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21.
In 1990, when Earth Day was set to go international, the iconic Mister Rogers’ Neighborhood – which ran for 900 episodes from 1968 to 2001 and won a Peabody Award and 4 Emmy Awards and received 25 Emmy Award nominations – ran a series of episodes on ‘Caring for the Environment.’ The show grappled with how children might face the looming environmental crisis. In these episodes, Rogers offers a spirituality for children that enables them to grasp the severity of the issue but does so by situating the concern in a hopeful worldview and indicating ways that children can take action. Instead of instilling fear and apathy as popular environmental apocalypticism does, Rogers prepares children for the new social order that must emerge to address the environmental crisis. It is an approach that prevents children from being overwhelmed by anxiety in the face of the environmental crisis but instead develops in them a sense of responsibility for the environment.  相似文献   
22.
时距认知分段性指不同长度时距加工机制和表征方式不同。以往研究对1s范围时距认知分段性仍存在分歧,为此在规避以往研究局限基础上设计实验1和实验2。实验1和实验2分别采用双任务范式探讨心算任务对100ms和1000ms听、视时距比较的选择性干扰,结果表明,心算任务影响了1000ms听、视时距比较的75%差别阈限,心算加工负荷越大,75%差别阈限越大,但对100ms听、视时距比较的75%差别阈限没有影响。两项实验支持了1s范围视、听时距认知均具有分段性。  相似文献   
23.
The purpose of this study is to determine how much indirect aggression occurs in television programs popular among British adolescents. Previous research has mainly focused on violence in the media rather than examining this more manipulative and subtle type of aggression. A content analysis of 228 hours of television programming revealed that indirect aggression was portrayed in 92.04% of all episodes analyzed. It was portrayed more frequently than physical and verbal aggression. Females were more likely to be shown as indirect aggressors than were males, while males were more likely to be portrayed as physical aggressors. Attractive aggressors were more likely to use indirect than other types of aggression. Indirect aggression was often found to be justified, realistic, and rewarded. We conclude that programs that are not considered violent may still contain a large amount of other types of aggression. Aggr. Behav. 30:254–271, 2004. © 2004 Wiley‐Liss, Inc.  相似文献   
24.
Television comprehension is a surprisingly demanding task for very young children. Based on a task analysis of television viewing and review of research, we suggest that by 6 months of age, infants can identify objects and people on screen. By 24 months they can comprehend and imitate simple actions contained in single shots and begin to integrate information across shots. Toddlers nevertheless suffer from the video deficit whereby their comprehension is less than from equivalent real life displays. During the preschool years they learn much of the grammar of filmic montage and can comprehend straightforward narrative productions. Essentially adult comprehension appears to be in place by 13 years of age.  相似文献   
25.
There is great concern about the effects of playing violent video games on aggressive behavior. The present experimental study was aimed at investigating the differential effects of actively playing vs. passively watching the same violent video game on subsequent aggressive behavior. Fifty-seven children aged 10-13 either played a violent video game (active violent condition), watched the same violent video game (passive violent condition), or played a non-violent video game (active non-violent condition). Aggression was measured through peer nominations of real-life aggressive incidents during a free play session at school. After the active participation of actually playing the violent video game, boys behaved more aggressively than did the boys in the passive game condition. For girls, game condition was not related to aggression. These findings indicate that, specifically for boys, playing a violent video game should lead to more aggression than watching television violence.  相似文献   
26.
A quantitative analysis of broadcasted violence by the main television (TV) channels transmitting for Madrid (Spain) was carried out using a novel method that randomly selects fragments of delimited duration from TV broadcasts. The device selects acts of aggression shown in those TV extracts, and classifies them according to their type. There was a high incidence of aggressive acts, especially physical (particularly leading to death), in TV fiction: films, serials and promos. The device also allowed examination of the prominence of aggression in children's programs, as well as showing minimal variation in the number of aggressive acts over screened time intervals. The pattern of the collected data suggests that the broadcasting of violence on TV emphasizes the conflicting elements of social reality, reproducing it in fiction, news reports and children's shows. Aggr. Behav. 32:137–145. 2006. © 2006 Wiley‐Liss, Inc.  相似文献   
27.
Viewing art inspires creativity, which can encourage learning in art education. A previous study revealed that the type of artwork and the way art is viewed affects adults' inspiration; however, no study exists concerning the way children are inspired by viewing art. Thus, the current study aimed to examine whether children's age group/grade level, art style (figurative or abstract), and artwork creators (children or adults) influence children's inspiration, and whether the effects of the art style and creators vary by children's age group/grade level. An online questionnaire survey was conducted with the help of 600 pairs of parents and their elementary-school-aged children. They were asked to view eight paintings that differed in terms of the artists and their individual style and they then rated their inspiration experience when viewing each artwork. The results revealed that children were more inspired when viewing abstract, rather than figurative, paintings, and the effect of the type of painting differed in the third and sixth grades. Additionally, children gained more inspiration by viewing paintings created by children rather than by adults; a difference observed in all grade levels.  相似文献   
28.
电视节目质量研究始于20世纪40年代,不同的国家设计了不同的指标来评价节目的质量,如欣赏指数、电视指数、享受指数、值得收看指数、兴趣指数、观众满意度等。文章概述了电视节目质量研究的历史、主要成果及研究动态,并系统介绍了最具影响力的欣赏指数调查,以及欣赏指数与电视收视率、节目类型、观众人口特征等因素之间的关系,最后对目前电视节目质量研究中的局限和不足做出分析和总结  相似文献   
29.
Recent research suggests that visual field (VF) asymmetry effects in visual recognition may be influenced by information distribution within the stimuli for the recognition task in addition to hemispheric processing differences: Stimuli with more information on the left have a right VF (RVF) advantage because the left part is closer to the centre, where the highest visual acuity is obtained. It remains unclear whether visual complexity distribution of the stimuli also has similar modulation effects. Here we used Chinese characters with contrasting structures—left-heavy, symmetric, and right-heavy, in terms of either visual complexity of components or information distribution defined by location of the phonetic component—and examined participants' naming performance. We found that left-heavy characters had the largest RVF advantage, followed by symmetric and right-heavy characters; this effect was only observed in characters that contrasted in information distribution, in which information for pronunciation was skewed to the phonetic component, but not in those that contrasted only in visual complexity distribution and had no phonetic component. This result provides strong evidence for the influence of information distribution within the stimuli on VF asymmetry effects; in contrast, visual complexity distribution within the stimuli does not have similar modulation effects.  相似文献   
30.
This study was designed to analyze the context-specific variation in the amount, intensity, and attractiveness of screen violence in Finnish network TV programs (n = 259). The additional aim was to investigate whether the violence content enhances the popularity of a program. Typically, the frequency and intensity of violent constructions varied with program type, and with cultural and temporal settings, but the attractiveness of violence varied only with program type. Violence in non-fiction was generally less frequent, less intense, and less attractive than that in fiction. U.S. fiction contained violence more frequently than Finnish fiction, while violence in exported European films was, on average, more intense than in other productions. Attractive style of violent portrayals was represented equally in fiction regardless of the TV culture. Higher violence content or attractiveness of TV violence did not contribute toward larger audiences. However, there was a moderate correlation between the intensity of violence and the popularity of a program. Aggr. Behav. 23:281–292, 1997. © 1997 Wiley-Liss, Inc.  相似文献   
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