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21.
The problem of constructing computational models of space that mimic those found in human spatial reasoning is addressed. This paper extends a formal model that addressed point objects in a 2D world to include the presence of line objects and barriers. The problem consists of determining an appropriate global model for the spatial configuration given a sequence of local views or observations. A formal model is proposed based on constraint network theory. The model leads to the identification of stable regions within which perceptual information about the environment changes slowly, and zones of transition within which the perceptual information changes more quickly. A special case of transition zones is a gateway, which may be viewed as a kind of discontinuity or singularity in the model. It is expected that the model obtained will be used to mimic human mental representations of navigable outdoor environments.  相似文献   
22.
The ability to code location in continuous space is fundamental to spatial behavior. Existing evidence indicates a robust ability for such coding by 12 months, but systematic evidence on earlier origins is lacking. A series of studies investigated 5-month-olds’ ability to code the location of an object hidden in a sandbox, using a looking-time paradigm. In Experiment 1, after familiarization with a hiding-and-finding sequence at one location, infants looked longer at an object being disclosed from a location 12 inches (30 cm) away than at an object emerging from the hiding location, showing they were able to code location in continuous space. In Experiment 2, infants reacted with greater looking when objects emerged from locations 8 inches (20 cm) away from the hiding location, showing that location coding was more finely grained than could be inferred based on the first study. In Experiment 3, infants were familiarized with an object shown in hiding-and-finding sequences at two different locations. Infants looked longer at objects emerging 12 inches (30 cm) away from the most recent hiding location than to emergence from the other location, showing that infants could code location even when events had previously occurred at each location. In Experiment 4, after familiarization with two objects with different shapes, colors, and sounding characteristics, shown in hiding-and-finding sequences in two locations, infants reacted to location violations as they had in Experiment 3. However, they did not react to object violations, that is, events in which the wrong object emerged from a hiding location. Experiment 5 also found no effect of object violation, even when the infants initially saw the two objects side by side. Spatiotemporal characteristics may play a more central role in early object individuation than they do later, although further study is required.  相似文献   
23.
小学生视觉-空间表征类型和数学问题解决的研究   总被引:3,自引:2,他引:3  
曾盼盼  俞国良 《心理科学》2003,26(2):268-271
本研究考察并比较了四至六年级儿童的视觉-空间表征策略、数学问题解决和空间视觉化能力。结果表明:五、六年级儿童的解题正确率、使用图式表征策略的程度显著高于四年级儿童;使用图像表征策略的程度各年级无显著差异。将数学问题分成三个难度等级,发现年级差异主要表现在难度等级1的题目上。另外,六年级儿童的空间视觉化能力显著高于四年级儿童。  相似文献   
24.
In each of two experiments, 2 pigeons received discrimination training in which food reinforcement for key pecking was conditional upon both spatial and temporal cues. In Experiment 1, food was available for periods of 30 s at each of three locations (pecking keys) during trials that lasted 90 s. In Experiment 2, food was available for periods of 15 min at each of four locations (pecking keys) during a 60-min trial. In both experiments, pigeons' key pecking was jointly controlled by the spatial and temporal cues. These data, and other recent experiments, suggest that animals learn relationships between temporal and spatial cues that predict stable patterns of food availability.  相似文献   
25.
视觉空间关系分为类别与数量两种表征。研究通过控制起参照作用的运动客体消失状态与定位客体出现时间,分析客体运动信息对两种关系判断的影响。结果发现:运动信息在各间隔时间对类别任务影响呈序列排列,运动方向较轨迹信息有优势,轨迹较法线信息有优势;数量表征仅在0ms间隔受运动方向促进,在其他间隔下,三种位置上的判断均无差异。结果表明运动客体类别表征比数量表征更持久;且相对类别表征,数量判断作为精确距离表征不易受运动方向和轨迹信息影响。  相似文献   
26.
This paper explores the analysis of an obese woman who came to experience her flesh as a bodying forth of personal and multigenerational family and cultural experiences of helplessness. The paper discusses the ideas and images that formed the basis of how I engaged with these themes as they presented countertransferentially. My thesis is that clinical approaches which draw on spatial metaphors for the psyche offer valuable tools for working with people whose inner world expresses itself somatically because such metaphors can be used to engage simultaneously with the personal, cultural, and ancestral dimensions of these unconscious communications. The paper builds on Jung's view of the psyche as comprised of pockets of inner otherness (complexes), on Redfearn's image of psyche as landscape‐like and on Samuels’ thinking on embodied countertransference and on the political psyche. It also draws on Butler's work on the body as a social phenomenon and on the theme of being a helpless non‐person or nobody as explored in Tom Stoppard's play Rosencrantz and Guildenstern are Dead which retells Shakespeare's Hamlet from the perspective of two of the play's ‘bit’ characters.  相似文献   
27.
The effects of movement time and time to visual feedback (feedback time) on prism exposure aftereffects and direct effects were studied. In Experiment 1, the participants' (N = 60) pointing limb became visible early in the movement (.2-s feedback time, and eye-head aftereffects increased with increasing movement time (.5 to 3.0 s), but larger hand-head aftereffects showed little change. Direct effects (terminal error during exposure) showed near-perfect compensation for the prismatic displacement (11.4 diopters) when movement time was short but decreasing compensation with longer movement times. In Experiment 2, participants' (N = 48) eye-head aftereffects increased and their larger hand-head aftereffects decreased with increasing movement time (2.0 and 3.0 s), especially when feedback time increased (.25 and 1.5 s). Direct effects showed increasing overcompensation for longer movement and feedback times. Those results suggest that aftereffects and direct effects measure distinct adaptive processes, namely, spatial realignment and strategic control, respectively. Differences in movement and feedback times evoke different eye -hand coordination strategies and consequent direct effects. Realignment aftereffects also depend upon the coordination strategy deployed, but not all strategies support realignment. Moreover, realignment is transparent to strategic control and, when added to strategic correction, may produce nonadaptive performance.  相似文献   
28.
In the present research the authors examined the time course of binocular integration in goal-directed aiming and grasping. With liquid-crystal goggles, the authors manipulated vision independently to the right and left eyes of 10 students during movement preparation and movement execution. Contrary to earlier findings reported in catching experiments (I. Olivier, D. J. Weeks, K. L. Ricker, J. Lyons, & D. Elliott, 1998), neither a temporal nor a spatial binocular advantage was obtained in 1 grasping and 2 aiming studies. That result suggests that, at least in some circumstances, monocular vision is sufficient for the precise control of limb movements. In a final aiming experiment involving 3-dimen- sional spatial variability and no trial-to-trial visual feedback about performance, binocular vision was associated with greater spatial accuracy. Binocular superiority appeared to be most pronounced when participants were unable to adjust their limb control strategy or procedure on the basis of terminal feedback about performance.  相似文献   
29.
Two types of adaptive processes involved in prism adaptation have been identified: slower spatial realignment among the several unique sensorimotor coordinate systems (spatial maps) and faster strategic motor control responses (including skill learning and calibration) to spatial misalignment. One measures the 1st process by assessing the aftereffects of prism exposure, whereas direct effects of the prism during exposure are a measure of the 2nd process. A model is described that relates those adaptive processes and distinguishes between extraordinary alignment and ordinary calibration. A conformal translation algorithm that operates on the hypothesized circuitry is proposed. The authors apply the model to explain the advantage of visual calibration when the limb is seen in the starting position prior to movement initiation. Implications of the model for the use of prism adaptation as a tool for investigation of motor control and learning are discussed.  相似文献   
30.
采用实时窗口阅读技术,探讨文本阅读中角色目标在情境模型空间维度非线索更新中的作用。实验一结果表明,阅读中。如果文本叙述中的角色在一个目标指引下展开活动.那么可以促进相应空间设置内的物体的更新。实验二考察了不同性质的角色目标在空问信息加工中的作用,结果发现,相对于已经达成的目标,未达成的目标对情境模型空间维度非线索更新的影响更大。  相似文献   
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