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71.
ABSTRACTAn analysis of the transition from railways to highways as the dominant British transport system during the twentieth century shows that public storylines about competing niche and regime technologies can have a powerful influence on socio-technical transitions. These storylines are developed by supporters and opponents of the competing technologies, with each group attempting to frame their favoured technology positively. The public salience of these storylines can be evaluated by assessing how highly they score on four elements of frame resonance: empirical fit, experiential commensurability, actor credibility, and macro-cultural resonance. These storylines can be seen at play across the entirety of the transition to a road-based transport system, from the very early history of the automobile through to the turn of the millennium, when public opposition to road transport was becoming increasingly pronounced. This case study uniquely traces discursive conflict over the entire course of a multi-decade transition. While existing literature in the multi-level perspective typically emphasises the disadvantages faced by niche-innovations, this case study shows that powerful storylines, enabled by the right cultural repertoires and possibly negative storylines about existing socio-technical systems, can create powerful political support for a new technology, giving it an advantage against more established incumbents. 相似文献
72.
Karen L. Siedlecki 《Memory (Hove, England)》2013,21(2):306-316
Visual perspective in autobiographical memories was examined in terms of reliability, consistency, and relationship to objective memory performance in a sample of 99 individuals. Autobiographical memories may be recalled from two visual perspectives—a field perspective in which individuals experience the memory through their own eyes, or an observer perspective in which individuals experience the memory from the viewpoint of an observer in which they can see themselves. Participants recalled nine word-cued memories that differed in emotional valence (positive, negative and neutral) and rated their memories on 18 scales. Results indicate that visual perspective was the most reliable memory characteristic overall and is consistently related to emotional intensity at the time of recall and amount of emotion experienced during the memory. Visual perspective is unrelated to memory for words, stories, abstract line drawings or faces. 相似文献
73.
74.
Peter Fischer Joachim I. Krueger Tobias Greitemeyer Kathrin Asal Nilüfer Aydin Evelyn Vingilis 《European Review of Social Psychology》2013,24(1):224-257
Media contents that glorify risk-taking (e.g., video games that simulate illegal street racing, TV depictions of dangerous extreme sports or stunts) are becoming increasingly popular. Theory and research suggest that risk glorification is associated with risk-taking among the audience. Until recently the evidence was limited in three ways: First, most studies, being correlational, did not permit clear causal inferences. Second, we did not know the strength of the effect of different types of media and different types of risk-taking outcomes. Third, early research did little to isolate the underlying psychological processes that mediate the pernicious effects of risk glorifying media formats. In order to address these open questions we review the results of an experimental programme of research and the findings of a comprehensive meta-analysis. The main findings are that (a) the risky media contents do indeed have causal force; (b) according to our meta-analysis active participation in risk glorifying media interfaces has a larger effect than passive consumption; (c) psychological processes include the priming of risk-related constructs, effects of risk-positive situational heuristic cues, perceived social norms, personal risk habituation, and changes in the recipient's self-concept. To integrate these findings we propose a theoretical framework derived from broad-range socio-cognitive models. We conclude with a discussion of possible directions for future research. 相似文献
75.
《The Journal of analytical psychology》2013,58(3):327-346
This paper explores the analysis of an obese woman who came to experience her flesh as a bodying forth of personal and multigenerational family and cultural experiences of helplessness. The paper discusses the ideas and images that formed the basis of how I engaged with these themes as they presented countertransferentially. My thesis is that clinical approaches which draw on spatial metaphors for the psyche offer valuable tools for working with people whose inner world expresses itself somatically because such metaphors can be used to engage simultaneously with the personal, cultural, and ancestral dimensions of these unconscious communications. The paper builds on Jung's view of the psyche as comprised of pockets of inner otherness (complexes), on Redfearn's image of psyche as landscape‐like and on Samuels’ thinking on embodied countertransference and on the political psyche. It also draws on Butler's work on the body as a social phenomenon and on the theme of being a helpless non‐person or nobody as explored in Tom Stoppard's play Rosencrantz and Guildenstern are Dead which retells Shakespeare's Hamlet from the perspective of two of the play's ‘bit’ characters. 相似文献
76.
《The Journal of general psychology》2013,140(3):228-240
The authors examined how time orientation and morningness—eveningness relate to 2 forms of procrastination: indecision and avoidant forms. Participants were 509 adults (M age = 49.78 years, SD = 6.14) who completed measures of time orientation, morningness—eveningness, decisional procrastination (i.e., indecision), and avoidant procrastination. Results showed that morningness was negatively related to avoidant procrastination but not decisional procrastination. Overall, the results indicated different temporal profiles for indecision and avoidant procrastinations. Avoidant procrastination related to low future time orientation and low morningness, whereas indecision related to both (a) high negative and high positive past orientations and (b) low present-hedonistic and low future time orientations. The authors inferred that distinct forms of procrastination seem different on the basis of dimensions of time. 相似文献
77.
During laboratory gambling tasks participants are not typically allowed to wager their personal wealth. Instead, wealth is simulated by telling participants they have been endowed with game tokens that will be later exchanged for money. Past research indicates that participants undervalue game tokens following this procedure, which leads to elevated risk taking compared to procedures that add saliency or realism to the monetary payoff. A between-subjects experiment tested whether showing a picture of money during the endowment instructions and repeating token-money exchange information during the session influenced participants' preference for risky and riskless options. The results showed no effect of the money picture. However, repeated token-money exchange information significantly decreased risk taking. Together with past studies, this finding suggests that endowment procedures might establish greater value in game tokens, and therefore better simulate personal wealth, when the eventual exchange between game tokens and money is made more salient to participants. 相似文献
78.
Two types of adaptive processes involved in prism adaptation have been identified: slower spatial realignment among the several unique sensorimotor coordinate systems (spatial maps) and faster strategic motor control responses (including skill learning and calibration) to spatial misalignment. One measures the 1st process by assessing the aftereffects of prism exposure, whereas direct effects of the prism during exposure are a measure of the 2nd process. A model is described that relates those adaptive processes and distinguishes between extraordinary alignment and ordinary calibration. A conformal translation algorithm that operates on the hypothesized circuitry is proposed. The authors apply the model to explain the advantage of visual calibration when the limb is seen in the starting position prior to movement initiation. Implications of the model for the use of prism adaptation as a tool for investigation of motor control and learning are discussed. 相似文献
79.
Jamie Coull Patricia L. Weir Luc Tremblay Daniel J. Weeks Digby Elliott 《Journal of motor behavior》2013,45(4):347-360
In the present research the authors examined the time course of binocular integration in goal-directed aiming and grasping. With liquid-crystal goggles, the authors manipulated vision independently to the right and left eyes of 10 students during movement preparation and movement execution. Contrary to earlier findings reported in catching experiments (I. Olivier, D. J. Weeks, K. L. Ricker, J. Lyons, & D. Elliott, 1998), neither a temporal nor a spatial binocular advantage was obtained in 1 grasping and 2 aiming studies. That result suggests that, at least in some circumstances, monocular vision is sufficient for the precise control of limb movements. In a final aiming experiment involving 3-dimen- sional spatial variability and no trial-to-trial visual feedback about performance, binocular vision was associated with greater spatial accuracy. Binocular superiority appeared to be most pronounced when participants were unable to adjust their limb control strategy or procedure on the basis of terminal feedback about performance. 相似文献
80.
The effects of movement time and time to visual feedback (feedback time) on prism exposure aftereffects and direct effects were studied. In Experiment 1, the participants' (N = 60) pointing limb became visible early in the movement (.2-s feedback time, and eye-head aftereffects increased with increasing movement time (.5 to 3.0 s), but larger hand-head aftereffects showed little change. Direct effects (terminal error during exposure) showed near-perfect compensation for the prismatic displacement (11.4 diopters) when movement time was short but decreasing compensation with longer movement times. In Experiment 2, participants' (N = 48) eye-head aftereffects increased and their larger hand-head aftereffects decreased with increasing movement time (2.0 and 3.0 s), especially when feedback time increased (.25 and 1.5 s). Direct effects showed increasing overcompensation for longer movement and feedback times. Those results suggest that aftereffects and direct effects measure distinct adaptive processes, namely, spatial realignment and strategic control, respectively. Differences in movement and feedback times evoke different eye -hand coordination strategies and consequent direct effects. Realignment aftereffects also depend upon the coordination strategy deployed, but not all strategies support realignment. Moreover, realignment is transparent to strategic control and, when added to strategic correction, may produce nonadaptive performance. 相似文献