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71.
成人期人际性问题解决的策略取向研究   总被引:7,自引:0,他引:7  
采用开放式问卷,考察252名25至75岁的成人解决人际性问题的策略取向。结果表明:总体上中国成人偏重于二级控制取向;成人前期个体较其他年龄段成人表现出更多的一级控制取向;情境因素对成人的策略取向有较大影响,并且这种影响对不同年龄段成人所产生的效应存在明显差异。  相似文献   
72.
When incorporating the environment into mental processing (cf., cognitive offloading), one creates novel cognitive strategies that have the potential to improve task performance. Improved performance can, for example, mean faster problem solving, more accurate solutions, or even higher grades at university.1 Although cognitive offloading has frequently been associated with improved performance, it is yet unclear how flexible problem solvers are at matching their offloading habits with their current performance goals (can people improve goal‐related instead of generic performance, e.g., when being in a hurry and aiming for a “quick and dirty” solution?). Here, we asked participants to solve a cognitive task, provided them with different goals—maximizing speed (SPD) or accuracy (ACC), respectively—and measured how frequently (Experiment 1) and how proficiently (Experiment 2) they made use of a novel external resource to support their cognitive processing. Experiment 1 showed that offloading behavior varied with goals: Participants offloaded less in the SPD than in the ACC condition. Experiment 2 showed that this differential offloading behavior was associated with high goal‐related performance: fast answers in the SPD, accurate answers in the ACC condition. Simultaneously, goal‐unrelated performance was sacrificed: inaccurate answers in the SPD, slow answers in the ACC condition. The findings support the notion of humans as canny offloaders who are able to successfully incorporate their environment in pursuit of their current cognitive goals. Future efforts should be focused on the finding's generalizability, for example, to settings without feedback or with high mental workload.  相似文献   
73.
74.
A new approach examined two aspects of chess skill, long a popular topic in cognitive science. A powerful computer‐chess program calculated the number and magnitude of blunders made by the same 23 grandmasters in hundreds of serious games of slow (“classical”) chess, regular “rapid” chess, and rapid “blindfold” chess, in which opponents transmit moves without ever seeing the actual position. Rapid chess led to substantially more and larger blunders than classical chess. Perhaps more surprisingly, the frequency and magnitude of blunders did not differ in rapid versus blindfold play, despite the additional memory and visualization load imposed by the latter. We discuss the involvement of various cognitive processes in human problem‐solving and expertise, especially with respect to chess. Prior opposing views about the basis of general chess skill have emphasized the dominance of either (a) swift pattern recognition or (b) analyzing ahead, but both seem important and the controversy appears currently unresolvable and perhaps fruitless.  相似文献   
75.
Abstract: It is natural to assume that the strength of an "Aha!" becomes stronger when an unexpected solution is correct. In this study, this assumption is examined experimentally through a list of possible correct solutions. In the experiment, subjects listed the possible correct solutions before solving the problems, and evaluated the strength of their "Aha!" experience after they solved the problems. It was shown that the strength of the "Aha!" experience was strongest if the correct answer had not been included in the list of possible correct solutions; if included, the strength of the "Aha!" experience corresponded to the answer's position in the list, that is, the later the correct solution listed, the stronger the feeling became. It is suggested that the strength of an "Aha!" experience can be used as an error function in the learning process.  相似文献   
76.
广告设计的思维过程及其影响因素   总被引:3,自引:0,他引:3  
让10个具有不同知识背景和工作经验的被试独立完成一个假设的广告设计任务,要求在设计过程中大声报告他们所想到的内容。根据被试的口语报告,分析广告设计思维的基本过程,并探讨设计者的工作经验和知识背景对设计思维过程的影响。实验结果表明:(1)广告设计活动可以看成是一种问题解决行为,设计要求规定了问题的初始状态和目标状态,设计就是经过一系列认知操作产生出符合设计要求的设计结果;(2)实际工作中的广告设计过程包括问题理解、整体策划以及方案构思等阶段,这种阶段性同样存在于个体的设计思维过程中;(3)由于工作经验和知识背景不同,不同被试的广告设计思维过程具有明显的差异,这些差异体现在使用规则、理解问题以及整体策划等方面。  相似文献   
77.
心理表征对正投影问题解决及轴测投影图再认水平的影响   总被引:2,自引:0,他引:2  
游旭群 《心理科学》1997,20(4):329-332
借鉴内隐记忆的研究范式,采用平面、分离的正投影问题解决及其相应轴测投影图的再认任务,探讨问题表征的结构特征性对空间问题解决和再认水平的影响。实验结果表明,一般在正投影问题获得正确解决时,对其相应的、先前从未见到过的轴测投影图往往也可获得正确再认,而且基于正投影问题获得正确解决条件下的再认水平(PCC)显著地高于那些问题未得获得解决下的再认水平(PCI)。在结合被试口语记录的基础上,研究结果证明:基于正投影图上的问题解决过程是受到一个具有三维结构特性而非正投影图中二维特性心理表征的调节;并且,正是这一具有三维结构特性心理表征的建构,使得对具有相同结构特性的轴测投影图获得了更为有效的再认。  相似文献   
78.
This study demonstrated the effect of training nine lower socio-economic adults participating as policy board members in a federally funded rural community project to make behaviorally defined statements to increase problem-solving behaviors in board meetings. A multiple-baseline design across subjects and skills was used to analyze the behavioral categories of: (1) stating the problem; (2) finding solutions to the problem, and (3) implementing the action to the solution. Problem-solving responses during board meetings increased for subjects following training and remained higher than baseline during follow-up.  相似文献   
79.
In rule-governed behavior, previously established elementary discriminations are combined in complex instructions and thus result in complex behavior. Discriminative combining and recombining of responses produce behavior with characteristics differing from those of behavior that is established through the effects of its direct consequences. For example, responding in instructed discrimination may be occasioned by discriminative stimuli that are temporally and situationally removed from the circumstances under which the discrimination is instructed. The present account illustrates properties of rule-governed behavior with examples from research in instructional control and imitation learning. Units of instructed behavior, circumstances controlling compliance with instructions, and rule-governed problem solving are considered.  相似文献   
80.
This contribution is a commentary to a special issue titled “Example-based learning: New theoretical perspectives and advances to a contemporary instructional approach” published in Applied Cognitive Psychology (2020). In the commentary, the presented research is discussed with respect to three extensions compared with previous research, namely, theoretical frameworks, learning scenarios and domains. It concludes with some suggestions for methodological advancements.  相似文献   
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