly higher state hostility and support the assumption that an aggressive personality moderates the effect of playing a violent game on state hostility. Aggr. Behav. 32:358–371. 2006. © 2006 Wiley‐Liss, Inc. 相似文献
80.
Progress in the Molecular-Genetic Study of Intelligence 总被引:3,自引:0,他引:3
ABSTRACT— The past decade has seen a major shift in the genetic study of human intelligence; where classic studies aimed to quantify the heritability of intelligence, current studies aim to dissect this heritability into its molecular-genetic components. Five whole-genome linkage scans have been published in the past year, converging on several chromosomal (or genomic) regions important to intelligence. A handful of candidate genes, some of which lie in these genomic regions, have shown significant association to intelligence and the associations have been replicated in independent samples. Finding genes brings us closer to an understanding of the neurophysiological basis of human cognition. Furthermore, when genes are no longer latent factors in our models but can actually be measured, it becomes feasible to identify those environmental factors that interact and correlate with genetic makeup. This will supplant the long nature–nurture debate with actual understanding. 相似文献