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91.
92.
Donald Meltzer Guiliana Milana Susanna Maiello Diomire Petrelli 《Journal of Child Psychotherapy》2013,39(2):185-202
This paper describes the use of play in the psychotherapy of a latency child from a severely traumatised background. It considers the meaning of play in relation to the role of the psychotherapist and to psychotherapeutic technique and explores its functions in terms of the child's development. The paper documents the psychotherapist's learning experience about the difficulty of trying to make the ‘right’ interpretations and her consequent realisation of the intrinsic value of play in psychotherapy. In considering these themes, the author explores how, by placing interpretation secondary to play, the therapy enabled the development of the child's creativity and self-agency, facilitating a movement from primarily paranoid–schizoid defences towards the beginnings of a depressive position. 相似文献
93.
Susan Vas Dias 《Journal of Child Psychotherapy》2013,39(2):133-142
Twenty-three children, aged four to eight years, who had been exposed to violent attacks, were videotaped in individual 40-minute play sessions. These play narratives were recorded by a student researcher trained in narrative analysis and play therapy. She then sorted these play vignettes into three patterns of post-traumatic play, defined in the Children's Play Therapy Instrument/Adaptation for Trauma Research (CPTI/ATR). The three patterns were re-enactment with soothing; re-enactment without soothing; and overwhelming re-enactment. Each pattern was analysed further by the student researcher and the two authors of the scale to specify in detail the qualitative features of each pattern. Factors leading to resilience are identified and the contribution of play activity to repair is discussed. 相似文献
94.
A mother-baby therapy group for mothers and infants in their first year who are experiencing difficulties is described. In a literature review no comparable group where the infants are seen as members in their own right has been found. Themes in the mothers' material are outlined, followed by the infants' evolving interactive and internal processes. Some therapeutic factors, in particular interactions between the infants and interventions on the part of the therapists, are then illustrated with clinical material. Some infant-led innovations are described, such as the way the infants' activity is used as a basis for making ‘group as a whole’ interpretations, and in particular how the therapists' actions towards the infants have come to be viewed as a non-verbal form of interpretation. The role of attuned play in direct work with infants is discussed further. 相似文献
95.
William J. Purcell 《Journal of Child Psychotherapy》2013,39(1):112-127
Distortions and inversions of Kohut's phase of grandiosity play a major role in multi-generational patterns of child-abuse and neglect. Such families are considered ‘upside down’ in their organization: parents enact unmet needs for mirroring and grandiose assertion, while the child experiences anxiety and endures a split between defensive compliance and a turbulent, trauma-ridden inner life. Within the space of this lonely inner life, the child fixates on atavistic power fantasies and dreams of possessing or controlling its objects. Hence, distortions of power and grandiosity replicate themselves from one generation to the next. The therapeutic play of children from upside down families typically passes through four phases: 1) re-enactment of trauma vignettes; 2) restoration of appropriate grandiose and mirroring themes; 3)restoration of rudimentary empathic abilities and empathy longing; 4) the search for an appropriate parenting object. Psycho-analytically based play therapy is effective when combined with other interventions to stabilize the child's milieu. 相似文献
96.
Louis G. Lippman Kristine Bennington Ivan Laars Sucharski 《The Journal of general psychology》2013,140(2):202-208
Previous research conducted with short fables was replicated in this study with Swifties in which sentence length and presence of a pun were controlled. Of the 24 one-sentence word plays shown to each participant, half had an enhanced contextual connection that was predicted to increase appropriateness and detection of the incongruity, resulting in heightened perceived cleverness and humor. Results supported predictions, showing especially strong enhancement of perceived cleverness. The authors suggest that this outcome could be generalized to other forms of word play. 相似文献
97.
《Occupational Therapy in Mental Health》2013,29(1):39-54
When job stress beconies chronic, it can result in the syndrome of burnout. This is characterized by feelings of reduced personal accomplishment, emotional exhaustion, and depersonalizing attitudes towards patients and colleagues. This pilot study explored burnout in a sample of hospital-based registcrcd occupational therapists employed in Virginia. Scores from 129 OTRs on the Maslach Burnout lnventory and a demographic data sheet were analyzed. Burnout scores were compared for OTRs working in physical disabilities, mental health, and developmental disabilitics. Also, the subjects were compared bascd on time spent in direct patient scrvice. The sample rcported moderate levels of burnout. The only statistically significant finding was that the OTRs who spent the least time with patients reported more depersonalization (intensity only) than their peers. Thc results did not replicate those from a previous report that psychiatric occupational therapists arc experiencing more burnout than other occupational therapists. Much further research appears to bc needed on the topic. 相似文献
98.
This research investigated the developing inter‐relationships between language, graphic symbolism and symbolic play both concurrently and longitudinally from the fourth to the fifth year of childhood. Sixty children (n = 60) aged between 3 and 4 years completed multiple assessments of language and assessments of graphic symbolism, symbolic play and non‐verbal intelligence. A year later, 31 children (n = 31) were re‐tested using the same assessments. The findings revealed that skills within each symbolic domain were inter‐related during the fourth year, appearing to develop in a domain‐general type fashion based upon a common underlying symbolic mechanism. However, between the fourth and the fifth years, only language had predictive validity, suggesting a shift towards the verbal mediation of symbolic play and graphic symbolism as language becomes progressively internalized (Vygotsky, 1962, 1978). Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
99.
This article offers the case study of a contemporary mediatized Christian passion event that takes place annually in the public sphere in the Netherlands. Contributing to debates in various studies of religion regarding religious change in late modern societies, the authors propose the concept of ‘play’ that, although not a new concept to the study of religion or ritual, is well suited to investigate religious ritual in a liquid modern world that is characterized by, as scholars state, a global ludification of culture. Play helps to explain that and in what ways a mediatized event like The Passion in a digital media culture opens a ludic space for many people, where their hermeneutical faculty to deal with the sacred is activated. This can resolve the paradox that, in a still secularizing country like the Netherlands, a ritual on the suffering and death of Jesus Christ can be so popular. 相似文献
100.
Elizabeth Burns Coleman 《Journal of Contemporary Religion》2017,32(3):369-385
Recent scholars of religion have begun to explore the relationship between religion and fiction. Within this context, Johan Huizinga’s theory of religion as make believe or play has received considerable attention. James Cameron’s film Avatar (2009) has inspired behaviour that can be thought of as religious, despite the film’s clear foundations in fiction. Scholarship on fan communities has debated whether such groups can be considered religions. This article develops Huizinga’s account using Kendall Walton’s theory of make believe. Walton’s theory enables the interpretation of fiction into overlapping games of make believe in fan communities. The conversational threads on Avatar Forums show how norms of discourse that preclude disagreement allow the frames of reality and fiction to blur. These norms of discourse provide a means of understanding the process by which media myths can become the basis of fiction-based value structures within the cultic milieu. However, the theory also presents significant problems for theorists of religion in terms of the structure of religious belief and religious experience. 相似文献