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91.
NANCY C. ROBERTS 《World Futures: Journal of General Evolution》2013,69(8):595-609
The article begins with an overview of the innovation process and the entrepreneurial process, each treated as separate but interrelated phenomena. The innovation process tracks the evolution of a new idea through time, whereas the entrepreneurial process tracks the activities that entrepreneurs develop to promote and defend the idea against its detractors. The model of innovation and entrepreneurship introduced distinguishes between individual and collective entrepreneurship and identifies two types of collective entrepreneurship: team entrepreneurship and functional entrepreneurship. A Minnesota case study demonstrates the power of both team and functional entrepreneurship. It also illustrates how important the linkages are between the entrepreneurs and their larger community. An innovative idea's development and survival depends on an “ecology of organizations” that provide “venture” capital for analysis and experimentation. The vast networks of contacts and associations represent a form of social capital just as important as the community's economic capital. In this case, both aspects of social creativity—the community resources and the network of social relations—were found to be instrumental in passing and implementing the first public school choice program in the country. 相似文献
92.
EVE MITLETON-KELLY 《World Futures: Journal of General Evolution》2013,69(3):223-239
The distinguishing characteristic of complex co-evolving systems is their ability to create new order. In human systems this may take the form of new ways of working or relating, new ideas for products, procedures, artefacts, or even the creation of a different culture or a new organizational form. This article will explore the creation of new order using the principles of complexity and the concepts of creativity and innovation. It will argue that innovation can be facilitated by an enabling environment based on the logic of complexity and describe how one organization (the Humberside Training and Enterprise Council) co-created an innovative environment and changed its culture, ways of working, thinking, and relating. 相似文献
93.
J. Richard Ambler 《World Futures: Journal of General Evolution》2013,69(4):227-242
The evolution of artifacts has been accretive in ideas, materials, energy, and function, resulting in increasing numbers and kinds of artifacts, whereas ideological and social evolution has largely been substitutive and slower. Innovations in caloric, chemic and biologic energies may have been initiated by women, with elaborations by men resulting in specialization. Evolution of materials used in the manufacture of the food, shelter, tool, and toy functions now puts us firmly in the Synthetic Stage, preceded by half a million years of the Natural Stage of human artifact evolution. The toy function is being increasingly interwoven with other functions. Trade in techniques, materials, and finished artifacts has resulted in artifactual similarities around the world, giving hope for a true unification of mankind. 相似文献
94.
临床医师创新能力培养的关键应该包括医学理论知识和实践经验的积累,但要更加注重培养独立思考和敢于纠错的精神;在基本理论融会贯通的基础上,广泛涉猎是创新思想产生的基础,要能够大道至简,抓住复杂系统中的关键问题,全面地了解科学发展史和发明史,积极谦虚地与他人交流;勤于动脑和善于思考,重视"再发明"训练和思想实验,克服跨专业创新的思想障碍;对临床医师的人生哲学和人生道路的选择提出了一些感悟。 相似文献
95.
Mark Nielsen 《Infant and child development》2013,22(1):44-52
Past research has shown that children will copy the actions of adults with high fidelity, even actions that are obviously causally irrelevant to the modelled outcome. However, this phenomenon has always been documented in cases where a clear functional outcome has been brought about (e.g. getting a box open to retrieve a toy). Here, we demonstrate how young children will continue to adopt the precise actions shown to them by an adult even if the goal of the actions is not realized during modelling. A group of 4‐year‐old participants were presented with a toy lying at the bottom of a Perspex tube. Despite the availability of a bottle of water, and unlike the responses of a group of adults, few children spontaneously identified the solution of pouring the water into the tube to raise the toy up the tube where it could be reached. The majority did so, however, after seeing an adult demonstrate this approach. Critically, children copied the specific method of the adult, even when this involved the unnecessary steps of pouring from the bottle into a cup before pouring from the cup into the tube. These results highlight the value of overimitation to children growing up in a world filled with objects whose operating mechanisms are often hidden or unclear. Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
96.
Children's early noun vocabularies are dominated by names for shape‐based categories. However, along with shape, material and colour are also important features of many early categories. In the current study, we investigate how the number of shared features among objects influences children's novel noun generalizations, explanations for these generalizations and spontaneous speech. Preschool children and adults were presented with test objects that shared only one feature (e.g. shape) or that shared two features (e.g. material and colour). After each trial, participants were asked, ‘how did you know that was your [novel name]?’ Overall, participants generalized novel names on the basis of shape more when objects shared shape and a second feature with the exemplar. All participants provided shape‐based explanations of their choices, but explanations were increasingly more abstract across development. Finally, children's spontaneous speech was dominated by references to the objects' shape, and this did not change across development or number of shared features. Overall, these data demonstrate that the shape bias is enhanced when objects share shape and a second feature but weakened for 3‐year‐old children when objects share two non‐shape features. These findings have implications for our understanding of how children learn names for objects that belong to multiple categories. Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
97.
98.
以1117名中学生为被试,采用问卷法考察家庭创新环境的特点及其对日常创造性行为的影响机制。结果发现:(1)家庭创新环境体现在家庭情感氛围、父母创造性行为、父母教育理念和自主准予,可分为抑制型(17.3%)、一般型(41.9%)和创新型(40.8%),创新型在日常创造性行为上得分显著高于抑制型;(2)家庭创新环境与创造性人格、日常创造性行为以及同伴提名得分相关显著;(3)创造性人格在家庭创新环境和同伴提名之间起完全中介作用,在家庭创新环境和日常创造性行为之间起部分中介作用。 相似文献
99.
Nicolas Rothen Beat Meier 《Neuropsychology, development, and cognition. Section B, Aging, neuropsychology and cognition》2017,24(6):600-612
The goal of this study was to investigate the impact of circadian arousal on prospective memory performance as a function of age. We tested a younger (18–34 years) and an older group (56–95 years) of participants on- and off-peak with regard to their circadian arousal patterns in a computer-based laboratory experiment. For the prospective memory task, participants had to press a particular key whenever specific target words appeared in an ongoing concreteness-judgment task. The results showed that prospective memory performance was better on- than off-peak in younger but not older participants. Younger participants consistently outperformed older participants in all conditions. We conclude that prospective remembering underlies time-of-day effects which most likely reflect controlled processes. 相似文献
100.