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81.
This study considered representations of divine and human others in the self-understanding of monotheists from three religions. Self-understanding was conceptualized on the basis of semantic and episodic knowledge in narrative response data. Given the importance of social context in the formation of cognitive schemas, the project emphasized self-understanding in a comparative religious design. The sample included sixty nominated religious exemplars who responded to a structured interview. Schemas were subsequently mapped for Jews, Muslims, and Christians by comparison of self and other representations in a computational model known as latent semantic analysis (LSA). Findings indicated that representation of the divine is far removed from parents in cognitive schemas for all participants. Unlike Jews and Christians, Muslims appear to represent human others on the basis of self-understanding which principally references the divine. When considered in a computational semantic space, exemplars generally represent the self in a manner corresponding with divine and peer figures.  相似文献   
82.
A fundamental problem in organizations is designing mechanisms for eliciting voluntary contributions from individual members of a team who are entrapped in a social dilemma. To solve the problem, we utilize a game‐theoretical framework that embeds the traditional within‐team social dilemma in a between‐team competition for an exogenously determined prize. In equilibrium, such competition enhances the incentive to contribute, thereby reducing free‐riding. Extending existing literature, we focus on asymmetric competitions between teams of unequal size, and competitions between more than two teams. Comparing two protocols for sharing the prize—egalitarian and proportional profit‐sharing rules—we find that (i) free‐riding diminishes and (ii) team members contribute more toward their team's effort when they belong to the larger team and when the profit‐sharing rule is proportional. (iii) Additionally, under the egalitarian profit‐sharing rule team members contribute more than predicted by the equilibrium solution. We discuss implications of our findings for eliciting contributions in competitive environments. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
83.
组织氛围是员工对组织环境的主观知觉。文章在回顾组织氛围研究起源、总结归纳组织氛围定义的基础上, 给出了组织氛围的新定义。组织氛围有个体、团队和组织三个分析水平, 分别对应着不同的测量方法。组织氛围与组织文化既存在区别又密不可分。组织氛围的形成机制及可能的影响因素常用社会信息加工、社会交互作用、吸引选择磨合、涌现和意义建构等理论来解释。未来研究应进一步加强对组织氛围概念、研究方法、影响因素等方面的深入探讨, 拓展组织氛围的跨文化及其差异研究。  相似文献   
84.
创新氛围、创新效能感与团队创新:团队领导的调节作用   总被引:2,自引:0,他引:2  
隋杨  陈云云  王辉 《心理学报》2012,44(2):237-248
在团队层次探讨创新氛围、创新效能感以及团队领导对团队创新绩效的影响。对51个工作团队的研究结果表明, 团队创新氛围与团队创新绩效有显著的正向关系, 而团队创新效能感在这一关系中起到中介作用。同时, 引领创新的团队领导调节了创新效能感与团队创新绩效之间的关系, 团队领导越倾向于引领创新, 创新效能感与创新绩效之间的关系就越强, 经由创新效能感传导的创新氛围对创新绩效的效应也就越大。研究结果深刻揭示了创新氛围、创新效能感、创新领导和团队创新之间的关系。  相似文献   
85.
Using a stratified sample of Canadian adolescents residing in Ontario (n = 2,154) time use patterns and perceptions of time pressure are explored to determine gender differences among younger (12–14 years) and older adolescents (15–19 years). For both age groups, girls report a higher total workload of schoolwork, domestic activities and paid employment and spend more time on personal care while boys have more free time, especially during early adolescence. Feelings of time pressure for teens increase with age and are significantly higher for girls in both age categories. Gender differences are less pronounced on school days when time is fairly structured, but become more consistent with traditional gender schema on the weekend when time use is more discretionary.  相似文献   
86.
团队任务冲突与团队领导行为及团队学习的关系研究   总被引:1,自引:0,他引:1  
宝贡敏  汪洁 《心理科学》2008,31(6):1417-1420
本研究旨在探讨项目团队领导基于角色的不同行为对团队内部的任务冲突互动,以及团队学习的影响.以128个项目团队为研究对象进行的问卷调查结果表明,在领导行为与团队学习的关系中任务冲突存在显著的中介效应.其中,团队领导的促进者与指挥者角色行为完全通过任务冲突的中介传导,对团队学习产生影响,;而领导的创新型行为则通过任务冲突的部分中介作用,产生对团队学习的正向影响.  相似文献   
87.
When business transactions take place between strangers, individuals rely on the cues during communication to determine whether they can trust others’ intentions. How that process occurs in the context of computer-mediated, video-mediated, and face-to-face interactions is still somewhat unknown. We examine how media richness influences both affective-based and cognitive-based trust in the context of two studies with two different social dilemma scenarios. Further, we explore how these two types of trust influence not only non-cooperative behavior (defection) but also lying (deception). Results from the first study suggest cognitive-based trust mediates the relationship between media richness and defection, while results from both studies suggest that affective-based trust mediates the relationship between media richness and deception. Video-mediated communication solves some, but not all, of the problems inherent when interacting via communication technology.  相似文献   
88.
团队互动过程研究述评   总被引:1,自引:0,他引:1  
团队的特性在于成员间有相互作用,团队效能很大程度上取决于团队成员间的互动过程。文章从团队互动的视角概览了新近有关研究。概括出:(1)团队互动过程的行为要素,包括沟通、协调、相互支持、冲突、领导行为、目标行为等;(2)伴随互动过程涌现的情感状态及互动风格;(3)团队互动的测评;(4)团队互动培训。提出进一步研究有待加强直接以团队互动过程为对象,建构高效团队互动的核心模型等。  相似文献   
89.
Previous studies showed a robust and positive relationship between subordinates' trust for leaders and their individual organizational citizenship behaviours. Building on this foundation, we examined two extensions. First, based on the team citizenship behaviours approach, we studied whether the same relationship held at the group level. Second, drawing from literature on leadership and self-efficacy, we studied whether leaders' perceptions of being trusted by their subordinates mattered in this trust relationship; we also examined how this perception affected team citizenship behaviours. Results showed that subordinates' trust for leaders and team citizenship behaviours were positively related at the team level. When leaders felt more trusted, teams showed more citizenship behaviours. Beyond these main effects, leaders' felt trust was found to negatively moderate the relationship between staff trust for leaders and team citizenship behaviours. Theoretical and practical implications of this research are discussed.  相似文献   
90.
Implementation integrity is a potentially critical issue for problem-solving teams (PST) and most response-to-intervention models. The current study hypothesized that providing performance feedback, which has consistently been shown to increase implementation integrity, to PSTs would enhance the procedural integrity of the process. The PSTs for three elementary schools were provided performance feedback with a 20-item checklist created from the literature. A multiple-baseline design across schools revealed an immediate change in level after providing performance feedback. The resulting percentages of non-overlapping data were 90.9%, 90.0%, and 100%. However, PSTs still did not monitor student progress, assess the effectiveness of the intervention, or measure the integrity with which the intervention was implemented even after receiving feedback. Thus, providing performance feedback could be a method to increase the fidelity with which critical components of data-based problem-solving are implemented, but these data suggest the need for additional research.  相似文献   
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