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31.
As shown in our previous paper (‘Regression I. Experimental approaches to regression’, JAP, 65, 2, 345-65), the common mechanism of regression can be described as reversible dedifferentiation, which is understood as a relative increase of the proportion of low-differentiated (older) systems in actualized experience. Experimental data show that regression following disease (chronic tension headache) is followed by adaptation and an increase in system differentiation in that experience domain which contains systems responsible for that adaptation. The results of mathematical modelling support the idea that reversible dedifferentiation can be one of the mechanisms for increasing the effectiveness of adaptation through learning. Reversible dedifferentiation, which is phenomenologically described as regression, is a general mechanism for restructuring the organism-environment interactions in situations where behaviours that were effective in the past become ineffective. Reversible dedifferentiation has evolved as a component of adaptation when new behaviours are formed and large-scale modifications in the existing behaviours are required in the face of changes in the external and/or internal environment. Thus, the authors believe that this article provides evidence for Jung’s view that regression is not only a ‘return’ to past forms of thinking, affects and behaviour, but that regressive processes provide a significant impetus for psychological growth and development.  相似文献   
32.
以往研究关于视觉工作记忆回溯线索效应的产生机制主要存在5种假设, 目前依然存在争议。本研究通过改进前人研究实验范式, 采用包含内源性回溯线索的颜色回忆报告范式, 进一步对这5种假设进行检验。在实验1中, 我们调控了线索与探测阵列之间的时间间隔, 发现不同时间间隔不影响无线索条件的行为表现, 而在正常线索条件中被试的记忆精度以及能记住的项目数量均优于无线索条件; 在实验2中, 我们对回溯线索伴随的干扰刺激类型进行控制, 结果显示, 在不同条件下记忆精度不存在差别, 但当回溯线索伴随干扰刺激呈现时, 被试能记住的项目数量会被降低, 降低程度受干扰刺激的类型调制; 在实验3中, 我们对伴随回溯线索的干扰刺激的呈现时间进行控制, 发现虽然回溯线索效应仍然存在, 但干扰刺激的呈现时间不会影响效应程度。研究结果表明, 回溯线索的出现使得被试能够在决策加工前完成内部注意资源的再分配, 从而避免了同时进行这两种认知加工与记忆表征维持本身竞争认知资源。本研究为认知阶段分离假设提供了支持证据, 对解决回溯线索效应产生机制的争议以及理解内部注意与视觉工作记忆的关系有重要意义。  相似文献   
33.
In this paper, we demonstrate how an integrative approach to personality—one that combines within-person and between-person differences—can be achieved by drawing on the principles of dynamic systems theory. The dynamic systems perspective has the potential to reconcile both the stable and dynamic aspect of personality, it allows including different levels of analysis (i.e. traits and states), and it can account for regulatory mechanisms, as well as dynamic interactions between the elements of the system, and changes over time. While all of these features are obviously appealing, implementing a dynamic systems approach to personality is challenging. It requires new conceptual models, specific longitudinal research designs, and complex data analytical methods. In response to these issues, the first part of our paper discusses the Personality Dynamics model, a model that integrates the dynamic systems principles in a relatively straightforward way. Second, we review associated methodological and statistical tools that allow empirically testing the PersDyn model. Finally, the model and associated methodological and statistical tools are illustrated using an experience sampling methodology data set measuring Big Five personality states in 59 participants (N = 1916 repeated measurements). © 2020 The Authors. European Journal of Personality published by John Wiley & Sons Ltd on behalf of European Association of Personality Psychology  相似文献   
34.
After making decisions, we often get feedback concerning forgone outcomes (what would have happened had we chosen differently). Yet, many times, our exposure to such feedback is systematically biased. For example, your friends are more likely to tell you about a party you missed if it was fun than if it was boring. Despite its prevalence, the effects of biased exposure to forgone outcomes on future choice have not been directly studied. In three studies (five experiments) using a simplified learning task, we study the basic influence of biased exposure to forgone outcomes in the extreme case in which decision makers can easily infer the missing information such that the biased exposure carries almost no informational value. The results in all studies suggest that nevertheless, the biased exposure to forgone outcomes affected choice. Exposure to forgone outcomes only when they were better than the obtained outcomes (Only-Better-Forgone) increased selections of the forgone option compared with exposure to forgone outcomes only when they were worse than the obtained outcome (Only-Worse-Forgone). Moreover, relative to an unbiased exposure to all forgone outcomes, the effect of exposure to Only-Worse-Forgone was larger than the effect of exposure to Only-Better-Forgone feedback. However, these effects were not universal: In environments that include rare negative events (“disasters”), biased exposure to forgone outcomes had very little effect. We raise potential explanations and further discuss implications for marketing and risk awareness.  相似文献   
35.
《Pratiques Psychologiques》2020,26(4):295-315
The narrative approach is an emerging disciplinary field, which considers the narrative to be a therapeutic, a methodological and an object of study in its own right. The objective of our contribution is twofold: (a) to present the context of emergence of the narrative approach and the notion of narrative in the field of psychology, and (b) to question the theoretical-methodological relevance of this approach in order to explore the expression of social knowledge with regard to the lived experience of cancer. After presenting some methods of collection and analysis of the narrative, we will suggest an application of this approach by analyzing narrative interviews of people with cancer. We will build on the results obtained to develop a reflection on the applied perspectives of the narrative approach, particularly with regard to the psychological therapy of cancer patients.  相似文献   
36.
Previous studies indicate that, if an automated vehicle communicates its system status and intended behaviour, it could increase user trust and acceptance. However, it is still unclear what types of interfaces will better portray this type of information. The present study evaluated different configurations of screens comparing how they communicated the possible hazards in the environment (e.g. vulnerable road users), and vehicle behaviours (e.g. intended trajectory). These interfaces were presented in a fully automated vehicle tested by 25 participants in an indoor arena. Surveys and interviews measured trust, usability and experience after users were driven by an automated low-speed pod. Participants experienced four types of interfaces, from a simple journey tracker to a windscreen-wide augmented reality (AR) interface which overlays hazards highlighted in the environment and the trajectory of the vehicle. A combination of the survey and interview data showed a clear preference for the AR windscreen and an animated representation of the environment. The trust in the vehicle featuring these interfaces was significantly higher than pretrial measurements. However, some users questioned if they want to see this information all the time. One additional result was that some users felt motion sick when presented with the more engaging content. This paper provides recommendations for the design of interfaces with the potential to improve trust and user experience within highly automated vehicles.  相似文献   
37.
This paper aims to establish a dialogue between contemporary research on the problem of other minds and classical Chinese philosophical theories. It first explores the idea, inspired by the recent discovery of the mirror neuron mechanism, that a direct exchange of experience may occur between the observer and the observed. Next, it analyzes the ways in which the ancient Chinese philosopher Zhuangzi and Confucian thinkers reflected on the problem of other minds, which are quite similar to the idea inspired by the latest research on mirror neurons. In these thinkers’ views, knowledge of other minds is the result of mental activity and what it provides is, to a large extent, something related not to epistemology but rather to a situational understanding of other minds from the perspective of value theory. The author points out that this solution takes two aspects, humans’ innate nature and human experience, into consideration simultaneously. In terms of humans’ innate nature, the body of a human being is a body that represents the unity of man and nature, and it has something in common with the natural world, which lays a foundation for the perception of other minds. In terms of human experience, human beings have such actual needs as emotions, pursuits, and desires, and their behaviors need to conform to certain norms. It is in a body of this kind that the mind of human beings can be formed and enjoy the potential to develop. Effective interpersonal communication can thus be achieved.  相似文献   
38.
Periods of 24 to 48 hours of food deprivation reliably induced pup-killing in 30–50% of non-killer male mice. The behavior was prevented by previous experience with young and did not perseverate to non-deprived states. Castrated males and intact females also exhibited pup-killing following food deprivation, suggesting that the behavior is neither sexdependent nor related to the presence of testosterone. The findings are discussed in terms of their relationship to predatory behaviors and population dynamics.  相似文献   
39.
40.
The centre of Adorno's Critical Theory is occupied by the theme of happiness. He speaks of the impaired life, of the unjustness of society, of murderous prejudices, of the atrocities in history, of the dissonance in art, of the unhappy consciousness, because something better can only be described from a point of opposition. Happiness cannot be objectified as possession, it always needs to be experienced subjectively, somatically. (With happiness it is like with truth: One does not have it, one is in it.) Happiness cannot be prescribed and ordered; nothing can be done to guarantee happiness. (Happiness goes beyond doing.) Happiness (like fear) has to do with being open to experience which can overwhelm the self. Sexual and aesthetical experience are models for such overwhelming happiness. The sensation of happiness always is very personal, but in this experience the individual leaves its particularity behind. One has to differentiate between goal and object: Happiness may be a goal, but not it itself, only what obstructs it, can be an object of Critical Theory.  相似文献   
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