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21.
Three experiments investigated whether and why sharing experiences of social exclusion or social acceptance with others strengthens social bonds. Participants experienced either social exclusion or social acceptance alongside another co‐participant who either also experienced the same outcome, or experienced a different outcome, as them. Multilevel modeling results showed that participant dyads who shared the experience of social exclusion or social acceptance felt closer to each other than those who experienced different outcomes, and that perceived similarity mediated the effect of shared experiences on social bonds. Interestingly, participants felt closer to one another after having shared social acceptance, more so than when they have shared social exclusion. Implications of the present findings are interpreted in light of theories of social exclusion, shared experiences, and social bonding.  相似文献   
22.
Despite a recent surge of interest in philosophy as a way of life, it is not clear what it might mean for philosophy to guide one's life, or how a “philosophical” way of life might differ from a life guided by religion, tradition, or some other source. We argue against John Cooper that spiritual exercises figure crucially in the idea of philosophy as a way of life—not just in the ancient world but also today, at least if the idea is to be viable. In order to make the case we attempt to clarify the nature of spiritual exercises, and to explore a number of fundamental questions, such as “What role does reason have in helping us to live well?” Here we distinguish between the discerning and motivational powers of reason, and argue that both elements have limitations as guides to living well.  相似文献   
23.
To examine the relationship between visual imagery and autobiographical memory, eye position and pupil size were recorded while participants first searched for memories and then reconstructed the retrieved memories (Experiment 1), or only searched for memories (Experiment 2). In Experiment 1, we observed that, although recollective experience was not associated with the number of fixations per minute, memories that took longer to retrieve were linked to increased pupil size. In Experiment 2, we observed that directly retrieved memories were recalled more quickly and were accompanied by smaller pupils than generatively retrieved memories. After correcting for response time, retrieval mode also produced an effect, showing that decreased pupil size is not simply due to directly retrieved memories being recalled more quickly. These findings provide compelling evidence that objective measures, such as pupil size, can be used alongside subjective measures, such as self-reports, to distinguish between directly retrieved and generatively retrieved memories.  相似文献   
24.
Drawing on Calder, Brendl, Tybout, and Sternthal’s (2021) discussion of constructs and variables, I suggest that the verification approach’s focus on variables fosters a plethora of disconnected “effects” and a dearth of integrative theorizing in consumer behavior research. I discuss how publication practices and incentive structures are likely to contribute to these phenomena.  相似文献   
25.
One key predictor of team performance and productivity is the teams’ ability to coordinate its subtasks as precisely as possible over time. Thereby, the quality of the temporal coordination in teams is highly dependent on several cognitive team skills, like for instance the ability to build a precise and stable mental model of the situation (shared situation awareness) and of the team task process (task state awareness/ TSA). To support these cognitive skills in teams, various methods and trainings already exist. However, considering teams that work de-located, the prerequisites and therefore the requirements for team supportive methods change. This work presents the results of an empirical usability and user experience (UX) study of an interface for an Augmented Reality-based assistance system for spatially dispersed teams, called Ambient Awareness Tool (AAT). The AAT interface consists of graphical information about the teamwork process and aims at enhancing the TSA of the team, thereby supporting its temporal coordination. Within the framework of a participatory design process we conducted a two-part expert-user-study, comprising a laboratory experiment for the evaluation of the interface usability and a follow-up online survey to additionally investigate the UX. By means of the usability scores we first inferred three interface configuration clusters. A subsequent UX evaluation then allowed us to designate the configuration cluster with the highest usability and UX scores. As a result, we defined one interface configuration that will be investigated concerning its actual impact on the temporal coordination of spatially dispersed teams in a further study.  相似文献   
26.
愉悦情绪体验是音乐活动中最普遍的心理现象。通过系统回顾相关的神经科学研究, 认为音乐愉悦体验与大脑奖赏系统的活动有关, 并涉及伏隔核与听觉皮层等其他脑区的交互。在这个过程中, 多巴胺的传递与音乐愉悦体验存在因果联系。基于预期视角, 奖赏预测误差理论和音乐信息理论模型可以解释音乐愉悦体验的产生机制。未来研究应进一步检验伏隔核及各皮层在音乐愉悦体验中的功能, 并整合不同的预期理论。  相似文献   
27.
曹宇  李恒 《心理科学》2021,(1):67-73
采用启动条件下的词汇判断任务,考察熟练手语使用者和无手语经验成年听人的跨模态语义启动效应。结果发现:1)在象似词条件下,两组被试判断汉语语义相关词的反应时均快于语义无关词,说明手语象似词和汉语词之间存在跨模态语义启动效应。2)在非象似词条件下,仅手语熟练被试判断汉语语义相关词的反应时快于语义无关词,无手语经验被试判断汉语语义相关词和无关词的速度没有差异。这是由于前者心理词库中的手语词和口语词共享语义表征,而后者主要依赖手语象似词的视觉模拟性。整个研究表明,中国手语和汉语间存在跨模态语义启动效应,但该效应受到手语词象似性和手语学习经历的调节。  相似文献   
28.
自然体验是指个体通过各种感官感知自然或与源于自然界的刺激互动。学者通常使用问卷测量法、自然指标法或实验操纵法来量化操纵人们的自然体验,发现接触自然可以在心理、生理和行为等方面产生积极效应。且这些积极效应会受到物理环境、个体以及社会因素的影响。未来应突破“城市——自然”二元对立思想并加强积极效应的纵深研究;拓展研究群体;促进相关研究成果的实际应用。  相似文献   
29.
This study assessed whether two types of non-aggressive “standard opponents” (“intact” and “anosmic” group-housed males) produced similar behavioral changes in isolated OF1 male mice given several experiences of victory. Experimental groups confronted either intact or anosmic opponents every two days until they had completed four encounters. The behavioral changes were recorded using a detailed ethologically inspired analysis. These changes were clearly different depending on the opponent type. When intact opponents were used, experimental subjects increased the time spent in digging, non-social exploration, explore from a distance, and attack over encounters, but showed decreased time spent in threat and a decreased latency to the first attack. In encounters with anosmic opponents, only declines in the latencies to threat and attack were noted. Moreover, the experimental groups differed in their behaviors over encounters. Those confronting intact opponents spent less time in social investigation, more time in explore from a distance and threat, and showed a shorter latencies to threat and attack than counterparts confronting anosmics. These results suggest that, although both types of “standard opponents” are similar in their non-aggressiveness, they elicit rather different behavioral responses in their adversaries. These findings provide additional support for the view that the type of opponent used in studies on intermale aggression is of paramount importance. Indeed, the use of different types of “standardized non-aggressive opponents” appears to be an important source of variability between studies. © 1994 Wiley-Liss, Inc.  相似文献   
30.
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