全文获取类型
收费全文 | 1220篇 |
免费 | 250篇 |
国内免费 | 235篇 |
专业分类
1705篇 |
出版年
2024年 | 4篇 |
2023年 | 24篇 |
2022年 | 34篇 |
2021年 | 45篇 |
2020年 | 84篇 |
2019年 | 73篇 |
2018年 | 84篇 |
2017年 | 77篇 |
2016年 | 79篇 |
2015年 | 46篇 |
2014年 | 61篇 |
2013年 | 180篇 |
2012年 | 45篇 |
2011年 | 60篇 |
2010年 | 40篇 |
2009年 | 75篇 |
2008年 | 93篇 |
2007年 | 86篇 |
2006年 | 70篇 |
2005年 | 64篇 |
2004年 | 58篇 |
2003年 | 45篇 |
2002年 | 56篇 |
2001年 | 38篇 |
2000年 | 33篇 |
1999年 | 20篇 |
1998年 | 15篇 |
1997年 | 23篇 |
1996年 | 18篇 |
1995年 | 12篇 |
1994年 | 14篇 |
1993年 | 12篇 |
1992年 | 4篇 |
1991年 | 5篇 |
1990年 | 2篇 |
1989年 | 3篇 |
1988年 | 1篇 |
1985年 | 6篇 |
1984年 | 2篇 |
1983年 | 3篇 |
1982年 | 1篇 |
1981年 | 1篇 |
1980年 | 3篇 |
1979年 | 1篇 |
1978年 | 2篇 |
1976年 | 2篇 |
1975年 | 1篇 |
排序方式: 共有1705条查询结果,搜索用时 0 毫秒
91.
以认知风格为依据,将合作学习小组分为场依存同质组、场独立同质组以及异质组。通过小组对开放问题以及逻辑问题的解决,考察不同认知风格个体、不同类型小组的问题解决过程。同时考察问题解决过程对问题解决水平的影响。结果表明:(1)个体在解决不同类型问题时的过程体验不同。(2)问题解决过程在个体的认知风格和逻辑问题解决水平之间起调节作用。(3)不同类型小组的问题解决过程不同。(4)合作是影响小组合作学习效果的重要因素之一。 相似文献
92.
联合空间cue—target范式和空间Stroop任务,考察了空间注意在解决空间Stroop效应中所起的作用。结果表明:(1)与空间Stroop刺激出现在非线索化位置相比,出现在线索化位置上时,被试对位置和空间维度不一致试验的反应更快,且空间Stroop的量显著减少;(2)返回抑制影响空间Stroop效应量的大小,返回抑制对非空间Stroop效应量的调节和对空间Stroop效应量的调节有所不同,无论一致条件,还是不一致条件下,对空间Stroop反应的反应速度要快于非空间Stroop。 相似文献
93.
Expert chess players, specialized in different openings, recalled positions and solved problems within and outside their area of specialization. While their general expertise was at a similar level, players performed better with stimuli from their area of specialization. The effect of specialization on both recall and problem solving was strong enough to override general expertise—players remembering positions and solving problems from their area of specialization performed at around the level of players 1 standard deviation (SD) above them in general skill. Their problem-solving strategy also changed depending on whether the problem was within their area of specialization. When it was, they searched more in depth and less in breadth; with problems outside their area of specialization, the reverse. The knowledge that comes from familiarity with a problem area is more important than general purpose strategies in determining how an expert will tackle it. These results demonstrate the link in experts between problem solving and memory of specific experiences and indicate that the search for context-independent general purpose problem-solving strategies to teach to future experts is unlikely to be successful. 相似文献
94.
Previous research shows that directed actions can unconsciously influence higher-order cognitive processing, helping learners to retain knowledge and guiding problem solvers to useful insights (e.g. Cook, S. W., Mitchell, Z., & Goldin-Meadow, S. (2008). Gesturing makes learning last. Cognition, 106, 1047-1058; Thomas, L. E., & Lleras, A. (2007). Moving eyes and moving thought: on the spatial compatibility between eye movements and cognition. Psychonomic Bulletin and Review, 14, 663-668). We examined whether overt physical movement is necessary for these embodied effects on cognition, or whether covert shifts of attention are sufficient to influence cognition. We asked participants to try to solve Duncker’s radiation problem while occasionally directing them, via an unrelated digit-tracking task, to shift their attention (while keeping their eyes fixed) in a pattern related to the problem’s solution, to move their eyes in this pattern, or to keep their eyes and their attention fixed in the center of the display. Although they reported being unaware of any relationship between the digit-tracking task and the radiation problem, participants in both the eye-movement and attention-shift groups were more likely to solve the problem than were participants who maintained fixation. Our results show that by shifting attention in a pattern compatible with a problem’s solution, we can aid participants’ insight even in the absence of overt physical movements. 相似文献
95.
Within cognitive science, mental processing is often construed as computation over mental representations—i.e., as the manipulation
and transformation of mental representations in accordance with rules of the kind expressible in the form of a computer program.
This foundational approach has encountered a long-standing, persistently recalcitrant, problem often called the frame problem;
it is sometimes called the relevance problem. In this paper we describe the frame problem and certain of its apparent morals
concerning human cognition, and we argue that these morals have significant import regarding both the nature of moral normativity
and the human capacity for mastering moral normativity. The morals of the frame problem bode well, we argue, for the claim
that moral normativity is not fully systematizable by exceptionless general principles, and for the correlative claim that
such systematizability is not required in order for humans to master moral normativity.
相似文献
Mark TimmonsEmail: |
96.
We review several instances where cognitive research has identified distinct psychological mechanisms for moral judgment that
yield conflicting answers to moral dilemmas. In each of these cases, the conflict between psychological mechanisms is paralleled
by prominent philosophical debates between different moral theories. A parsimonious account of this data is that key claims
supporting different moral theories ultimately derive from the psychological mechanisms that give rise to moral judgments.
If this view is correct, it has some important implications for the practice of philosophy. We suggest several ways that moral
philosophy and practical reasoning can proceed in the face of discordant theories grounded in diverse psychological mechanisms.
相似文献
Fiery CushmanEmail: |
97.
东莨菪碱对大鼠空间参考记忆和工作记忆的不同影响 总被引:1,自引:0,他引:1
观察东莨菪碱对空间参考记忆和空间工作记忆的编码、保持和提取过程的作用。应用Morris水迷宫实验测定大鼠的空间参考记忆和空间工作记忆,分别在训练的不同阶段腹腔注射东莨菪碱(1mg/kg)和相同容量的生理盐水,比较各东莨菪碱组和生理盐水组之间游泳潜伏期、路径长度、轨迹和游泳速度的差异。结果发现:与注射生理盐水相比,在训练前和探测实验前注射东莨菪碱的大鼠在探测实验中对目标象限不表现出空间偏爱,说明东莨菪碱干扰参考记忆的信息编码和提取过程;而在训练结束后注射东莨菪碱的大鼠探测实验的结果与生理盐水组相比没有显著差异,说明东莨菪碱对参考记忆的保持过程没有影响。在工作记忆实验中,无论第一次测试前、第一次测试后和第2次测试前注射东莨菪碱,均造成大鼠游泳潜伏期延长,说明东莨菪碱干扰工作记忆的编码、保持和提取过程。研究提示M受体在空间工作记忆和参考记忆中发挥不同作用 相似文献
98.
采用两个实验:实验一以陈述性知识为学习内容,实验二以程序性知识为学习内容,在这两种情况下,分别用组间设计探讨信息呈现方式对不同认知风格和空间能力的学习者在多媒体环境下学习效果的影响。结果表明:(1)认知风格对陈述性知识在多媒体环境下的学习效果产生影响,而选择的多媒体信息呈现方式和被试的空间能力则对其不产生影响;(2)对于程序性知识的保持,多媒体信息呈现方式和被试认知风格都会对学习效果产生影响,被试空间能力则不会产生影响,而且被试不同的认知风格在不同的多媒体信息呈现方式上会产生不同的影响;(3)对程序性知识的迁移,多媒体信息呈现方式、被试认知风格和空间能力都会对多媒体环境下的学习效果产生影响,而且被试不同的认知风格和空间能力在不同的多媒体信息呈现方式上都会产生不同的影响。 相似文献
99.
100.
大学生解决物理问题的表征层次的实验研究 总被引:11,自引:1,他引:11
设计了两个实验,探讨优、差生物理问题表征层次的特点。结果表明,优、差生物理问题表征层次有差异。优生侧重于科学理论表征,表现为以物理原理分类,在科学理论表征层次上多为正向推理:差生则受初始表征的影响,以表面特征分类,在科学理论表征层次上多为逆向推理。 相似文献