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1.
As the virtual gaze of another becomes an increasingly prevalent feature in children's lives, this paper aims to explore some of the emotional complexities of the emerging physical/virtual landscape of children's experience. Based on an analysis of the emotion of shame, the paper explores the new challenges that children face both now and in the future in their virtual encounters and relations with others. It is argued that virtual spaces bring new dimensions to emotional experience, at times making it more difficult to realise the productive potential of shame. This is because the gaze or imagined gaze of another, as invoked through the experience of shame, occurs in conditions of uncertainty, has no boundaries and may arise at any time in the future. These insights are significant if we are to support children in building a capacity to restore the self and be resilient in these new spaces of social encounter.  相似文献   
2.
The responses to the original article by Rönnberg (1990a) provoked interesting and thoughtful points of view that are covered by Gärling (1990), Hjelmquist (1990), Montgomery (1991), and Runeson (1990). These articles do not merely present a different outlook but also provide concepts that are certainly worthy of consideration and add more substance to the general topic under discussion. The purpose of this commentary is to seek an understanding of the ideas presented by the above authors within a synthesis of our views of current conceptualizations in cognition and perception. Each of the original criteria (Rönnberg, 1990a) will be treated in turn.  相似文献   
3.
Pro-Kremlin disinformation campaigns have long targeted Ukraine. We investigate susceptibility to this pro-Kremlin disinformation from a cognitive-science perspective. Is greater analytic thinking associated with less belief in disinformation, as per classical theories of reasoning? Or does analytic thinking amplify motivated system 2 reasoning (or “cultural cognition”), such that analytic thinking is associated with more polarized beliefs (and thus more belief in pro-Kremlin disinformation among pro-Russia Ukrainians)? In online (N = 1,974) and face-to-face representative (N = 9,474) samples of Ukrainians, we find support for the classical reasoning account. Analytic thinking, as measured using the Cognitive Reflection Test, was associated with greater ability to discern truth from disinformation—even for Ukrainians who are strongly oriented towards Russia. We find similar, albeit weaker, results when operationalizing analytic thinking using the self-report Actively Open-Minded Thinking scale. These results demonstrate a similar pattern to prior work using American participants. Thus, the positive association between analytic thinking and the ability to discern truth versus falsehood generalizes to the qualitatively different information environment of postcommunist Ukraine. Despite low trust in government and media, weak journalistic standards, and years of exposure to Russian disinformation, Ukrainians who engage in more analytic thinking are better able to tell truth from falsehood.  相似文献   
4.
Cybervetting, or reviewing applicants' social media profiles, has become a central part of the hiring process for many organizations. Yet, extant cybervetting research is largely limited to Western platforms and samples. The present study examines the three core elements of attitudes toward cybervetting (ATC—perceived justice, privacy invasion, and face validity) using a sample of 200 Chinese job seekers providing their views on three popular platforms in China (WeChat, QQ, and Weibo). Attitudes were negative across all platforms, although slightly more positive for WeChat. ATC were associated with job seekers' social media posting habits (e.g., posting positive content more frequently) and individual differences (i.e., gender and extraversion). Organizations should be mindful that cybervetting might impede the recruitment of talents.  相似文献   
5.
We attempt to replicate Roozenbeek and van der Linden's Western-based study in India by employing the Bad News Game, an online game, in which players take on the role of a misinformation tycoon. They are exposed to weakened doses of the strategies employed in conspiracy and fake news production with the aim to cognitively inoculate them against misinformation. The proliferation of inexpensive mobile connections coupled with a lack of digital literacy has resulted in a conspiratorial pandemic in developing countries like India. We test the game's impact on an Indian sample (n = 1002) using a within-subject design. We provide evidence of significant improvement in the ability of participants to identify the misinformation produced using Conspiracy, Impersonation, and to a lesser extent, the Discrediting technique, while observing greater truth discernment in correctly identifying true news. We also conduct sub-sample analyses. These findings have positive implications for methods that protect users from malignant online content.  相似文献   
6.
In the pandemic era, social media has provided the public with a platform to make their voice heard. One of the most important public opinions online during a pandemic is blame. Blame can lead to stigma towards patients as well as potential patients and decrease social cooperation, which might impede prevention and control measures during epidemics. Thus, studying online blame during the early days of COVID-19 can facilitate the management and control of future pandemics. By analyzing 3791 posts from one of the most popular social media sites in China (Weibo) over the 10 days immediately after COVID-19 was declared to be a communicable disease, we found that there were four main agents blamed online: Individuals, corporations, institutions, and the media. Most of the blame targeted individual agents. We also found that there were regional-cultural differences in the detailed types of blamed individual agents, that is, between rice- and wheat-farming areas in China. After controlling influence of distance from the epicenter of Wuhan, there were still stable differences between regions: people in wheat areas had a higher probability of blaming agentic, harmful individuals, and people in rice areas had a higher probability of blaming individuals with low awareness of social norms for preventive health behavior. Findings have implications for preventing and predicting blame across cultures in future pandemics.  相似文献   
7.
泛读与精读之比较研究——内隐记忆的作用   总被引:2,自引:0,他引:2  
曹成刚 《心理科学》1997,20(6):541-545
内隐记忆是目前记忆研究的一个热点。本文通过62名被试对泛读与精读两种不同阅读方式进行了比较研究,结果表明:泛读更接近内隐记忆,精读更接近外显记忆,为两类记忆系统的划分提供了阅读方面的实验依据。同时也表明,泛该对学生阅读能力的培养起着更为重要的作用.整个测评研究结果,为指导阅读教学提供了心理学依据。  相似文献   
8.

采用系统综述的方法对数字媒体使用与心理健康的不同关系类型做了详细梳理并总结了争议的原因。结果发现,目前理论上的争议可归纳为四大类:负相关、正相关、不相关以及U形关系。研究结果不一致的原因可能与数字媒体的使用性质、心理健康的内涵、研究的取向和设计形式以及被试群体有关。该结果有助于从宏观上把握数字媒体使用与心理健康的研究动态并批判性地看待既有研究结果。未来应将数字媒体使用做精细化区分并加强实验研究准确揭示因果关系,以便厘清该领域的争论。

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9.

以微博相关视频为研究对象,对选取样本进行内容分析,探究有可能影响公众健康态度和疫苗健康决策的社交媒体内容如何呈现人乳头瘤病毒(human papillomavirus, HPV)疫苗相关议题,并利用扩展的平行过程模式(expended parallel process model,EPPM)对其内容中的“威胁”和“效能”信息分析得出,兼具大众传播功能和人际传播影响力的微博中,不同来源的HPV疫苗视频对HPV健康风险及疫苗改善措施的信息呈现上存在差异,对于HPV疫苗的接种信息呈现不足,有可能影响用户的健康效能,对公众的健康促进需要更加全面、准确、平衡的HPV疫苗信息呈现。

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10.
林慧谊  陈京军 《心理科学》2022,45(6):1306-1313
采用心理旋转范式和词汇判断范式,探讨媒体多任务经验不同者在听觉信息干扰和视听信息整合情境下对图形一致性和真假词的判断表现。结果发现:(1)以判断图形一致性为实验任务,在无声和低音干扰条件下,低经验组的正确率均显著高于高经验组,两组的反应时差异均不显著;在高音干扰条件下,高经验组的反应时显著短于低经验组,正确率则没有显著差异。(2)以真假词判断为实验任务,对真词进行判断,在三种听觉条件下,高经验组在语音匹配条件下的反应时最短,与低经验组无显著差异,但正确率显著高于低经验组,与另两种听觉条件没有显著差异;低经验组在语音匹配条件下的反应时显著长于另两种听觉条件,正确率则显著高于无声条件,与不匹配条件差异不显著。对假词的判断,低经验组在三种听觉条件下的反应时均显著短于高经验组,正确率与高经验组均无显著差异。研究表明,媒体多任务经验丰富者相比经验缺乏者受到任务无关的纯短高音干扰的影响要小,在需要视听通道语义整合的加工中具有一定的优势。  相似文献   
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