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131.
通过4个实验考察道德概念垂直空间隐喻理解中的映射机制和特征。实验1采用空间Stroop范式,发现被试判断完道德词后,对判断随后呈现在屏幕上方或下方字母的反应时的差异不显著,没有发现词汇类型对空间位置的影响。实验2采用有意识迫选法,要求被试出声读出屏幕中央的道德词后,对屏幕上方或下方的希腊语非词进行二择一迫选,发现被试读出道德词后倾向于选择屏幕上方的非词,读出不道德词后倾向于选择屏幕下方的非词。实验3仍采用Stroop范式,发现被试做出空间"上"的判断后,对随后道德词的词义判断反应时显著快于不道德词,做出空间"下"的判断后,对不道德词的反应时显著快于道德词。实验4探讨空间位置是否会对判断人物的道德性产生影响,结果发现被试倾向于认为屏幕上方的人物是道德的,而屏幕下方的人物是不道德的。4个实验的结果表明,在道德概念垂直空间隐喻的理解中,映射的方式是灵活的、双向的,既可以由始源域向目标域映射,也可以由目标域向始源域映射,但两个方向上的映射力量是不平衡的。 相似文献
132.
汉字识别早期知觉过程中的整体优先效应 总被引:7,自引:0,他引:7
以7画、10画、13画上下、左右结构低字频宋体汉字为材料,以整字或成字部件为检测目标,在0~1.5、0~2.0、0~2.5、0~3.0周/度空间频率条件下探讨整体-局部加工的关系.结果发现,空间频率一定时,整字辨别的正确率更高,反应时更短.汉字识别过程中存在着明显的整体优先效应.作者认为,知觉过程由整体加工水平向局部加工水平的转换使部件辨别时间延长、正确率下降;刺激图像中整体性空间信息比较丰富,细节信息相对不足,进一步促成了知觉辨别的整体优先效应. 相似文献
133.
空间导航在生活中时刻发生,空间能力衰退是阿尔兹海默症的重要早期表现。早期关于空间导航神经机制的研究主要关注单个脑区的特异性功能,但这些脑区如何交互以整合不同模态的信息支持复杂导航行为尚不清楚。脑成像技术、脑网络建模方法和神经调控手段的发展,为在脑网络水平理解人类空间导航的认知神经机制提供了重要研究手段。本研究试图融合空间导航认知神经机制研究的最新进展,借助脑网络建模、大数据分析、微电流刺激等前沿研究手段,研究空间导航脑网络的关键拓扑属性特征(如模块化、核心节点等),探寻该功能特异性神经网络的重要影响因素和调控机制,并构建空间导航的脑网络理论模型。研究成果将有利于理解人类复杂导航行为的脑网络基础,为阿尔兹海默症等相关认知障碍脑疾病的筛查和诊断提供重要参考。 相似文献
134.
拥挤是由社会(人群)运动空间和物理空间受限引发的一种主观感受和客观状态。随着消费者所处的环境越来越拥挤, 近些年来消费者行为领域对拥挤的关注逐渐增多, 但目前的研究结论并不一致。本文通过元分析方法获得了38个研究、81个样本的149个效应值, 分别探讨了两类拥挤对消费者情绪和购物反应(趋近型购物反应与回避型购物反应)的影响, 并尝试找出以往研究结果表现出异质性的原因。从情绪层面来看, 社会拥挤正向影响消费者的消极情绪, 负向影响自主感知; 空间拥挤负向影响消费者积极情绪, 正向影响消极情绪。从购物反应层面来看, 社会拥挤会显著增强消费者的趋近型购物反应(ρ = 0.208, N = 28624), 增加风险规避, 并负向影响消费者的购物态度和意愿(ρ = -0.135, N = 10094); 空间拥挤对消费者趋近型购物反应的影响并不显著, 但能负向影响回避型购物反应(ρ = -0.409, N = 3223)。进一步的调节分析发现, 购物环境类型、研究情境的真实性、是否为学生样本、以及样本来源于西方国家还是东方国家等能够调节拥挤对消费者部分情绪和购物反应的影响。本文最后讨论了研究结果, 并对管理实践和未来研究提供了建议。 相似文献
135.
Although the same decision to act can occur in multiple contexts, how these contexts differentially influence behavior is not well understood. In this paper, we investigate whether contextual framing affects individuals' behavior in spatial decision making. Although previous research suggests that individuals' judgments are sensitive to contextual (and particularly moral) factors of a scenario, no work has addressed whether this effect extends to spatial decisions. To investigate the impact of context on perceptual sensorimotor behavior, we superimposed two moral dilemmas (which we call help and harm) on a spatial decision-making paradigm. The basic task required participants select a target area while avoiding an overlapping nontarget area. Although the visuospatial task was constant, the moral context was changed when participants had to execute either a drone missile strike on enemies in the harm context or deliver ammunition to allies in the help context. Participants more strongly avoided losses in the harm context, reflected by a greater selection bias away from the nontarget (i.e., allies) on drone strike trials. These findings suggest that the contextual framing of a subjective perceived loss on a spatial decision can drive avoidant motor execution behavior. 相似文献
136.
137.
Human adults are adept at mitigating the influence of sensory uncertainty on task performance by integrating sensory cues with learned prior information, in a Bayes‐optimal fashion. Previous research has shown that young children and infants are sensitive to environmental regularities, and that the ability to learn and use such regularities is involved in the development of several cognitive abilities. However, it has also been reported that children younger than 8 do not combine simultaneously available sensory cues in a Bayes‐optimal fashion. Thus, it remains unclear whether, and by what age, children can combine sensory cues with learned regularities in an adult manner. Here, we examine the performance of 6‐ to 7‐year‐old children when tasked with localizing a ‘hidden’ target by combining uncertain sensory information with prior information learned over repeated exposure to the task. We demonstrate that 6‐ to 7‐year‐olds learn task‐relevant statistics at a rate on par with adults, and like adults, are capable of integrating learned regularities with sensory information in a statistically efficient manner. We also show that variables such as task complexity can influence young children's behavior to a greater extent than that of adults, leading their behavior to look sub‐optimal. Our findings have important implications for how we should interpret failures in young children's ability to carry out sophisticated computations. These ‘failures’ need not be attributed to deficits in the fundamental computational capacity available to children early in development, but rather to ancillary immaturities in general cognitive abilities that mask the operation of these computations in specific situations. 相似文献
138.
Combining information across different sensory modalities is of critical importance for the animal's survival and a core feature of human's everyday life. In adulthood, sensory information is often integrated in a statistically optimal fashion, so that the combined estimates of two or more senses are more reliable than the best single one. Several studies have shown that young children use one sense to calibrate the others, which results in unisensory dominance and undermines their optimal multisensory integration abilities. In this study we trained children aged 4–5 years with action‐like mini games, to determine whether it could improve their multisensory as well as their visuo‐spatial skills. Multisensory integration abilities were assessed using a visuo‐haptic size discrimination task, while visuo‐spatial attention skills were investigated using a multiple object tracking task (MOT). We found that 2‐weeks training were sufficient to observe both optimal multisensory integration and visuo‐spatial enhancements selectively in the group trained with action‐like mini games. This plastic change persisted up to 3 months, as assessed in a follow‐up. Our novel findings reveal that abilities that are commonly known to emerge in late childhood can be promoted in younger children through action‐like mini games and have long‐lasting effects. Our data have clinical implications, in that they suggest that specific trainings could potentially help children with multisensory integration deficits. 相似文献
139.
140.
在阅读中, 读者既能加工当前注视的中央凹视觉区的信息, 也能从副中央凹视觉区提取信息并利用该信息预先加工下文词汇, 称为预加工或预视。它是熟练阅读的一个关键环节。对副中央凹信息的预加工涉及预视的空间范围和预视程度(即预视量和预视类型)。在拼音文字阅读的研究中, 关于预视范围与预视程度如何受中央凹加工负荷和副中央凹预加工负荷的调节存在争议, 一个主要的原因是拼音文字词长变异大, 在考察预视程度时难以克服预视范围的干扰。而中文词长变化小, 能有效分离预视范围与预视程度。利用中文优势, 采用眼动技术来考察:(1)副中央凹预加工负荷如何影响预视范围, (2)中央凹加工负荷如何影响预视范围与预视程度, (3)阅读能力与阅读效率如何调节预视范围与预视程度, 结果将有助于解决副中央凹预视研究中的理论争论, 为预测阅读能力与衡量阅读效率提供更多有效的眼动行为指标。 相似文献