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91.
The perception of time is heavily influenced by attention and memory, both of which change over the lifespan. In the current study, children (8 yrs), young adults (18–25 yrs), and older adults (60–75 yrs) were tested on a duration bisection procedure using 3 and 6-s auditory and visual signals as anchor durations. During test, participants were exposed to a range of intermediate durations, and the task was to indicate whether test durations were closer to the “short” or “long” anchor. All groups reproduced the classic finding that “sounds are judged longer than lights”. This effect was greater for older adults and children than for young adults, but for different reasons. Replicating previous results, older adults made similar auditory judgments as young adults, but underestimated the duration of visual test stimuli. Children showed the opposite pattern, with similar visual judgments as young adults but overestimation of auditory stimuli. Psychometric functions were analyzed using the Sample Known Exactly-Mixed Memory quantitative model of the Scalar Timing Theory of interval timing. Results indicate that children show an auditory-specific deficit in reference memory for the anchors, rather than a general bias to overestimate time and that aged adults show an exaggerated tendency to judge visual stimuli as “short” due to a reduction in the availability of controlled attention.  相似文献   
92.
This study examined the interactions of stimulus type (high‐ vs. low‐tech) and magnitude (duration of access) on preference and reinforcer efficacy. Two preference assessments were conducted to identify highly preferred high‐tech and low‐tech items for each participant. A subsequent assessment examined preference for those items when provided at 30‐s and 600‐s durations. We then evaluated reinforcer efficacy for those same items when provided for a range of durations using progressive‐ratio schedules. Results suggested item type and access duration interacted to influence preference and reinforcer efficacy. Participants preferred high‐tech items at longer durations of access and engaged in more responding when the high‐tech item was provided for long durations, but these patterns were reversed for the low‐tech item. In addition, participants engaged in less responding when the high‐tech item was provided for short durations and when the low‐tech item was provided for long durations.  相似文献   
93.
Pigeons made repeated choices between earning and exchanging reinforcer‐specific tokens (green tokens exchangeable for food, red tokens exchangeable for water) and reinforcer‐general tokens (white tokens exchangeable for food or water) in a closed token economy. Food and green food tokens could be earned on one panel; water and red water tokens could be earned on a second panel; white generalized tokens could be earned on either panel. Responses on one key produced tokens according to a fixed‐ratio schedule, whereas responses on a second key produced exchange periods, during which all previously earned tokens could be exchanged for the appropriate commodity. Most conditions were conducted in a closed economy, and pigeons distributed their token allocation in ways that permitted food and water consumption. When the price of all tokens was equal and low, most pigeons preferred the generalized tokens. When token‐production prices were manipulated, pigeons reduced production of the tokens that increased in price while increasing production of the generalized tokens that remained at a fixed price. The latter is consistent with a substitution effect: Generalized tokens increased and were exchanged for the more expensive reinforcer. When food and water were made freely available outside the session, token production and exchange was sharply reduced but was not eliminated, even in conditions when it no longer produced tokens. The results join with other recent data in showing sustained generalized functions of token reinforcers, and demonstrate the utility of token‐economic methods for assessing demand for and substitution among multiple commodities in a laboratory context.  相似文献   
94.
Aversive control is an important yet understudied process of learning. One reason aversive control may be relatively understudied is ethical concerns about painful stimuli (e.g., electric shock). High decibel broad‐band noise and 22‐kHz vocalizations both demonstrably affect rodent behavior while not necessarily being painful. The goal of this study was to determine if 100‐dB 22‐kHz‐pure tones were differentially more effective in reducing operant response rates in rats. We examined whether 22‐kHz pure tones would function as aversive stimuli, specifically as positive punishers. The effects of response‐dependent as well as continuously presented 22‐kHz and 1‐kHz tones on rate of response maintained by variable interval 30‐s food deliveries were assessed across several conditions. We found that response rates were lower when tones were presented response dependently than when tones were presented continuously throughout a session. We also found that the lower response rates obtained with response‐dependent 22‐kHz tones were not significantly different from response rates obtained with response‐dependent 1‐kHz tones. The primary conclusion of this experiment is that both 1‐kHz and 22‐kHz tones functioned as punishers, but that the 22‐kHz tones were not differentially more effective in reducing response rate.  相似文献   
95.
Pigeon and human subjects were given repeated choices between variable and adjusting delays to token reinforcement that titrated in relation to a subject's recent choice patterns. Indifference curves were generated under two different procedures: immediate exchange, in which a token earned during each trial was exchanged immediately for access to the terminal reinforcer (food for pigeons, video clips for humans), and delayed exchange, in which tokens accumulated and were exchanged after 11 trials. The former was designed as an analogue of procedures typically used with nonhuman subjects, the latter as an analogue to procedures typically used with human participants. Under both procedure types, different variable‐delay schedules were manipulated systematically across conditions in ways that altered the reinforcer immediacy of the risky option. Under immediate‐exchange conditions, both humans and pigeons consistently preferred the variable delay, and indifference points were generally ordered in relation to relative reinforcer immediacies. Such risk sensitivity was greatly reduced under delayed‐exchange conditions. Choice and trial‐initiation response latencies varied directly with indifference points, suggesting that local analyses may provide useful ancillary measures of reinforcer value. On the whole, the results indicate that modifying procedural features brings choices of pigeons and humans into better accord, and that human—nonhuman differences on risky choice procedures reported in the literature may be at least partly a product of procedural differences.  相似文献   
96.
Childhood abuse is an important precursor of borderline personality disorder (BPD) and antisocial personality disorder (ASPD). The current study compared the emotional reactivity to abuse-related stress of these patients on a direct and an indirect level. Changes in self-reported affect and schema modes, psychophysiology and reaction time based cognitive associations were assessed following confrontation with an abuse-related film fragment in patients with BPD (n = 45), ASPD (n = 21), Cluster C personality disorder (n = 46) and non-patient controls (n = 36). Results indicated a hyperresponsivity of BPD-patients on self-reported negative affect and schema modes, on some psychophysiological indices and on implicit cognitive associations. The ASPD-group was comparable to the BPD group on implicit cognitions but did not show self-reported and physiological hyper-reactivity. These findings suggest that BPD and ASPD-patients are alike in their implicit cognitive abuse-related stress reactivity, but can be differentiated in their self-reported and physiological response patterns.  相似文献   
97.
Responding of 4 children was assessed under conditions in which (a) no programmed contingencies were arranged for target behavior, (b) responding produced tokens that could be exchanged for a single highly preferred edible item, and (c) responding produced a token that could be exchanged for a variety of preferred edible items. After assessing the effects of these contingencies, the preferences of 3 participants were assessed using a concurrent-chains schedule. Preference for the opportunity to choose from the same or qualitatively different edible items varied across participants, and findings were generally consistent with those of Tiger, Hanley, and Hernandez (2006).  相似文献   
98.
返回抑制(inhibition of return, IOR)是指个体对出现在先前提示位置上的刺激反应更慢的现象。尽管大量ERPs研究发现呈现在线索化和非线索化位置上的靶刺激诱发的ERPs在250-300ms处存在一个稳定的差异(Nd250),但这一差异的方向却并不一致。本研究采用事件相关电位技术(Event-related Potentials, ERPs),结合经典的线索-靶子范式,考察刺激放置的朝向是否会影响到IOR中Nd250效应的极性。结果显示虽然刺激放置朝向并未有影响到Nd250的极性,却对早期P1成分的线索化效应的地形图分布有着显著的影响。这表明1)过往ERPs研究中的Nd250效应极性的不一致并非源于刺激放置朝向的作用;2)刺激的放置朝向会导致早期线索化效应(P1)在地形分布上出现差异。  相似文献   
99.
We propose a new psychometric model for two-dimensional stimuli, such as color differences, based on parameterizing the threshold of a one-dimensional psychometric function as an ellipse. The Ψ Bayesian adaptive estimation method applied to this model yields trials that vary in multiple stimulus dimensions simultaneously. Simulations indicate that this new procedure can be much more efficient than the more conventional procedure of estimating the psychometric function on one-dimensional lines independently, requiring only one-fourth or less the number of trials for equivalent performance in typical situations. In a real psychophysical experiment with a yes-no task, as few as 22 trials per estimated threshold ellipse were enough to consistently demonstrate certain color appearance phenomena. We discuss the practical implications of the multidimensional adaptation. In order to make the application of the model practical, we present two significantly faster algorithms for running the Ψ method: a discretized algorithm utilizing the Fast Fourier Transform for better scaling with the sampling rates and a Monte Carlo particle filter algorithm that should be able to scale into even more dimensions.  相似文献   
100.
The ability to detect social signals represents a first step to enter our social world. Behavioral evidence has demonstrated that 6‐month‐old infants are able to orient their attention toward the position indicated by walking direction, showing faster orienting responses toward stimuli cued by the direction of motion than toward uncued stimuli. The present study investigated the neural mechanisms underpinning this attentional priming effect by using a spatial cueing paradigm and recording EEG (Geodesic System 128 channels) from 6‐month‐old infants. Infants were presented with a central point‐light walker followed by a single peripheral target. The target appeared randomly at a position either congruent or incongruent with the walking direction of the cue. We examined infants' target‐locked event‐related potential (ERP) responses and we used cortical source analysis to explore which brain regions gave rise to the ERP responses. The P1 component and saccade latencies toward the peripheral target were modulated by the congruency between the walking direction of the cue and the position of the target. Infants' saccade latencies were faster in response to targets appearing at congruent spatial locations. The P1 component was larger in response to congruent than to incongruent targets and a similar congruency effect was found with cortical source analysis in the parahippocampal gyrus and the anterior fusiform gyrus. Overall, these findings suggest that a type of biological motion like the one of a vertebrate walking on the legs can trigger covert orienting of attention in 6‐month‐old infants, enabling enhancement of neural activity related to visual processing of potentially relevant information as well as a facilitation of oculomotor responses to stimuli appearing at the attended location.  相似文献   
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