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851.
James Turner Johnson 《The Journal of religious ethics》2008,36(4):543-556
What is, or should be, the role of defense in thinking about the justification of use of armed force? Contemporary just war thinking prioritizes defense as the principal, and perhaps the only, just cause for resorting to armed force. By contrast, classic just war tradition, while recognizing defense as justification for use of force by private persons, did not reason from self‐defense to the justification of the use of force on behalf of the political community, but instead rendered the idea of just cause for resort to force in terms of the sovereign's responsibility to maintain justice, vindicating those who had suffered from injustice and punishing evildoers. This paper moves through three major stages in the historical development of just war thinking, first examining a critical phase in the formation of the classical idea of just cause as the responsibility to maintain justice, then discussing the shift, characteristic of the modern period, to an idea of sovereignty as connected to the state and the prioritization of defense of the state as just cause for use of force, and lastly showing how this conception of the priority of defense became part of the recovery of just war thinking in the latter part of the twentieth century. The paper concludes by noting recent changes in thought on international law that tend to emphasize justice at the expense of the right of self‐defense, suggesting that the roots of just war thinking imply the need for a similar rethinking of contemporary just war discourse. 相似文献
852.
Karl E. Peters 《Zygon》2008,43(3):681-704
One task of religion is delivering human beings from evil within and between themselves. Defining good as well‐being or functioning well, evil as impaired functioning, and doing evil as impairing the functioning of others, this essay explores how religions in consort with other social institutions might understand and respond to evil in light of contemporary scientific knowledge. To understand evil I use a multicausal approach that includes both biological and sociocultural environmental causes. I illustrate the use of this approach by analyzing how we might understand and respond to human rage and violence. 相似文献
853.
动机过程对青少年网络游戏行为意向的影响模型 总被引:7,自引:0,他引:7
从行为动机的角度探讨影响青少年网络游戏玩家游戏意向的主要因素。通过对北京市中学生进行抽样调查并采用结构方程模型的方法对模型进行检验。结果显示,青少年网络游戏玩家的游戏意向受多种内在动机和外在动机共同影响。青少年玩网络游戏的基本内在动机(如,社会交际、超越现实、自我效能和享受乐趣)促进沉浸动机的形成。同时,沉浸是提高游戏意向的内在动机,主观规范和游戏涉入度是分别降低和提高游戏意向的外在动机。此外,内部动机和外部动机对游戏意向的影响存在交互作用 相似文献
854.
Peter Tramel 《Synthese》2008,160(2):215-228
Susan Haack has always maintained that her unquestionably important foundherentist theory of epistemic justification is not a foundationalism. In a 1997 Synthese exchange, Laurence BonJour questioned her right to this claim, and she dug in and defended it. What was at stake is of timeless importance to epistemology: it goes directly to the question, “What is foundationalism?” I inquire with greater care than either Haack or BonJour took in 1997, and I find decisively in favor of the view that foundherentism is a foundationalism. In the process, I explore the outer limits of foundationalism: I examine just how far a foundationalism can go in allowing the relevance of coherence to epistemic justification. 相似文献
855.
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?
This study was conducted to analyze the short-term effects of violent electronic games, played with or without a virtual reality (VR) device, on the instigation of aggressive behavior. Physiological arousal (heart rate (HR)), priming of aggressive thoughts, and state hostility were also measured to test their possible mediation on the relationship between playing the violent game (VG) and aggression. The participants--148 undergraduate students--were randomly assigned to four treatment conditions: two groups played a violent computer game (Unreal Tournament), and the other two a non-violent game (Motocross Madness), half with a VR device and the remaining participants on the computer screen. In order to assess the game effects the following instruments were used: a BIOPAC System MP100 to measure HR, an Emotional Stroop task to analyze the priming of aggressive and fear thoughts, a self-report State Hostility Scale to measure hostility, and a competitive reaction-time task to assess aggressive behavior. The main results indicated that the violent computer game had effects on state hostility and aggression. Although no significant mediation effect could be detected, regression analyses showed an indirect effect of state hostility between playing a VG and aggression. 相似文献
856.
黄淇敏 《医学与哲学(人文社会医学版)》2008,29(2):79-80
为了更好地办好《医学与哲学》“临床决策论坛版”,使之更加贴近临床,为广大临床医生提供更加科学、合理的决策思路,2008年1月5日至14日,本刊常务副主编赵明杰、编辑王德顺调研和走访了七大城市(北京、太原、西安、武汉、长沙、济南、沈阳),与这些城市的17家大型医院的174名临床专家进行了座谈、交流和讨论。本次调研的行程如下: 相似文献
857.
学制——我国医学教育的困惑与出路 总被引:1,自引:0,他引:1
目前我国医学教育层次繁多,学制较为混乱,已成为阻碍医学教育改革的重要因素。在《本科医学教育全球标准》及我国住院医师规划化培训均已启动和实施的背景下,医学教育国际化和住院医师规范化培训均对我国医学教育提出了更高要求。逐步统一医学教育学制,是继续深化医学教育变革的出路之一。 相似文献
858.
“团队作为信息加工者的观点”认为, 团队执行复杂任务需要经过一系列认知决策, 哪些信息被共享, 以及信息共享和整合的质量, 共同决定团队效能的高低。动机性信息加工理论则进一步提出, 认知动机和社会动机共同决定了哪些信息被共享, 以及信息共享和整合的质量。认知动机决定信息加工的深度, 社会动机决定信息加工的方向, 两种动机共同决定决策质量。这一理论可以很好地整合谈判和创造力领域的研究结果, 并在团队效能领域得到很好的应用。动机性信息加工理论是对双过程模型和“团队作为信息加工者观点”的发展和整合, 并为决策质量的影响因素提供新的分类框架和研究思路。 相似文献
859.
运用问卷调查法探讨了物质主义价值观、金钱态度与薪酬满意度的关系。对329名社会人员(男149,女178)的调查结果表明:(1)物质主义价值观、金钱态度对薪酬满意度具有显著的预测作用;(2)金钱态度在物质主义价值观与薪酬满意度之间起调节作用。 相似文献
860.