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521.
Eye movements made by listeners during language-mediated visual search reveal a strong link between visual processing and conceptual processing. For example, upon hearing the word for a missing referent with a characteristic colour (e.g., “strawberry”), listeners tend to fixate a colour-matched distractor (e.g., a red plane) more than a colour-mismatched distractor (e.g., a yellow plane). We ask whether these shifts in visual attention are mediated by the retrieval of lexically stored colour labels. Do children who do not yet possess verbal labels for the colour attribute that spoken and viewed objects have in common exhibit language-mediated eye movements like those made by older children and adults? That is, do toddlers look at a red plane when hearing “strawberry”? We observed that 24-month-olds lacking colour term knowledge nonetheless recognized the perceptual–conceptual commonality between named and seen objects. This indicates that language-mediated visual search need not depend on stored labels for concepts.  相似文献   
522.
Repeated contexts allow us to find relevant information more easily. Learning such contexts has been proposed to depend upon either global processing of the repeated contexts, or alternatively processing of the local region surrounding the target information. In this study, we measured the extent to which observers were by default biased to process towards a more global or local level. The findings showed that the ability to use context to help guide their search was strongly related to an observer's local/global processing bias. Locally biased people could use context to help improve their search better than globally biased people. The results suggest that the extent to which context can be used depends crucially on the observer's attentional bias and thus also to factors and influences that can change this bias.  相似文献   
523.
The accuracy of reaching movements improves when active gaze can be used to fixate on targets. The advantage of free gaze has been attributed to the use of ocular proprioception or efference signals for online control. The time course of this process, however, is not established, and it is unclear how far in advance gaze can move and still be used to parameterize subsequent movements. In this experiment, the authors considered the advantage of prescanning targets for both pointing and reaching movements. The authors manipulated the visual information and examined the extent to which prescanning of targets could compensate for a reduction in online visual feedback. In comparison with a conventional reaching/pointing condition, the error in pointing was reduced, the eye-hand lead decreased, and both the hand-closure time and the size of the maximum grip aperture in reaching were modulated when prescanning was allowed. These results indicate that briefly prescanning multiple targets just prior to the movement allows the refinement of subsequent hand movements that yields an improvement in accuracy. This study therefore provides additional evidence that the coordinate information arising from efference or ocular-proprioceptive signals can, for a limited period, be buffered and later used to generate a sequence of movements.  相似文献   
524.
Skilled (n = 12) and less skilled (n = 12) billiards players participated in 2 experiments in which the relationship between quiet eye duration, expertise, and task complexity was examined in a near and a far aiming task. Quiet eye was defined as the final fixation on the target prior to the initiation of movement. In Experiment 1, skilled performers exhibited longer fixations on the target (quiet eye) during the preparation phase of the action than their less skilled counterparts did. Quiet eye duration increased as a function of shot difficulty and was proportionally longer on successful than on unsuccessful shots for both groups of participants. In Experiment 2, participants executed shots under 3 different time-constrained conditions in which quiet eye periods were experimentally manipulated. Shorter quiet eye periods resulted in poorer performance, irrespective of participant skill level. The authors argue that quiet eye duration represents a critical period for movement programming in the aiming response.  相似文献   
525.
Gazing behavior of 10 three-month-old twin infants (five male and five female) and their mothers during play, bottle feeding, and spoon feeding activities were analyzed. Video-tape equipment was used in the home; data were gathered as naturalistically as possible. Mothers looked at infants for a greater percentage of the total time and for longer durations than infants looked at mothers. A consistency-activation personality theory in which mothers are highly motivated to gaze at infants, but infants seek visual interest by looking away from mother, is suggested to interpret the findings. Both looking and not-looking gazes and mean and median measures of central tendency were shown to be helpful and necessary for the gazing analysis.  相似文献   
526.
The anger superiority effect shows that an angry face is detected more efficiently than a happy face. However, it is still controversial whether attentional allocation to angry faces is a bottom-up process or not. We investigated whether the anger superiority effect is influenced by top-down control, especially working memory (WM). Participants remembered a colour and then searched for differently coloured facial expressions. Just holding the colour information in WM did not modulate the anger superiority effect. However, when increasing the probabilities of trials in which the colour of a target face matched the colour held in WM, participants were inclined to direct attention to the target face regardless of the facial expression. Moreover, the knowledge of high probability of valid trials eliminated the anger superiority effect. These results suggest that the anger superiority effect is modulated by top-down effects of WM, the probability of events and expectancy about these probabilities.  相似文献   
527.
It has been consistently demonstrated that fear-relevant images capture attention preferentially over fear-irrelevant images. Current theory suggests that this faster processing could be mediated by an evolved module that allows certain stimulus features to attract attention automatically, prior to the detailed processing of the image. The present research investigated whether simplified images of fear-relevant stimuli would produce interference with target detection in a visual search task. In Experiment 1, silhouettes and degraded silhouettes of fear-relevant animals produced more interference than did the fear-irrelevant images. Experiment 2, compared the effects of fear-relevant and fear-irrelevant distracters and confirmed that the interference produced by fear-relevant distracters was not an effect of novelty. Experiment 3 suggested that fear-relevant stimuli produced interference regardless of whether participants were instructed as to the content of the images. The three experiments indicate that even very simplistic images of fear-relevant animals can divert attention.  相似文献   
528.
Mixed method research designs can be extremely useful in extending knowledge in the sales domain. A bevy of mixed method designs are at the disposal of sales researchers seeking to reap the benefits of this combination of research approaches. However, application of mixed methods in sales research has been rather limited, focusing primarily on exploratory sequential designs. The purpose of this article is to provide an exposition of mixed method research in the sales domain and offer avenues of extension that employ underutilized mixed methodological approaches. Accordingly, a definition of mixed methods along with its benefits and drawbacks is espoused followed by guidance in conducting mixed method research. A review of sales-related mixed method studies is then provided and articles containing both quantitative and qualitative methods are analyzed to glean insight on the state of mixed methods research in sales. Future avenues for mixed method research are then provided focusing on best practices and techniques that have yet to be embraced by sales researchers. This article aims to be a resource for sales scholars in expanding the mixed method research paradigm.  相似文献   
529.
The general goal of the study was to identify global and specific components in developmental dyslexia using various manipulations based on the rapid automatization paradigm (RAN). In two experiments, we used both factor analysis and the Rate-and-Amount Model to verify if one (or more) global factor(s) and a variety of specific effects contribute to the naming (and visual search) deficits in children with dyslexia.

Results of Experiment 1 indicated the presence of three global components: pictorial naming, detailed orthographic analysis, and visual search. Pictorial naming is predicated by typical RAN tasks (such as naming colors or objects), independent of set size, but also from a variety of other tasks including Stroop interference conditions. The detailed orthographic analysis factor accounts for naming of orthographic stimuli at high set size. Visual search marked tasks requiring the scanning of visual targets.

Results of Experiment 2 confirmed the separation between the pictorial naming and detailed orthographic analysis factors both in the original sample and in a new group of children. Furthermore, specific effects of frequency, lexicality, and length were shown to contribute to the reading deficit.

Overall, it is proposed that focusing on the profile of both global and specific effects provides a more effective and, at the same time, simpler account of the dyslexics' impairment.  相似文献   
530.
It comes as no surprise that viewing a high-resolution photograph through a screen reduces its clarity. Yet when a coarsely quantized (i.e., pixelated) version of the same photo is seen through a screen its clarity is increased. Six experiments investigated this illusion of clarity. First, the illusion was quantified by having participants rate the clarity of quantized images with and without a screen (Experiment 1). Interestingly, the illusion occurs both when the wires of the screen are aligned with the blocks of the quantized image and when they are shifted horizontally and vertically (Experiments 2 and 3), casting doubt on the hypothesis that a local filling-in process is involved. The finding that no illusion occurs when the photo is blurred rather than quantized (Experiment 4) and that the illusion is sharply reduced when visual attention is divided (Experiment 5) argue for an image segmentation process that falsely attributes the edges of the quantized blocks to the screen. Finally, the illusion is larger when participants adopt an active rather than a passive cognitive strategy (Experiment 6), pointing to the importance of cognitive control in the illusion.  相似文献   
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